What's some good tools that can do the same as Assembly, if it doesn't work? Thanks
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Tags used, created and customized by me such as the Old Playback Banshee which gave me inspiration
from the Halo Beta design, the original Bungie tags were customized and edited to my own preferences.
This campaign also uses tag fixes made by a group of people who worked on the campaign called "Halo Combat Evolved Refined"
Reddit → https://www.reddit.com/r/HaloCERefined/
Discord → https://discord.gg/J4Sb8E
Disclaimer: Some tags were also used from the Campaign Map Team who developed "Lumoria", UI.map stands for User Interface and it was was not created
by me, but the "HaloCERefined" team.
Most of the missing shaders that were corrupted are now fully functioning thanks to the "HaloCERefined" team.
If you are interested in some tags available in this custom campaign, you can use the HEK+ Plus which can be found inside the "Programs & Tools" folder.
Or you can get them from the Discord link given above.
*Note* Be carefull when ripping/extracting tags because it may, or may not occur problems while the tags are being extracted from the maps.
It is recommended to use the latest Halo Custom Edition patch version 1.0.10 which can be found inside of the "Programs & Tools" folder.
It is also recommended to use the latest Open Sauce which can be found inside of the "Programs & Tools" folder.
How to install: Just copy and paste the "maps" folder to your Halo Custom Edition root and overwrite the existing files, or don't forget
to backup your own files.
This campaign mod now has compatibility for Chimera plugin!
To install it, download "HaloCE_chimera_build_-572.rar" extract the file "chimera.dll" and drop into your controls folder in your Halo CE directory.
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"C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\Controls"
I also included an file called "chimerasave.txt", this file automatically fixes the scope mask and it also can fix a bunch of other settings.
To use the pre-settings head to "C:\"Users"\Documents\My Games\Halo CE\Chimera\" and paste the file "chimerasave.txt"
To see what commands does Chimera have, simple open the console in-game, and type the command: chimera
There is also another plugin that makes the graphics a little more colored and also improves game stability (FPS drops).
This one is called ENBSeries, a plugin which was made for Grand Theft Auto: San Andreas and it has compatibility with Halo.
Halo CE - ENBSeries is added to the Tools folder.
To install extract the content from the "Halo CE - ENBSeries.rar" over your Halo directory. It will be enabled by default, to enable/disable press Shift+F12
Link to package here ← Link updated (December 25th 2020).
Have fun : )
AltSierra117
--Ive tried *run in 640x480 and the change high DPI settings/disable fullscreen optimization. I've tried lowering my base resolution to 780p and and also turning off anti-aliasing for both halceded.exe and haloce.exe. Note: it has the bungie 1.0.10 patch and chimera 1.0 beta however the issue existed before chimera.
]]>The first map file is a play-as-grunt mod. The grunt has recharging health and so the enemies respawn. The jackal on the other hand has limited health and so enemies do not respawn. Both maps come with Halo 2 weapons including the smg, battle rifle, carbine, and beam rifle.
Make your way up to the top and fight the master chief!
Download here: https://drive.google.com/open?id=15cUham6xadOV5LMRIxWEvK7GyGDUHpLA
Download the jackal multiplayer map pack here: https://drive.google.com/open?id=1mnzG9gUlYXxbKLEI2ezeerQyHl986OU6
Credit to Donut7024 for his cyborg ai addon tags.
This is more or less a demo of Halo Covenant Edition 2, which will be a full pack of play-as mods, so stay tuned.
Video demo:
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Current version: v1.7
Play as a grunt in Halo campaign - fight marines alongside your covenant allies.
Features:
-play as a grunt on Covenant team
-spawn with covenant encounters
-fight against marines
-fight with allies
-can use all weapons and vehicles
-uses player walking physics
-player has shields
-press white to say a taunt
-new cutscenes and intro
-Easter eggs
-new colours for grunts
-respawning enemies
-new battles and encounters
-see covenant in idle state and explore
Update features:
-new health system
-hidden bosses
-bug fixes and other content
This map pack radically changes the dynamic of Halo's campaign. You will spawn as a grunt among your allies and make your way through what is now allied territory to seek battle. You fight marines and flood along-side your covenant allies. There are less battles but the battles that are there are much bigger and can theoretically last hours. Marines use different weapons and tactics which make for interesting fights. Each level should be beatable but you must meet a condition, i.e. defeat all enemies, hit a switch, or reach the end of a timer. For example, to beat a50 you need to kill Captain Keyes and wait.
I left the multiplayer option in the menu so that you can use your favorite Halo Grunty Party Pack maps there. I might still do a multiplayer AI pack to go with this so stay tuned. Also note a30.map has two versions. Just rename the maps to use.
Follow me on ModDB for more content here
Credits:
-SPARTAN04 for grunt_mp tags
Tools used:
-Arsenic
-Eschaton
-HHT
-HMT v3.5
-HEK
-MEK [Refinery]
Can not you make it like no local player limits on campaign?
I really want to enjoy the campaign with four people.
]]>CEXPatcher, was developed by Me (Xerax) to aid kiddies in patching their CEX xex's to enable feautres or remove checks. It is 100% open source under GPLv2, so feel free to download the source and poke around in it.
And we would also like to thank;
Q: I get an exception when i drag my xex on the form, it says it's "not uncompressed". whatdo?
A: Well, that means it either isn't a valid Halo CEA xex, or it hasn't been decompressed. (To decompress it, check the readme with the application).
Q: I get exceptions saying I don't have the correct file permissions?
A: Make sure you are running the application as Administrator.
Features:
-colour enabled grunts
-can use all weapons and vehicles
-uses player walking physics
-press white to say a taunt [note: does not work with vehicles]
-new intro and ui
-pack 2 includes the Halo PC maps and some new campaign to multiplayer conversions
Download pack 1 here: https://drive.google.com/open?id=1ZtH_O1VzhCTE8RPOgoAQLdQpWnBsqfZh
Download pack 2 here: https://drive.google.com/file/d/1O46vGyF4x2f_k4M5gho_VMLIpbX1-a5Z/view?usp=sharing
Credits:
SPARTAN04 for Grunt Multiplayer Tags
MichelV and QuackJAG for grunt videos
Tools used: Arsenic, Eschaton, HMT 3.5, HHT, HEK
Thanks to Microsoft and Bungie for Halo
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I've tried just changing offsets for bipeds - Crewman to Grunt, as well as actor variants and dependencies in the scenario tag, but nothing seems to work. Even though some of these things work on the PC version.
Does anyone know why?
I'm using a dev.xex, should I be using something else?
Many Korean Halo gamers respect the mode created by foreigners.
However, the external site mode does not apply to the Asian version of Halo.
So, can not you solve the problem of Korean version Halo?
https://www.moddb.com/mods/halo-ce-xbox-4-player-coop-splitscreen/downloads/halo-ce-ppfs ← 'Halo for Xbox' 4 players split screen with Korean version made mod?
If you wish, I will send you the file 'Korean Original XBOX Version - Halo CE ISO' by e-mail.
We apologize for the inconvenience.
My email is '[email protected]'.
I really want to enjoy the campaign with four people.
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http://ibotmodz.net/forum/topic/20975-halo-ce-debug-mode/
Assuming all that worked out for you and you have access to the debug menu, there are a couple things you can do now to achieve flycam during cutscenes. Now not 100% of these steps are totally necessary, it's possible some of them can be skipped. Anyways, if it's purely an intro cutscene you want to explore, then from the main menu, bring up the debug menu, under debug enable show camera coordinates, then initialize Kinect skeleton tracking, then reloadLibPS. It's possible the last 2 steps aren't necessary but I haven't fully tested it yet. Once the cutscene starts up, simply hold down RB to start the flycam and you'll be able to fly around during the cutscene. This only works for intro cutscenes. For other cutscenes, including intro cutscenes, wait for the cutscene to startup, hold down RB to activate flycam, the HUD will appear again but you'll have no control, then press LB+A to switch to gun fly mode. After that, I'm not sure if this step is absolutely necessary but it seems to work better for me, bring up the debug menu and save a checkpoint. After that, switch back to first person mode with the flycam button (RB). You'll know you're back in 1st person mode when there's no more HUD on the screen. At this point, all you need to do is skip the cutscene. It will fade to black for a second but the cutscene will still be going on and you can activate flycam now to fly around during the cutscene.
Hope this tutorial helps anyone that's interested. Unfortunately this method only works on intro cutscenes and skippable cutscenes (not 100% of skippable cutscenes either). Any cutscene that doesn't fall under those two criteria will not work. I've been trying to figure out a way to maybe make unskippable cutscenes skippable so that the flycam can be used during them but so far I've yet to find anything. Of course if anyone knows anything about that or figures anything out, feel free to reply to this and I'll update this tutorial a bit. Otherwise, I'll keep trying to figure out if there's any way to skip the unskippable cutscenes or if there's another way to use the flycam during those cutscenes.
]]>All links are dead as far as I know. Just wondering if anyone still has a copy of it. Thanks in advance.
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Features
This IS NOT ALL I plan to do!
*THIS URL IS USING A SSL
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Winter Haven - A map ran off of Extinction
Coming Soon!
Update: Map Renamed! Changing assets
]]><I dropped the tags directory, from the tagpack, into the tags directory, from halo custom edition. then i opened up HEK plus and i chosen some random map like bloodgulch and I extracted the files properly. after that I opened up sapien and I chose bloodgulch scenario. Everything goes fine until I try to add any tag( From vanilla halo ce NOT cmt tsc tagpack). When I try to add any tag such as "marine_armored_assault_rifle.actor_variant" or "assault_rifle.weapon" or whatever nothing seems to show up.I can find the the file for the tag but I cant find the tag im supposed to find in the tag file. its almost like i didnt extract it properly but i did. i watched video after video about how to spawn ai and i extracted the tags exactly the way they did. i have no idea what is wrong.> SOLVED but i have the same problem with the tag pack. the same applies with the cmt tcs tagpack as well. the directory for the tagpack IS already fully extracted and i can see the tags within their files. but whenever i try to add them sapien just says it fails to load them and their corrupt. however I can place their staring positions and the moving postions. the problem i think is the case is that the tags are non scenario (says it in the tagpack if you download it). not sure what that means but it sounds like it might be the problem.Someone please HELP!
Also Out of curiousity where do you download this map? i just want it for some reason. i see almost everyone one youtube use this map just to test out mods.
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