General Halo Discussion Latest Topicshttps://www.xboxchaos.com/forum/52-general-halo-discussion/General Halo Discussion Latest TopicsenHalo 3 campaign forge highway stavo errorhttps://www.xboxchaos.com/topic/5462-halo-3-campaign-forge-highway-stavo-error/  

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Player Failed to Load Content ???
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5462Sat, 21 Sep 2019 16:24:40 +0000
Thought's on Halo Infinite's Campaignhttps://www.xboxchaos.com/topic/5666-thoughts-on-halo-infinites-campaign/  

1200px-HI_DH_FirstPerson.png

 

Let me start off by saying, if you haven't already finished the campaign, do so before reading as this will contain spoilers

Been a while since I've posted, but since some of us are probably experiencing other whereabouts in life, I don't expect a whole lot feedback. I certainly miss the old days, but once I stepped into Infinite and played through the entire campaign, something just sparked in me to bring up a topic about it on Chaos.

Couple days ago, I chatted with a developer in Technical Design who worked on the memories. I let him know how genuinely awesome the campaign was and how the story didn't feel comparably crappy to h4 & 5. Ofc he posed the question of which part in the campaign was my favorite, so I'd like to ask the same on everybody else's thoughts, opinions

  • Which part of the campaign, being an aspect, cutscene, or mechanic was your favorite?
  • On a scale of 1-10, how would you rate the overall story?
  • Were you happy with the ending?

I'll start off with my response

 

My favorite aspect of the campaign was Esparza, the pilot. I felt that he was a character who modeled enthusiasm and hope while playing through the mission without taking away the core Halo vibe. Throughout the entire campaign, I felt very connected to him, and I never thought I'd say this, but I'm excited to see where 343 will carry him in H7. One other thing that struck me deeply was the music - it made me want to cry. I can tell the devs made a point of bringing back Halo's original soundtrack and mash it up beautifully which I couldn't go without noticing. Hopefully I'm not alone in this.

Before I rate Infinite's story, I must confess, I have only played up to H4 and I never actually played H5's campaign, but I have watched through all its cutscenes and ofc wasn't a huge fan. With that being said, minus the lack of experience with H5, I give Infinite's story an 9/10. It's hard to pinpoint what exactly is missing in the game, but I felt like some of the characters were introduced a little too quickly like the Harbinger, Grand Edict, and a minorly quick introduction to the banished, although they were announced long before. In a few cutscenes, it's not exactly weird to me that chief shed emotion for another spartan/Cortana, but I was caught off-guard a bit on a very small scale.

I was happy with the ending, and as I said before, I don't really have a say in Halo 5 for comparison, but I think it ended well with Cortana intending to do what was right in the end, even though it was really strange to me that she became power hungry in the first place. Personally, I have a thick skin and don't crack very often, but this was one of those times I couldn't bring myself together; this was primarily on behalf of seeing memories from the old Halo's and incorporating music with them that they retained. Seeing Cortana's message for Chief was enlightening, but made me sad nevertheless considering she was like a girlfriend to him hanging by a thread, as chief blamed himself that he couldn't save her. Altogether, in my opinion, the ending for me really wasn't bad at all.

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5666Sat, 18 Dec 2021 21:09:15 +0000
How was this possible and is there more that cam be achieved?https://www.xboxchaos.com/topic/5610-how-was-this-possible-and-is-there-more-that-cam-be-achieved/ I was looking through some maps online and found one in some ones file share. Low and behold there was the campaign  easter egg pelican from the mission "New Alexandria". You were able to sit in the troop seats and use the front gun but like the campaign, you can't access the pilot seat. Btw this was on plain old xbox and it worked perfectly. There was also a dinghy from what looked like longshore and a vending machine. I noticed that when I saved a version of sve mythic slayer it saved as its own unique variant. Is there anything stopping a unique version of forge world from being save onto a file share? Ex. Borderless forge world. Would be interesting to see what we can get away with on xbox.

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5610Tue, 07 Sep 2021 05:08:02 +0000
Is there a way to change the battle rifle projectile speed in halo 3?https://www.xboxchaos.com/topic/5607-is-there-a-way-to-change-the-battle-rifle-projectile-speed-in-halo-3/ I'm trying to change the projectile speed for the battle rifle mainly, or any projectile (non hitscan) weapon. I can't find a setting that seems like it would be the one to change. 

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5607Thu, 29 Jul 2021 02:26:23 +0000
Halo 2 Tag Injection MCC?https://www.xboxchaos.com/topic/5597-halo-2-tag-injection-mcc/ Is there a way to use tag injection in halo 2 mcc ? i have no idea if this is possible thank you

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5597Wed, 24 Mar 2021 21:47:42 +0000
What Halo Pre-Release Builds do you have?https://www.xboxchaos.com/topic/5279-what-halo-pre-release-builds-do-you-have/ Title says it all, just curious to see what builds people have. I haven't been in the scene for a while and don't know if anything new got leaked or found.

I currently have the following:

Halo 2 Alpha

Halo 2 Beta

Halo 3 Epsilon 11729

Halo 3 Epsilon 11856

Halo 3 Beta

Halo Reach Beta

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5279Sat, 09 Jun 2018 20:02:18 +0000
How Do I Get The Halo Wars 'Sway' Build Running?https://www.xboxchaos.com/topic/5592-how-do-i-get-the-halo-wars-sway-build-running/ I wanna know how I can get Halo Wars' Alpha 'Sway' build to work, cause I was interested in playing it. I downloaded it from http://alphaarchive.net/ (which I got from this post on the forum:)

And I wanted to know how I could get it running on a 360. Do I need to mod my 360, or could I do some shenanigans with an external hard drive? Would Xenia potentially work well? The method I've tried so far is just copying the files onto an external hard drive, and it technically works but it shows it as corrupted (some however show as incomplete, but it's the same effect).

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5592Sun, 06 Dec 2020 06:14:41 +0000
Fixing Halo Mega Blokshttps://www.xboxchaos.com/topic/5556-fixing-halo-mega-bloks/
  • All Milestones Download Link - https://drive.google.com/file/d/1vCAk0iLJ9D4EmIb5gFKk8TgbfNhsDarw/view?usp=drivesdk
  • Introduction - Before delving into the patches and fixes, it’s important take a look at the vanilla xex released by Lehvak. As all of you may know, the release xex started off in a state of brokenness. This was evident by the instant crash that’d occur once it was booted. Personally, I was looking forward to playing the infamous canceled N-Space project known as Haggar. So, when this crash occurred, I decided to look into it further, and the first place anyone looking to fix crashes should go is Visual Studio 2010; the version provided to a user once the installation of neighborhood has wrapped up. This version contains a very handy feature that lets you debug Xbox 360 games by remotely attaching the studio to your dev kit. From there, it’s all about finding the break points and formulating fixes in IDA which should then be transferred to the xex via HxD. As a side note, be sure to decrypt the xex using xextool before applying changes. Once changes have been applied, encrypt the xex and put it back onto the Xbox 360 for testing. With that out of way, lets take a look at the first error Visual Studio was outputting to us. The error is an assertion failure that seems to stem from the fact that the game had it out for spawning due to a presumably bad cook of the engine file. Anyways, the error did not signal the end of getting this thing booted; in fact, it was only just the beginning. As for the fix itself, to get rid of this annoying error all we had to do was NOP the following two addresses in the decrypted xex: 82AB4134 and 82AB4148. Finally, the first milestone had been reached in repairing this very broken build. The pictures below showcase the errors in IDA which helped me formulate the fix to get around the assertion failure:
  • ?hash=ec7ffad52ed7aec4ff5490a9c4b76b20
    error1-2.png
  • Milestone 1 - The first sign of progress came in once I was able to bypass the incredibly annoying aforementioned assertion failure. Sadly, the xex still wouldnt boot, at least not to any significant point. Once again, I analyzed what Visual Studio was spitting out, plugged the address into IDA, and fixed the error by simply changing the value of the integer that the register is compared to which caused the function to branch to another location instead of failing the function and crashing at the next line. The picture highlights the address of failure and the zero I had to change in order to get around this crash:
    error2.png
    error2-2.png
  • Milestone 2/all loading screen hang ups – This is where the first sign of life becomes visible. I am of course referring to the loading icon in the bottom right hand corner of the screen. Sadly, this icon only moves for a few seconds before the game decides to crash again. Thankfully, this crash can be fixed by once again NOP’ing the addresses given to us by Visual Studio. Repeat this process about 2 more times and we will have reached milestone 3:
  • error3.png
  • Milestone 3 – Finally, the game loads all the way and introduces us to a nice mission startup screen. Additionally, once we press A, a black screen with only a HUD appears. Sadly, if we attempt to press a button on the Xbox 360 controller, or even attempt to use a keyboard, the game crashes:
  • error4.jpg
  • Milestone 4 - 6 – These basically just make the game more stable and remove any crashes that’ll happen if you press a button, attempt to use a keyboard, or input certain commands. As for specifics, M4 fixes the controller crashes, M5 makes it more likely to load into the main menu upon entering “open main_menu”, and M6 increases the time before an unfixable crash occurs when trying to go to magicmoments via the “re <enterremoteevent>" command:
  • error244.png
  • Milestone 7– M7 fixes the crash that’d occur in the event you press a keyboard button outside of the console. It is the latest patch and will not crash randomly. Moreover, it’s the most stable version of the xex and includes all fixes thus far.
    • Moving around in Milestone 7 – After pressing A, you’ll probably be surprised to realize that the screen is still black and not like the pictures I’ve been posting. Well, to fix this simply type “freezeat <coordinates> “ and then type “FOV <fov>”. This will reveal the place you froze at. If you want a good starting point, type “freezeat here” in order to be frozen at the spawn point. Then, type the fov command in order to reveal the scene. Remember, you only need to type the FOV command once and you’ll be able to jump around via coordinates without needing to constantly change the FOV.
    • Spawning enemies, objects, and being able to see them – To spawn enemies, type the command “re spawnreturnencounter_beforebridgeleft”. Then, to see your newly spawned encounter, type “freezeat -119153 -100000 600 0 -500 0”. Remember to do the FOV command if you hadn’t done it already. To spawn objects, type “re cpload_b1_starttounsc_base”. This will load in the bloks and all the other intractable objects in the first area. On a final note, in order to unfreeze the scene with out going back into the black screen, type "rendertimefrozen 0" in the console. Congratulations, you are all caught up on the repairing of Halo Mega Bloks. Now, lets see if we can get it to spawn!
  • Milestone 8 - Fixing Cheats, Restoring ClassInput, and Giving Playerpawncontroller a Camera- The 8th milestone comes in the form of console commands that restore important features to the build. First, re-enabling cheats. For this, all you have to do is enter "set playercontroller cheatclass Halocheatmanager" into the command line. Then, simply type, "enablecheats". Just like that, cheats are restored! As for noteworthy cheats that cause crashes, "avatar <enterclassname>" does not function at the moment. This is the command for possessing NPC's and as you can imagine, I was pretty upset when I was made aware of the its decision not to work properly. Following this update, I will be investigating the crash around that command in an attempt to repair it. Another important feature I've managed to fix is the inputclass which used to consistently fail on trying to pass a class to the player. If one were to have Visual Studio or even XBWatson open whilst running any of the milestones posted above, they'd be met a constant barrage of "ScriptWarning: Script call stack: Function Engine.PlayerController:InitInputSystem" messages. Thankfully, by simply entering "set playercontroller inputclass utplayerinput", the problem goes away. The final command to enter gives the playercontroller an actual camera. In order to do this, simply type, "set playercontroller cameraclass camera". To demonstrate what these commands can do, try typing in "re playintrocinematicfull" once you've entered all of them in to see the intro cut scene playout! Using the freezeat method, this wasn't possible. Finally, viewing the perspective of spawned NPCs is possible by entering in all of the bold commands previously mentioned, spawning an encounter via "re spawnencounter", and then entering "viewclass <classname>". That is all for now, be sure to respond in the event you discover something new.
    • Internal Enemy AI Class Names for viewclass command:
      • HaloAIJackalPawn
      • HaloAIGruntPawn_Ultra
      • HaloAIGruntPawn_Kamikaze
      • HaloAIElitePawn
      • HaloAIElitePawn_Veteran
      • HaloAIJackalPawn
  • p44.png
  • Pictures:
p49.jpg
p67.jpg
p48.jpg
 
p47.jpg
 
p46.jpg
 
p45.jpg
 
p1.png
p2.png
p11.png
p4.png
p5.png
p6.png
p7.png
p8.png
p9.png
p10.png
p122.png
p13.png
 
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5556Wed, 01 Apr 2020 16:54:23 +0000
These constantly changing 8-character hex values?https://www.xboxchaos.com/topic/5551-these-constantly-changing-8-character-hex-values/ Hey there folks, I've been trying to research this, and due to either no available explanation or me not knowing what to even call these, I've come up empty.

I've seen these hex values present in virtually every leaked development build of a Halo game. It's these 8 hex values that constantly appear to change.

unknown.png

f65b9823e8682fb3043abda72604db3b-png.jpg

 

What exactly are these? What do they refer to? It appears to be a sort of either a counter or a memory address, but I'm just throwing guesses at a wall. And I figure if anyone outside of Bungie and/or 343 knows it'd be some of y'all

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5551Fri, 20 Mar 2020 21:18:07 +0000
Can’t find sve mythic slayer on mcc Xboxhttps://www.xboxchaos.com/topic/5498-can%E2%80%99t-find-sve-mythic-slayer-on-mcc-xbox/ I unfortunately missed the deadline for uploading the game types onto reach mcc and I’m wondering if there’s a way to get the game types on the game externally on the Xbox and distribute it. For some reason no one has any of the modded game types or they don’t have them on their file Share. Thanks in advance!

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5498Fri, 13 Dec 2019 19:46:30 +0000
Rehashing and Resigning dev save games?https://www.xboxchaos.com/topic/5464-rehashing-and-resigning-dev-save-games/ Hello, im using the hex editor for my save game files, i am using a dev kit 360. Everytime I resign and rehash it is corrupt. is there any way I can resign rehash save games with a dev kit? thank you for your time.

-Greasy Goose

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5464Sat, 28 Sep 2019 13:54:31 +0000
<![CDATA[Legacy files for Reach, Halo 3 & Halo 4 custom maps/gametypes transfer to MCC!]]>https://www.xboxchaos.com/topic/5429-legacy-files-for-reach-halo-3-halo-4-custom-mapsgametypes-transfer-to-mcc/ Latest MCC dev blog shares details about all gametypes and maps placed in

users fileshare on Xbox 360 being transferred to MCC,

which will occur once (most likely) in a 24hr period, for each file type respectively.

Now is the time!

Gather as much worthwhile modded gametypes as possible and upload

to your fileshare so we can bring it all over to MCC.

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5429Sat, 29 Jun 2019 05:53:56 +0000
Halo Online PChttps://www.xboxchaos.com/topic/5269-halo-online-pc/ Not sure where to put this so move if needed.

Anywho Im sure some of you may know of or heard about ElDewrito the mod of the russian halo 3 leak.

I'm surprised that I didn't see anyone else post about this on the Forum here.

I suggest we add a category for it on the main page.

For the reset of you that don't know.

The dev's of the mod are currently indisposed by 343 and microsoft since there most recent update to 0.6 seems to have caught their eye.

The mod itself does not infringe upon microsoft's IP but they were also sharing MS base code along with the mod henece the default.exe

So at this point in time all work is on pause to the ElDewrito mod. There is hope though the player/community is growing everyday there is an

official discord that has over 2k members. Unfortunately you can't download the game/mod unless you DM someone that has a link or find an unofficial 

Discord that's hosting a link to a google drive or Torrent. Personally I have played the mod and it's great! and awesome to finally have Halo on the PC again!

It's also open to your own mods and the ability to hook up with your buddies online! This is something i've wanted for soooo long!

The point of this post is to inform more people of this amazing development in the Halo scene. So we can show 343/MS that there really is a big player base

that wants a OPEN halo PC experience. maybe something similar to Gmod. 

If anyone needs links to the Discord or a direct download P.M. me. :)

I hope this has been informative to someone. If you have any questions feel free to P.M. me or leave a comment. :) 

 

Thanks N' Peace,

Billy

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5269Wed, 30 May 2018 05:56:48 +0000
Halo Reach .map fileshttps://www.xboxchaos.com/topic/5390-halo-reach-map-files/ I need a download link to unmodified Halo reach .map files. I done fucked up while learning to mod and I unfortunately didnt make any backups. Any help is appreciated  

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5390Wed, 06 Mar 2019 04:36:22 +0000
I Made A Terrible, Short Halo Video...https://www.xboxchaos.com/topic/5363-i-made-a-terrible-short-halo-video/ I don't even know why I made this, but for some reason I wanted to share it with you guys... here it is.

 

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5363Sun, 20 Jan 2019 01:11:40 +0000
[HELP] Halo 4 - Custom Campaign Spartanhttps://www.xboxchaos.com/topic/5360-help-halo-4-custom-campaign-spartan/ I'm not the kind of person that normally asks for help, but I'd really appreciate it if someone could help me with this...

For those of you who don't know, I've pretty much found out how to edit Chief's armour in Halo 3 to any of the armours from multiplayer which can be found here. I recently tried to change Chief's armour on Halo 4 but instead of the options being in the [HLMT] section, I think they are in [MODE] instead. 

I scroll down to "permutations" and change the index numbers to different armour parts, but every time I go in game the armour piece just gets removed completely. On top of that I can't even change the color of the armour? If anyone knows how to change the pieces manually or even just replace Chief with your multiplayer spartan please do tell. As much as I love playing as Chief, it's also nice to be able to play as your own character from time to time. 

 

 

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5360Tue, 15 Jan 2019 20:13:01 +0000
skybox and lighting injecting?https://www.xboxchaos.com/topic/5361-skybox-and-lighting-injecting/ looking for a tut on extracting and injecting skybox and lighting.

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5361Tue, 15 Jan 2019 23:50:01 +0000
Why We Mod Halo, a video dedicated to Halo Modding!https://www.xboxchaos.com/topic/5349-why-we-mod-halo-a-video-dedicated-to-halo-modding/

 

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5349Mon, 31 Dec 2018 23:14:37 +0000
Halo Infinitehttps://www.xboxchaos.com/topic/5280-halo-infinite/ What are your thoughts? It didn't really show much and it seems to be on a different engine now.

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5280Sun, 10 Jun 2018 20:34:43 +0000
I'll ask you about Halo CE 4 Player files.https://www.xboxchaos.com/topic/5289-ill-ask-you-about-halo-ce-4-player-files/ https://www.moddb.com/mods/halo-ce-xbox-4-player-coop-splitscreen/downloads/halo-ce-ppfs

Is the file uploaded to this site working?

Do you have to go into the multiplayer map and play? Or do you go into campaign mode?

I'm not sure about this mode yet. Please answer me in detail.

 

 

 

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5289Thu, 05 Jul 2018 05:02:39 +0000
Looking for both Halo 3 Epsilon'shttps://www.xboxchaos.com/topic/5292-looking-for-both-halo-3-epsilons/ Hi everybody,

I'm looking for both 

Halo 3 Epsilon 11729

Halo 3 Epsilon 11856

Would someone be able to provide with me with a link in my PM's?  It would be greatly appreciated.

I already have the Halo 3 and the Halo Reach betas so far.

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5292Fri, 06 Jul 2018 23:34:32 +0000
Halo Alphas/Betashttps://www.xboxchaos.com/topic/5273-halo-alphasbetas/ I have always found myself intrigued by pre release contents in games. With the patches made for the Alphas and Betas for Halo 2 and the betas for Halo 3 and Reach they are playable over system link of I'm correct. 

Does anyone want to get together and run a few matches sometime? 

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5273Wed, 06 Jun 2018 15:54:08 +0000
Assembly Malfunctionhttps://www.xboxchaos.com/topic/5275-assembly-malfunction/ Well oddly enough theres no selection for Halo Online :?

But anyway, I've been having an issue. I've been searching forum after forum for a solution

When i try extracting tags or altering a map through assembly (I wanna inject the pelican into several maps for gametypes) It says,"file not supported ms23" Although, as far as I know the halo online maps are just ported halo 3 maps. WHICH IS SUPPORTED. So what do i do? Or should I just abandon hope and go back to my RGH XD

Any helpful input would be great, thanks modders.

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5275Thu, 07 Jun 2018 23:51:56 +0000
Giving Dead Bodies Collisionhttps://www.xboxchaos.com/topic/5267-giving-dead-bodies-collision/ Is this possible to do in any of the games? I haven't been able to find any topics discussing this, but maybe  Google's new terrible search algorithm to blame.

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5267Fri, 18 May 2018 15:57:46 +0000
Quick Questions on Forge Eldewrito 0.6https://www.xboxchaos.com/topic/5182-quick-questions-on-forge-eldewrito-06/ Massive Forge Improvements

Takin from the eldewritro reddit 

https://www.reddit.com/r/HaloOnline/comments/6v80zv/eldewrito_official_06_update_status_qa/

Coupled with  https://www.reddit.com/r/HaloOnline/comments/62vqn9/prepare_to_drop/

Makes Me  a happy boy :) cannot wait for it to drop, just did a little more research on what to expect but the big question i have is this statement

does that mean we will be able to forge out of bounds? and will forge world pieces be included with this later on including forge world?

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5182Mon, 04 Sep 2017 22:33:34 +0000