Skyrim Latest Topicshttps://www.xboxchaos.com/forum/141-skyrim/Skyrim Latest Topicsen[Tut] How To Install Xbox360 Converted Skyrim Modshttps://www.xboxchaos.com/topic/2807-tut-how-to-install-xbox360-converted-skyrim-mods/NO REQUESTS I already spend too much time just converting mods for myself.

Also, don't be surprised if I go MIA after days or weeks. I will get bored of supporting this and answering questions at some point...

This tutorial focuses on installing mods that have already been ported/converted to DLC packages. If you are looking for a tutorial to port/convert mods to DLC then check out mine or search for Nebby85's tutorial on Xbox360Iso

NOTE: You need a JTAG or RGH box to install the mods. While it is possible to put the mods into the iso and edit your skyrim.ini, you are asking for a big headache and more trouble than I am willing to help with.

Firstly, there are three typical ways to play Skyrim:

  • Disc
  • NXE/GOD rip
  • JTAG rip

For the purpose of installing mods, all that matters is whether you are playing from a JTAG rip or not. Some mods come with 'loose files' which need to be copied to the Skyrim\data directory. If you are playing from the disc, NXE, or GOD rip then you cannot easily drop those files into the data dir because it means you have to burn a new backup and/or recreate your NXE/GOD rip.

If playing from disc or NXE/GOD rip, you will only be able to use mods which are GOD compatible. You simply copy the downloaded file to Hdd1/Content/0000000000000000/425307E6/00000002

If you download a mod meant for JTAG rip then you have several files. The DLC file needs to be copied to /Hdd1/Content/0000000000000000/425307E6/00000002. The loose files need to be copied to the Skyrim data folder. If you have your games on an external USB in a folder called Games then the Skyrim folder would be USB0/Games/Skyrim/ and the data folder would be USB0/Games/Skyrim/Data/

If you want to learn to pack the loose files into a DLC container, then check one of the tutorials linked above.

Note about Title Updates: Many of the mods require a title update. Your best bet is to use the latest title update that is out. The fact of the matter is that not all mods will be compatible with all future updates or official DLC (like Dawnguard).

Load Order

Load order works from bottom to top! In order to change load order, you need to remove all files from the 00000002 folder then copy them back inb the order you want them loaded last to first. I do this with the FSD file manager. I have a temp folder on my external USB that I move all DLC containers to then I copy them back one by one. DLC located on an MU will load after all the DLC located on the internal HDD.

OH NOEZ MY MODS NOT WORKING!

If you get to the menu screen and you see the version number 1.00.4.0 in the bottom right corner then no Title Update is loading. Maybe the wrong MediaID or maybe the wrong location.

If you see Add Ons on the menu screen but none of your mods show in that menu, either your DLC are not in the right folder or it is not supposed to show there. If the mod only replaces vanilla files like retexture or map replacement then it will not show in the Add Ons menu.

If your mod is supposed to replace vanilla textures like "Quality Map with Roads" then you must unpack and repack the bsa archive that contains the vanilla files. This is because Xbox Skyrim looks for textures in this order:

1) image.ddx in data\ folder

2) image.ddx in bsa archive

3) image.dds in data\ folder

4) image.dds in bsa archive

So if image.ddx is found first then image.dds anywhere else will be ignored.

If you see your mods in the Add Ons menu but none of them seem to work in-game then there is an incompatible mod that is screwing everything up. You need to remove any recently installed mods or remove all of them and put one back, test the mod, put another back, test that mod, etc. Then you figure out the offending mod and either re-convert it or don't use it.

Custom body armor and gauntlets don't work. The Xbox 360 uses a different type of mesh from PC and we don't know how to convert or create them. Meshes are .nif files and they go in Data\Meshes. If we put PC meshes on the Xbox 360, they look really distorted. I learned this information in Nebby85's tutorial on Xbox360Iso

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2807Thu, 27 Sep 2012 04:54:23 +0000
[Req] Immersive Weaponshttps://www.xboxchaos.com/topic/3465-req-immersive-weapons/can somebody convert this to xbox please?

 

http://skyrim.nexusmods.com/mods/27644/?

 

i want new weapons please, im bored

 

please :(

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3465Wed, 10 Jul 2013 04:06:09 +0000
Xbox 360 jtag mod Vilya companionshttps://www.xboxchaos.com/topic/4039-xbox-360-jtag-mod-vilya-companions/Hello friend!
I'm from Russia, in this sorry for my English.
Convert mod on xbox 360, but the faces and clothes are not displayed correctly, please help!
Probably something with the file format .NIF .
can somebody convert this to xbox please?
MOD : Vilya companions
http://www.nexusmods.com/skyrim/mods/37500/?
 

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4039Sat, 29 Mar 2014 12:31:43 +0000
Help With Project of auto converter (already somewhat got resizing the images)https://www.xboxchaos.com/topic/3942-help-with-project-of-auto-converter-already-somewhat-got-resizing-the-images/Hi to all

Ive been working on converting several huge mods such as immersive armors,weapons,creatures and well quite plainly it take too damn long to go through resize every image and fix every mesh! So before i go into the dark ages spending hours on end working on projects like this. I figured hey how much easier would it be to have programs do it for me!..... well alot :smile:

     And it can.... at least partially theres a program called Ordenador and with the modified ini it works great to automatically without extracting the bsa or anything else search through a bsa and cut every texture higher than 512X512 in half run it on the same file a couple of times and your left with nothing higher than 512X512, but thats the thing it needs to be 256X256 to work all the time and that doesnt change the issue with the meshes!

     So thats where people who know roses are #ff0000 and violets are #0000ff come in, little valentines joke. ( and i just had to google that which furthers the point that i dont know much of anything about coding!) So if anybody would be willing to help out on maybe writing a little script or something that would:

 

change the limit from 512X512 to 256X256 in Ordenador

then link it to nifskope directly afterwords and set it to automatically go through the meshes

then set all of them to go to NiTriData then Num UV sets

and then set the option in the command as to leave it alone if its already set to 0 and if its set to 1 set it to 4097

 

This would result in THE ULTIMATE CONVERTER 50001.47635 :) idk but if you have the skills please help id love to see this happen. I would also be willing to help in anyway possible

(for those more curious bout the Ordenador its on nexus and it has all the DXT5 MipMaps options youd need just needs the limit to be changed to 256X256!)

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3942Sun, 16 Feb 2014 02:24:32 +0000
Skyrim Xbox 360 Have All Quest Items Automaticly Mod...https://www.xboxchaos.com/topic/3975-skyrim-xbox-360-have-all-quest-items-automaticly-mod/Can someone on here please create and release a new Skyrim Xbox 360 version Mod that automaticly gives my current Skyrim player character All Skyrim Quest items inside of my player character's inventory somehow please?, please reply as soon as possible.

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3975Thu, 27 Feb 2014 06:35:11 +0000
How To Convert Skyrim Mods To Xbox360 Dlchttps://www.xboxchaos.com/topic/2806-how-to-convert-skyrim-mods-to-xbox360-dlc/Installing Skyrim mods on Xbox360 requires a JTAG/RGH console. If you don't know what that means then you don't have one. If you want more information on it, use your favorite search engine. If you need help installing converted mods, refer to my tutorial.

Do not make requests here. To request mod conversions, make a thread in the request forum

IMPORTANT

If this mod contains meshes that scale (change size) then do not expect this mod to work correctly or at all on the 360. This means any body armor, gauntlets/gloves or custom animals and they often come in a pair like body_0.nif and body_1.nif.

Nebby85 said:

There is a flaw with converting certain meshes. Meshes that require body morphing usually meshes that have _0.nif and _1.nif variants (usually armour and clothing) don’t scale at all on the xbox YET. Also you may find that torso and glove/gauntlet meshes distort really bad. If it’s a weapon mod you should have no problem.

If the dds textures in this mod are too detailed (HD textures like 1024x1024 or bigger) then the Xbox360 may or may not be able to handle them. YMMV and only trial and error can tell you how well they will work. If it is known that the hi-res textures give poor performance on lower end machines, then you probably want to resize them using one of the image editors mentioned above to 1/2 or 1/4 original size (e.g. 1024x1024 -> 256x256)

It is important to know if the mod is supposed to replace original files in the data folder. If this is the case then we need to extract the files from the original and repack. This can get complicated if you have Skyrim installed as GOD. (Check the More Info section of this tutorial)

Tools Needed:

BSAopt v2 or higher - Link

Velocity - link or Friday DLC Maker

PREP

For the sake of this tutorial, we will make a new folder for the mod's files -> C:\mymod

Extract mod files here

Also make a new folder C:\mymod\data

If the mod contains folders that are supposed to be "dropped into the skyrim data folder" then move those folders to C:\mymod\data

At this point, the only things in the mymod folder should be any .esm,.esp, and .bsa files and the data folder, remove anything else

CREATING A BSA ARCHIVE

1) Open BSAOpt. If you get an error about missing msvcp110.dll, then you need to install the vcredist from the link provided in the download.

2) Click Game > Skyrim (Xbox 360)

post-10456-0-29611500-1355755136_thumb.j

3) Click Compression > 0 (Off)

post-10456-0-74181200-1355755149_thumb.j

4) Click the bottom browse button and choose a destination (e.g. C:\mymod\mymod.bsa)

post-10456-0-80633100-1355755161_thumb.j

5) Click the top browse button and choose the original bsa or if there were loose files, browse to the data folder and hit 'Use Folder'

post-10456-0-43436400-1355755172_thumb.j

6) Click Convert/Pack

post-10456-0-80287900-1355755221_thumb.j

MAKE THE DLC

For Velocity

1) Click File > Create Package

2) Choose Retail, hit next

3) Choose Live, hit next

4) Choose Market Place Content, hit next

5) For display name, enter the name of this mod the way you want it to display in dashboard memory management

6) For Title Name, put Skyrim

7) For Title ID, put 425307e6, hit next

post-10456-0-16461800-1355755257_thumb.j

8) Choose any 64x64 png for the thumbnails. This is one that I jacked from one of Nebby85's ports or something like that. Here is one that I made from a google image search.

Hit next

9) Choose the destination file for the DLC container, hit next

10) Right click in the blank bottom window, Inject Here. Choose the bsa file. Do the same for the esp file. If this mod has more than one esp file you can add those as well.

11) When done adding files, close this window. You are done.

For Friday DLC Maker

1) Choose the input folder. This folder must contain all files that will go into the DLC, no more, no less. Friday DLC Maker has no interface to add or exclude individual files. If xlast hangs then kill the process xlast.exe and try renaming any mod files with long names or if any contain a _

2) Choose a title for your mod. This is what you will see in the Memory section of retail dash or under Addons in the Skyrim main menu.

3) The titleid is 425307E6

4) Skyrim for game name.

5) Choose any 64x64 png for the package icon. This is one that I jacked from one of Nebby85's ports or something like that. Here is one that I made from a google image search.

6) I always leave Description empty

7) Content type is 00000002

8) Output filename should be obvious.

9) I leave all bottom options unchecked unless the process hangs. In that case, I try again with the first two checked and see if I can tell what went wrong.

FINISHED!

Now transfer to your content folder :smile:

MORE INFO

Extracting .bsa files

Use BSAOpt v1.6.3 or higher. It is the only extractor I have found that will extract the Xbox 360 version of Skyrim - Textures.bsa correctly.

For FOMM, drag the .bsa onto FOMM.exe. Don't double click on fomm.exe because it will ask where you have Fallout installed and won't go any further. When you drag the bsa onto fomm.exe, just choose one game and hit next, it doesn't matter. Then extract all to a folder (e.g. C:\mymod\data)

If you need to extract Skyrim - Textures.bsa, open BSAOpt. Click Settings > Skip Hash-Check. At the bottom, hit browse, go to the extract folder (e.g. C:\mymod\data) and hit use folder. Then at the top, hit browse and choose Skyrim - Textures.bsa. Hit unpack. Close when finished.

TESArchive flags used on official Xbox360 bsa's

These cannot be manually set using BSAOpt. BSAOpt sets the flags automatically depending on the files you are packing.

Skyrim - Animations.bsa: Compress Archive, Xbox 360 Archive

Skyrim - Interface.bsa: Xbox 360 Archive

Skyrim - Meshes.bsa: Meshes, Compress Archive, Retain Strings During Startup, Xbox 360 Archive

Skyrim - Misc.bsa: Retain File Names, Xbox 360 Archive

Skyrim - Shaders.bsa: Xbox 360 Archive

Skyrim - Sounds.bsa: Sounds, Voices, Retain File Names, Xbox 360 Archive

Skyrim - Textures.bsa: Textures, Xbox 360 Archive, Embed File Names

Skyrim - Voices.bsa: Voices, Xbox 360 Archive

Skyrim - Voices2.bsa: Voices, Xbox 360 Archive

Skyrim - VoicesExtra.bsa: Voices, Xbox 360 Archive

Update.bsa: Retain File Names, Xbox 360 Archive

Update2.bsa: Retain File Names, Xbox 360 Archive

Dawnguard.bsa: Meshes, Textures, Sounds, Voices, Retain File Names, Retain Strings During Startup, Xbox 360 Archive

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2806Thu, 27 Sep 2012 04:45:17 +0000
General Modding Questionshttps://www.xboxchaos.com/topic/3731-general-modding-questions/Well I would say that I am very new to modding on my Xbox 360 so I just have some questions about everything. I keep hearing about this JTAG/RGH Xbox stuff and I don't really know what it is and why I "need to have it" to mod my Skyrim. I have a regular Xbox 360 and I have downloaded two game save mods and they seem to be working perfectly fine so I am wondering what is the point of having that JTAG/RGH Xbox?

I would really appreciate any help on this because I keep seeing amazing things being done with mods and I would love to be able to experience all that I can.

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3731Wed, 11 Dec 2013 00:25:52 +0000
mods from the usbhttps://www.xboxchaos.com/topic/3691-mods-from-the-usb/I've been trying to figure out how to mod my skyrim game without making any changes to my console. In my thought process I came to think; is it possible to put all of the game files from the disc onto a usb stick and run the game off of that? And were it so, would it be possible to merely put the mods into the data folder and have it work? Only a thought, any insight from someone who knoww?

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3691Mon, 02 Dec 2013 07:04:12 +0000
[Req] apocalypse magic or other magic modhttps://www.xboxchaos.com/topic/3687-req-apocalypse-magic-or-other-magic-mod/I found skyrims magic to be rather limited and was kindof disapointed in the amount of spells. So imagine my joy when I found mods to extend that limit greatly. I'm requesting a conversion for the apocalypse spells mod found here: http://skyrim.nexusmods.com/mods/16225/?

I'm not experienced by any means in modding so if you guys could help me out with this one that would be great!

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3687Sun, 01 Dec 2013 18:28:54 +0000
Cbbe For Xbox?https://www.xboxchaos.com/topic/3660-cbbe-for-xbox/Can someone please try if you haven't already to put CBBE in for skyrim

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3660Thu, 21 Nov 2013 02:06:00 +0000
[Req] Falskaarhttps://www.xboxchaos.com/topic/3501-req-falskaar/Hi im not very good with converting but if some could convert this i would realy appriciate it

http://skyrim.nexusmods.com/mods/37994//?

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3501Sat, 10 Aug 2013 16:14:09 +0000
Can Anyone Answer Me A Few Questions?https://www.xboxchaos.com/topic/3497-can-anyone-answer-me-a-few-questions/I'll get RGH in my console soon and I want to put some mods in my Skyrim.

Like I saw in this forum, the mods that contains a folder named "meshes" doesn't work in xbox, am I right?

I was thinking in put a mod to a retexture an armor or weapon, it can be possible? Or not?

Any recommendations? Thank you and sorry if I did something wrong.

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3497Sun, 04 Aug 2013 04:46:45 +0000
Deleted My Saves, Stuck In A Death Loop.https://www.xboxchaos.com/topic/3493-deleted-my-saves-stuck-in-a-death-loop/I'm on a regular Xbox, has not been modded, I bought Skyrim a few weeks ago and that's all I've done since. Unfortunately, this morning as is customary I deleted all my old saves when arriving in a new place, not realizing that I was about to save in a place where I was going to die. Long story short, I deleted all of my saves except for one, and I die instantly when I load it. I have a LOT of hours invested in the character, so if I don't get him back I'm probably just going to opt out and sell the game. 

As a last resort, I came on here to see if there was a way to recover my saves, or someway to mod my save file so that I can you know, live. Haha. I have a copy if anyone knows how.

Thanks in advanced.

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3493Thu, 01 Aug 2013 13:33:38 +0000
I Need Help, Can Someone Answer A Few Questions.https://www.xboxchaos.com/topic/3488-i-need-help-can-someone-answer-a-few-questions/I've been reading this forum, google, and a few more forums and I can't seem to get a straight answer from ANYONE anywhere on the net. I have an xbox 360 and I want to know if I can get mods, ANY mods at all on my console.

I have read about JTAG/GHG consoles but I dont really get it at all haha, Is it a specefic type of console or something to do with the motherboard, etc?? Im pretty confused on that aspect.

I've seen some older tutorials that say it is possible but the video was outdated by a new patch and since the 1.9 patch I havent seen a good tutorial and I really haven't gotten any direct answers.


So is it possible? Can you help haha.

Im sure threads like this pop up all the time ( I cant find any good ones haha) so please dont flame me or anything its just a question.

thank you ahead of time.


 

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3488Mon, 29 Jul 2013 21:35:09 +0000
Skyrim Modshttps://www.xboxchaos.com/topic/3467-skyrim-mods/i am beyond frustrated trying to figure out how to convert it myself if someone can either walk me through it or covert pc to xbox my HUGE order of mods for skyrim for me that would be great.. also if someone would be willing to give me a WORKING link to download XlasT please i have looked high and low and can't find one that works or isnt spam

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3467Sun, 14 Jul 2013 04:32:44 +0000
Applypatch V1.3 By Selybhttps://www.xboxchaos.com/topic/2988-applypatch-v13-by-selyb/ApplyPatch is a small system I came up with to make patchkits for mods that I don't have permission to host. Two major advantages to this system are 1) I can host very small patches instead of hosting very large mods, 2) I don't need mod author's permission to host his/her mods.

Installation:

Extract the folder to your windows folder or anywhere in your system path. If you don't want to do it that way, you can copy the included files to the same folder as a patchkit but you will need to copy it to the patchkit folder for every patchkit you download.

Usage:

To use this, you need a mod downloaded from it's original page + a patchkit from the mod release forum. Extract the original mod to a folder. Extract the patchkit to the same folder. Run the bat from the patchkit.

Credits:

The download includes a batch file written by me to be used by the patchkits. Also included is xdelta3.exe downloaded from here and md5sum.exe downloaded from here. The credits.txt is not needed. I just wanted to be sure no one thought I was claiming credit for the programs that aren't mine.

Download:

ApplyPatch v1.3 by selyb

ApplyPatch v1.2 by selyb

ApplyPatch v1.1 by selyb

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2988Thu, 08 Nov 2012 12:09:43 +0000
How To Repack Textures.bsahttps://www.xboxchaos.com/topic/2935-how-to-repack-texturesbsa/This new easy method is now possible thanks to Ethatron, a modder and a true asset tot the TES modding community. If you want to buy him a beer or sandwich, you can donate to him via Paypal.

I will take some credit for myself as well. I analyzed archives and researched and presented Ethatron with my findings. He did every bit of the programming and implementing though.

How to repack Textures.bsa

Download BSAOpt v2 or higher.

If you get an error about MSVCP110.dll missing, you need to download and install the vcredist from the shortcut provided in the download.

1) Click Game > Skyrim (Xbox 360)

post-10456-0-98600000-1355693959_thumb.j

2) Click Compression > 0 (Off)

post-10456-0-92325200-1355693987_thumb.j

3) Click the bottom browse button and choose a destination (e.g. C:\Skyrim - Textures.bsa)

post-10456-0-83083900-1355694028_thumb.j

4) Click the top browse button and choose the original Textures.bsa

post-10456-0-57333000-1355694052_thumb.j

5) In the top window navigate to the folder with vanilla textures you want to remove. If you don't know which folder to look in, you can check the recursive box in the middle of the windows.

6) In the bottom window, uncheck the vanilla textures you want removed.

For example, if you want to use the Quality map mod, you will uncheck these files:

  • textures|terrain|tamriel|tamriel.32.-32.-32.ddx
  • textures|terrain|tamriel|tamriel.32.-32.-64.ddx
  • textures|terrain|tamriel|tamriel.32.-32.0.ddx
  • textures|terrain|tamriel|tamriel.32.-32.32.ddx
  • textures|terrain|tamriel|tamriel.32.-64.-32.ddx
  • textures|terrain|tamriel|tamriel.32.-64.-64.ddx
  • textures|terrain|tamriel|tamriel.32.-64.0.ddx
  • textures|terrain|tamriel|tamriel.32.-64.32.ddx
  • textures|terrain|tamriel|tamriel.32.0.-32.ddx
  • textures|terrain|tamriel|tamriel.32.0.-64.ddx
  • textures|terrain|tamriel|tamriel.32.0.0.ddx
  • textures|terrain|tamriel|tamriel.32.0.32.ddx
  • textures|terrain|tamriel|tamriel.32.32.-32.ddx
  • textures|terrain|tamriel|tamriel.32.32.-64.ddx
  • textures|terrain|tamriel|tamriel.32.32.0.ddx
  • textures|terrain|tamriel|tamriel.32.32.32.ddx

7) Click Convert

post-10456-0-44732200-1355694323_thumb.j

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2935Wed, 24 Oct 2012 06:50:12 +0000
Fallout 3 Texture Repackhttps://www.xboxchaos.com/topic/3403-fallout-3-texture-repack/Hello all,

 

DId anyone successfully repacked the Texture.bsa from Fallout 3 X360 please ? I'm desperately trying to repack it only because i need to replace fonts in the archive, can any help me out please ? Getting Pink Screen all the time :(.

 

thank you 

M

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3403Fri, 03 May 2013 06:44:33 +0000
Jjc71, Author Of Climates Of Tamriel, Reported Me To An Admin On Nexus Modshttps://www.xboxchaos.com/topic/2932-jjc71-author-of-climates-of-tamriel-reported-me-to-an-admin-on-nexus-mods/Just recently, Sjogga90, the author of The Dawnspire and Psijic Teleport spells, PM'ed me and demanded that I take down his mods since I did not have his permission to upload the files to another site. It was then that I found out about the Permissions/Credits button for the mods on Nexus. Since I know now, I have sent a PM to every mod author whose mods I have converted, asking for permission to host their files. So far, a handful of authors told me they had no problem but then jjc71 got very defensive, demanded that I take his files down, then reported me to an Admin!

Here is the conversation so far

selyb

Subject: Couple questions about Climates of Tamriel:

For a little while now, I have been packing various mods from Nexus into Xbox360 DLC containers and releasing at first on Xbox360iso.com but now XboxChaos.com. It is only recently when I made my account here that I learned of the permissions button and I see that I have violated yours by uploading these containers to my 4Shared and Google Drive accounts. I always give due credit.

1) May I keep these unedited packed dlc files hosted or do I need to take them down?

2) If I must take them down, may I offer them on request?

jjc71

Firstly, what you are doing is illegal and secondly, in no way do I give my permission to you to upload my files under any circumstances. You must take down all of my files with immediate effect.

selyb

At your demand, I have removed all instances.

Now about your accusation: I'm pretty sure that you are wrong about it being illegal. Modifying an Xbox360 or PS3 breaks the EULA, which AFAIK is not illegal. My packing skyrim mods into DLC containers does not modify the console. Also, using the mods on consoles is not endorsed by Bethesda, also not illegal AFAIK.

This is the thread where I had released this conversion. I'm sorry to have offended you and trust that it won't happen again.

The Vampire Dante (Admin)

jjc71 is indeed correct

What you are doing is a violation of both his permissions agreement and rights. It is also a violation of the legal agreement you have with Microsoft - as they do not allow modded content in the form that PC modding takes to be used,transferred or installed on the console - if you are discovered they will disable your LIVE account, flag you so that you cannot create another and since you are distributing content as well - there is a chance they will render your console unable to operate.

"Bricked" I believe is the term - your Xbox will be nothing more than an expensive paperweight. There is the potential of a monetary fine as well - but I am unsure of the amounts involved in such instances.

So to answer your questions:

1. No you may not. Take them down as soon as possible.

2. No, as you would still be distributing illegally copied content.

The EULA - End User License Agreement - is a legally binding document. So any action that goes against it, is breaking a legal writ.

selyb

The files were taken down before my reply. I will definitely research this legality thing some more. I have been going on assumptions purely based on what other people have said. I believe both of you are doing the same.

The Vampire Dante

No. I've been involved in cases where the loss of the LIVE account and disabling of the console itself has been the end result for the offender. Either one, or both happening in those situations.

There is no legal way to do what you were doing. Microsoft does not allow it, neither does Sony. Not to mention the fact that you completely negated the permissions and wishes of the users who made the content that you took to redistribute.

That is content theft.

selyb

Please forgive me and understand that these thefts were out of ignorance and not intentional. I am trying to rectify these wrongdoings now.

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2932Tue, 23 Oct 2012 11:42:12 +0000
[Req] Empowered Magichttps://www.xboxchaos.com/topic/3379-req-empowered-magic/http://skyrim.nexusmods.com/mods/11139

 

thanks!  :smile:

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3379Sun, 21 Apr 2013 23:42:57 +0000
[Req] Path Of Shadowshttps://www.xboxchaos.com/topic/3378-req-path-of-shadows/http://skyrim.nexusmods.com/mods/10456

 

thanks  :biggrin:

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3378Sun, 21 Apr 2013 23:35:47 +0000
Npcs Added By Mod With Strange Faceshttps://www.xboxchaos.com/topic/3364-npcs-added-by-mod-with-strange-faces/I converted the Jobs of Skyrim mod from Skyrim Nexus to my RGH Xbox. The mod worked well but the face of the new NPCs are VERY estrange with different colors and multi-faced npcs. I don't know what to do.

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3364Tue, 16 Apr 2013 17:32:20 +0000
[Req] Amethyst Hollows Dreamworldhttps://www.xboxchaos.com/topic/3300-req-amethyst-hollows-dreamworld/i was wondering if anyone could convert the Amethyst Hollows Dreamworld mod to be GOD compatible.  

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3300Tue, 26 Mar 2013 20:38:48 +0000
[Req] Dragonplate Armor Alternate Lookhttps://www.xboxchaos.com/topic/3268-req-dragonplate-armor-alternate-look/http://skyrim.nexusmods.com/mods/7115#content

 

Can someone convert this mod to work on X360?
DLC package would be the best, if possible.
(i'm only interested in the dragonbone armor without the shoulderpads, the helmets are not so important)
Thanks!

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3268Thu, 14 Mar 2013 12:56:16 +0000
[Req] Castle Draco Riverwood Editionhttps://www.xboxchaos.com/topic/3265-req-castle-draco-riverwood-edition/Hi! ^_^ Can you convert this castle to RGH? Pleeeease! :D

 

http://skyrim.nexusmods.com/mods/30469

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3265Mon, 11 Mar 2013 21:58:51 +0000