Halo 3 Latest Topicshttps://www.xboxchaos.com/forum/53-halo-3/Halo 3 Latest TopicsenOld Custom Games w/Download Linkshttps://www.xboxchaos.com/topic/4365-old-custom-games-wdownload-links/ I was going to post this here awhile ago, but I wasn't sure if anyone would be interested, but it appears some of you are. I hope you find this useful. (Give me a second to fix the spoiler images!)

 

Here is a list of custom maps for download, with working links! Most of these are not mine, the only content I created is the content mentioned directly as mine. Bungie.net no longer supports custom map/gametype downloading, so here's my attempt to bring some of the custom games we loved back. If you have a custom map/gametype you have, post it in a reply and I will add it to the list! If you don't see a map/gametype you are looking for, it means nobody has uploaded it here. Feel free to request for a map/gametype and I will try to find someone who still has it. Before asking any questions, read the FAQ to see if it answered already.
 
WARNING! Maps/gametypes with a * are modified. Uploading these to your fileshare can result in a permanent fileshare ban. You assume all risks by using them on your Xbox 360.
 
Download all maps/gametypes (updated 7-15-2014. Does not include screenshots)
 
 
Maps with Gametypes Format: Map Name (Gametype Name)
 
Christmas Eve (Evil Santa) - An infection game where the zombie (Santa) must go into the chimneys of the houses in order to kill the people inside them. Forged on Foundry
Spoiler
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Fat Kid Map V2 (Fat Kid (H)) - A building with multiple levels to shoot the fat kid (alpha zombie in infection.) Forged on Foundry.
Spoiler

 

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Halo: Reach (Halo) - An infection-based racing map. Survive the entire course and claim your victory by killing the zombie. Forged on Sandbox.
Spoiler

 

 
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Hide/Seek Town (Hide n Seek) - Hide from the zombie! In this infection game, the humans are invisible, but zombies can only be killed with an assassination. Forged on Foundry.
Spoiler

 

 
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Hide/Seek Town Remade on Sandbox (Hide n Seek) (Also known as Ghost Busters) - Same game as above, the map is slightly different and on Sandbox instead. Forged on Sandbox.
Spoiler

 

 
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Jaws V2.0 (Shark) - Don't let the sharks (zombies) kill you! Stay up on that ole antennae. Forged on Last Resort.
Spoiler

 

 
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Jenga Tower X (Jenga Ooh Gah) - Stay on the Jenga Tower as long as you can as the zombie attempts to knock over the tower you are on by launching objects at you. Forged on Standoff.
Spoiler

 

 
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Kiddie Lane V2.0 (Ice Cream Man)* - Not the original map, I remade this myself since I cannot find anyone who has it. Invisible barriers are placed to prevent players from leaving the given area. Forged on Foundry.
Spoiler

 

 
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Left 4 Dead (Left 4 Dead) - Fight off the zombie hoards in an attempt to survive. It's not the version I'm familiar with, but it had a very high download count on Bungie.net, so I assumed some of you may know it. Forged on Foundry.
Spoiler

 

 
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Man Cannon Wars (Man Cannon Wars) - Bounce between man cannons while trying to kill your friends, or enemies. Forged on Narrows.
Spoiler

 

 
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Maze (Maze)* - Based off of a maze I made many years ago, I remade it and thought maybe some of you would enjoy it. The full maze does not work on Xbox Live or System Link, since it uses custom tags to break the object limit. I made a simplified version that works on Xbox Live and System Link, in case you ever want to play with your friends over the internet. Forged on Sandbox.
Spoiler

 

 
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Monster Jam X (Monster Trucks) - Knock your friends off the platform with vehicles, hijack them and throw them off of the platform or assassinated them... whatever you choose! Forged on Standoff.
Spoiler

 

 
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Omega Journey-3 (Fat Kid (O)) - Break your way through this structure before the fat kid (zombie) kills (or eats) you. Forged on Foundry.
Spoiler

 

 
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Quearena (Smear the Quear) - Despite the author's spelling mistakes and vulgar name, this game is fun. Splatter your friends before they disable your vehicle and infect you. Forged on Foundry.
Spoiler

 

 
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Space Station 41 (Space)* - As zombie, knock over the floating elephants in an attempt to kill the humans. If you're a human, try to kill the zombie before he/she knocks over all of your elephants. Forged on Sandtrap.
Spoiler

 

 
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Trash Compactor (Garbage Man) - Avoid the garbage man's (zombie's) attempts to squish you with all of his/her trash. Forged on Foundry.
Spoiler

 

 
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Tunnel Raid 2.0 (Tunnel Raid CTF) - Fight your way to victory through the tunnel. Capture the other team's flag in this popular CTF map. Forged on Last Resort.
Spoiler

 

 
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Yellow Ducks (Duck Hunt V2) - Another Duck Hunt map. Make your way up to the hunter's (zombie's) nest before he/she kills you. Forged on Foundry.
Spoiler

 

 
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Standalone Maps

Burger King - This is supposed to recreate a Burger King restaurant. I was never crazy about this map, but it is popular. Forged on Foundry.
Spoiler

 

 
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Explosive Flying Elephant - Shoot the explosives on the elephant closer to the phantom and watch it fly! Forged on Sandtrap.
Spoiler

 

 
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Floody* - The original modded map with random flood tanks, flood bubbles (as I like to call them) and monitor cameras placed around the map. Forged on Cold Storage.
Spoiler

 

 
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Forge Elephants* - A map I made about seven years ago. Your chance to pick up the elephant and use it as if it were any other forge object! You cannot spawn more elephants and I believe saving changes to the map removes all of the forge-enabled elephants. This does not work on Xbox Live and System Link due to the use of custom tags, sorry. Forged on Sandtrap.
Spoiler

 

 
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Frigate- Explore the frigate (or just walk on it.) Made by me in an attempt to somewhat restore Shad0w Lag's map. Forged on Sandtrap.
Spoiler

 

 
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No Turrets on Snowbound* - Another map I made. The turrets that will shoot you if you go out of bounds are no longer present from the start of the round. Saving changes to the map should work, no promises. Forged on Snowbound.
Spoiler

 

 
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Sandbox Skull - Spawn directly on top of the Sandbox skull without being shot by the guardians. You will need to respawn if forge decides to spawn you in-bounds. Forged on Sandbox.
Spoiler

 

 
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Trapped V3.0- I made Last Resort's beach closed off with invisible barriers. This supports every gametype! Forged on Last Resort.
Spoiler

 

 
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Troop Warthog on The Pit- I moved the troop warthogs to spawn in-bounds next to the fence. In order to drive the only functioning warthog, you will have to destroy all of the warthogs first and make sure the damaged ones do not respawn before the undamaged one respawns. You can only drive the troop warthog as connection host. Forged on The Pit.
Spoiler

 

 
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Standalone Gametypes

Fat Kid - An infection gametype. The alpha zombie has maximum shields, but only has melee weapons, cannot drive vehicles, moves very slowly, and jumps very low as well. Humans spawn with random weapons.
Spoiler

 

 
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Flame Throwers* - A slayer gametype. Players spawn with a flamethrower and dropping it will leave the player with no weapon.
Spoiler

 

 
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(This photo is not mine. All credit goes to tonka420.)
 
 
Instant Respawn* - Anthony's "no respawn time" gametype. It is slayer and players respawn almost instantly after they die.
 
 
Screenshots (modded text will NOT work outside of fileshare, but you will receive a ban if you upload a modded screenshot.)
 
¥ Ashley¥ - You probably know, uploading this per request.
Spoiler

 

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Be Careful... Remade - I wanted this to be in 16:9 aspect ratio, so I made my own based off the original. Keep in mind the modded text will not work outside of fileshare for screenshots (not saying you should upload it since you probably receive a fileshare ban.)
Spoiler


 
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Yes its true - Same as the above, uploaded per request.
Spoiler


 
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FAQ
 
Q: How do I transfer these to my Xbox 360?
A: You will need to use either a transfer cable to your Xbox 360 HDD or use a USB flash drive. You can use a free program such as Horizon or Modio to transfer the files.
 
Q: How do I add a file to Horizon?
A: Just drag and drop the file into the program, paste your IDs, resign/rehash, and then transfer the file to your device (read below for more details.)
 
Q: How do I make them playable?
A: You need to resign/rehash these with your Console ID, Profile ID, and Device ID in order to have the files show up and load on the main menu. To do this, use the free program Horizon. Open one of your own saves to find your IDS.
 
Q: Why do some of the Fat Kid gametypes have an (H) or (O) at the end of their name??
A: Because not every Fat Kid gametype is designed for every map. The ones with these letters are specialized for the map it is downloaded with.
 
Q: Why is nothing I transferred showing up/loading??
A: You didn't resign the maps with your Console ID, Profile ID, and/or Device ID. To do this, use the free program Horizon. Open one of your own saves to find your IDS.
 
Q: Can you upload X?
A: I can try to find someone who has it, no promises.
 
Q: Why does my screenshot's modded text not work??
A: The modded text won't show up in your screenshot library. You can use modded text in map/gametype descriptions and it will show up with no issues, but modded text will only function in screenshots being viewed from fileshare. Upload modded screenshots at your own risk.
 
Q: This version of Duck Hunt/Jenga/whatever sucks! Can you upload the other version?
A: If you know specifically what version you want, I can try to find it. Giving me a description of the map/gametype is not going to help me (ex: the version with the gravity lift in the place next to the other thing where a secret sniper is behind the wall next to the other wall around the door and there's a second tower with a second street.)
 
Q: Is your gamertag linked to any of these files?
A: Only my previous gamertags, so no.
 
Q: Are you going to update this thread?
A: I certainly plan to if people show interest in this!
 
I hope you enjoy these, it took awhile to find them, null all of the IDs, upload them, fix them, put them all in separate zip files, take all of the screenshots (except the last one), and put everything together.
 
Maps/gametypes I hope to add:
Cobs n Robbers
Skycastle
Darklord Manor (Michael Jackson)
Pelican on Rat's Nest
Water Resort
 
Happy custom gaming! Feel free to ask a question or make a correction if I have made an error.
 
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4365Tue, 29 Jul 2014 13:12:34 +0000
Ai Playground 1.1 Not working?https://www.xboxchaos.com/topic/4622-ai-playground-11-not-working/Hey guys, I've downloaded Gamecheat13's Ai playground 1.1 map and I have followed everything to the letter with lord zedds executable to run the ai and the map itself but whenever I try to spawn certain ai and vehicles such as pelicans/phantoms or brutes/marines, it freezes and I have to turn off my jtag. Any ideas on how to fix? Haven't found anyone else with this problem! Also, every file for the map to run is in it's proper folder. Any ideas on fix?

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4622Thu, 25 Dec 2014 21:17:17 +0000
Halo 3 MCC PC Differences in Map Files?https://www.xboxchaos.com/topic/5583-halo-3-mcc-pc-differences-in-map-files/ I have been out of the Halo modding scene for awhile, was there anything new in the Halo 3 MCC PC map files that was not in the retail versions? Like new models/textures? It seems that since this is for PC a lot of the info regarding this game is scattered and can't be found all in one place.

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5583Sat, 12 Sep 2020 01:23:49 +0000
Halo 3 crashes when injecting weps/chars into another BSPhttps://www.xboxchaos.com/topic/5582-halo-3-crashes-when-injecting-wepschars-into-another-bsp/ I tried to enable energy swords/rockets/hunters in all sections of the level The Covenant and it works fine until I get to the section with the first tower. It sort of works until I click on the elevator and when I ride it the game crashes and sends me back to the main menu. 

Any ideas what is causing this? Out of memory?

edit: its sort of working but the game slows down to 1-5 FPS(its like you activated slow mode a la FEAR) but how is it possible? It cant be because of 2-3 extra tags? Ive seen gamecheats MP map spawn everything and no lag.

Is it somehow possible to "reduce" the workload? Ive tried removing all "equipment" all "weapons on the ground", removed all barriers, changed most crates to plasma battries(which i then explode) but still mass lag. 

Is it possible to cut corners soemwhere? remove some "useless" tag that takes up CPU? 

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5582Sat, 05 Sep 2020 13:00:44 +0000
is it possible to copy tag from Halo Reach to Halo 3?https://www.xboxchaos.com/topic/5579-is-it-possible-to-copy-tag-from-halo-reach-to-halo-3/ I understand that Reach's engine is a modified h3 engine. One can copy h3 ODST tags and jnect them into h3. But h3 and h3 ODST use pretty much the same engines. Is something like that possible with reach because its a "modified" h3 engine?

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5579Wed, 26 Aug 2020 06:43:25 +0000
How do you change game_speed in Halo 3?https://www.xboxchaos.com/topic/5449-how-do-you-change-game_speed-in-halo-3/ Hi guys, I got around to spending some time in Assembly and I've been having a total blast modifying the various parameters of the tags and poking the changes to my rgh. 

 

I'm a big CE campaign fan and one of the things I liked to do was experiment with different game speeds by doing game_speed 0.5 in the console. I've searched through many tags where I thought this could be found, like globals for instance but I'm convinced a script needs to be written. I don't know what language Halo scripts are in but I've written programs before in other languages so I can follow along just fine.

 

Where should I be looking to modify this parameter?

 

Best regards,

GruntyGunner

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5449Fri, 23 Aug 2019 06:43:13 +0000
Halo 3 Campaign by AltSierra117https://www.xboxchaos.com/topic/5226-halo-3-campaign-by-altsierra117/ Hello guys, this is my custom Halo 3 campaign mod for X360 JTAG/RGH.

About: This is basically vehicles and weapons access for all maps, tag injection.

Last year I've got the chance of getting an X360 RGH.

Today I'm sharing my modded game for any one who is interested, screenshots taken by FreeStyle plugin to show of some stuff.

Inside of this mod there are two programs:

- Assembly to edit the map files locally on your computer and to edit real time on X360.

- Ascension to poke advanced real time addresses, like the Halo 3 vehicle/global field of view. (If you have the plugin enabled to edit in real time, don't forget to change these two program's IP addresses according whit your X360 connection to your internet router).

This mod is aimed for the game version 1.0 but it can be played for any TU (Title update) you have installed, I prefer the game base version.

(Q) - What's been changed for this campaign ?

(A) - Player Field of View, Vehicle access (Pelican/Phantom/etc) , Weapon enhancements (ammo increase, weapon placement on screen), Centered Crosshair, restored Hunter boarding feature and many other miscellaneous stuff.

Feel free to post your videos/screenshots about this mod, I play H3 almost every day, if not playing GTA V on Steam or busy at work. If you're interested to play with me via System Link on X360 add me on Steam.

Have fun ;)

Download link here ← Version 1.5 (DD/MM/YYYY) 25/12/2020

 

Custom Main Menu

C7E64F7227C36FABB872CF387070C2799F27866E

 

Halo 2 "Grunt Birthday Party" style for Halo 3

DFF0BAB64693F6EA2F5343765A3A2B315E0CE20B

BFFB1B3510AF94D3B1B218765A290B9D30FDDFC2

A2CDAD29297F2902235A746528891BFD709AECF4

 

Cut hunter boarding feature restored

2162B07E032925AEEC267B2FD092A52AAC07D1BB

A94446D61ED89A358BDE49295116C8DE6308BC1E

5DA6DF789E675EB3DDD83D09C30A3BA9A1DEDF61

C8A9C070F337CC2D4854DB9FE50F6A4953CE0D10

C1333ABD7AF6AF24FAE8AE750C9DDA523A844FDD

 

John's new armour (MP Bipd)

6D5B66DC21E011E00A45087A207C0156938E0959

64098115F9E5C4E9469492E924C6E27E6C296081

C781E210E7630FF2CBED61A505607E285D21E7AB

B9E62935772B6128158FD5B05FC9EC5D850F3F13

C6D484D9284F8206AA8E33649450FB227C730D81

F13885DA316983DEE87B75B85F83134647F6EBE8

 

Player Field of View, Centered Crosshair, Weapon on screen adjustments, Ammo capacity increased

7AB1D1A9E88470CFED295DC27EAF23872EA319FD

 

Pelican thrusters replica from its final stages of development

43745A84840DA0B295AA931E1C0B68026C0020F1

BF6AF6B1ED21AB2B1FA25B81C3911FAB7FF90B72

Can be seen here at 07:12

 

John's blue binocular's rulers from black to blue as it was back in it's developments

2C0D3A9758F41CB9860AABA12A446890326A721E

Can be seen here at 07:00

 

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5226Tue, 30 Jan 2018 12:42:29 +0000
Tag Injection Halo 3 MCC HELP pleasehttps://www.xboxchaos.com/topic/5577-tag-injection-halo-3-mcc-help-please/ I recently started modding halo 3 mcc. Came from reach. I want to try injecting a custom vehicle that I had permission to use in my current halo 3 mod project. I was told to just import the vehicle from what the mod owner told me. It gets injected just fine. I added it to the halo 3 forge menu. When I try to spawn it in game, I instantly just crash. Same goes for a pelican or phantom or any other vehicle/weapon that I try to inject. Is there more to it than just tag injecting?? I am new to Halo 3 modding.

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5577Fri, 31 Jul 2020 07:38:41 +0000
adding marines to halo 3 customizationhttps://www.xboxchaos.com/topic/5575-adding-marines-to-halo-3-customization/ I saw a guy on youtube make Customizable Marines but he never released the mod, now I want to try and figure out how he did so I can add Customizable marines to the armor change in halo 3.

 

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5575Thu, 23 Jul 2020 10:43:40 +0000
Halo 3 Flood Survival Projecthttps://www.xboxchaos.com/topic/5553-halo-3-flood-survival-project/ Flood-Spartan Video:

Spoiler

Edit, end result so far: 

 

 

With news that MCC PC has been out for a while, and H2 and H3 PC are about a couple months away, I got real excited and started looking around the modding community for the first time in about 1.5 years and was excited to see the Xenia project has become extremely viable since I last checked. So I booted up my old project into xenia and got back to work. This is just how I left it all the time ago except I show you how I recently added the tank head.

Any help scaling the head so it better fits the visor would be greatly appreciated. I've been up and down this site looking for something about model resizing, but the only thing I could find was Zedd's code for editing the xex, but if I could find an address to permenantly change my custom .mode and/or hlmt then I could share this map in the future without having to also share a xex along with it. Did it! Big shout out to ReteroX for the help!

 

My current mod goals are all for this map and are as follows (list-items less likely for success as it goes):

  • Rescale tank head on flood-spartan, and maybe fine tune it some more. Thanks again ReteroX
  • Retexture the flood-spartan with photoshop and 3ds max (I have everything I need, I'm just having a hard time unwrapping the uv exactly how bungie did it. How is everyone else retexturing spartans? I can't even find a guide to do it in halo ce even)
  • Fix how the player can't start with a shotgun for some reason. (The odst next to me gets one wtf) All I had to do was forceload it. Thanks Akarias, I made sure to like your helpful post.
  • Perhaps add a flood left_arm_garbage to the flood-spartan as well. [I learned how to rotate things, here's a progress album: https://imgur.com/a/ARVr79X] (Ignore any weird weapons.) Here's a helpful tool for rotating matrices or quarternions: https://www.andre-gaschler.com/rotationconverter/ Update, was testing to see if scaling was working. Oh it was working: https://youtu.be/PTKzhUKkiLM    Finale: https://youtu.be/ZAC7D9Qzi6I
  • Give Jackals, Grunts, and ODST the same treatment as I did the spartan. [Jackal is in early stages. Lots of stretching and breaking that I'm sorting out.  Ayyyy!! Finally some progress https://youtu.be/Y6nrmQTDPSs] Got the jackal to explode like a carrier on death and it is fun and makes the enemy challenging. Currently looking to add permanent muffins to it to justify the skinny guy exploding so much.
  • Make Spartan Corpses/Jackals/Grunts infectable like brutes/humans/elites.
  • Randomized Spartan Permutations.
  • Remove the dialog, title, and AA blasts from the cinematic since I can't remove the cinematic, also maybe swap the music.
  • Recreate the Flood swarm from halo wars (When I get to that I'll likely use Sentinels or Gamecheat's unmanned banshees, in combination with the quadwings from guardian.map)
  • The "Skulker" new unit that's a hunter animation-inheriting a stalker, new textures and bump maps to cover up metalic bits and make it all look fleshy. (Lore: not a flood hunter, just another pureform or stand-in for the Thrasher. Everyone knows Lekgolo are immune to infection.)
  • The "Splinter" A flood weapon that fires ranger needles and that looks like it was pulled off a pureform. [In early stages of development rn]
  • Port over Zedd's flood-engineers and make bangers a lot more noticeable from other popcorns.
  • The "Firecat" (because FirePuma doesn't sound as good), a red Warthog with a flamethrower turret. [Finished everything except the color. Expanding vehi 'Change Color' chunk just isn't working. Maybe I'll mess with rmsh colors later, but who knows what issues duplicating for that'll cause. Trying to keep my tag count down. So no HW2 flame color scheme for now.] (waiting until jackal and grunt are done then I'll make a video on all 3. Too stressful not to talk about early)
  • Figure out what to unload from the game to improve stability.
  • Change that BLF
  • Block that one door with a flood asteroid. Or remove the machine that operates the door?
  • Learn a lot of scripting for next parts
  • Add more squads to that last area that spawn after one another when it is cleared out.
  • A bloc (crate/etc.) with a 'Use' key that spawns weapons/grenades/equipment/etc.
  • Force campaign scoring to always on and use as money.
  • Script that checks campaign score, if x or above, subtracts x from it as though friendly fire, when player presses use key on one of those blocs. Have blocs say something like "Firebomb (300)" or "Magnum (100)" on its ingame prompt.
  • Figure out how to get phantoms/pelicans to drop squads like they do in rest of campaign, rig that up to a bloc (antenna) as well. (Lore: A covenant antenna could intercept covie radio and call in a distraction 3-way battle for you at the expense of some score points. Blocs that call in actual allies would obviously cost more.)
  • Friendly hunters that are colored green like the sangheli phantoms (which can be called in). Seriously, why wasn't this already in retail? Some Hunters defected too.
  • Friendly mp_spartans as well (that can be called in for a hefty fee).
  • Make a flood-truth boss.
  • Hopefully this all syncs over LAN as it's technically just a campaign level.

Stretch goals.

  • Change the water to resemble water from Cortana level. And do detail work trying to get parts of the environment covered in flood mass.
  • Have new flood squads drop in how they do on the Halo level (last level).
  • Whenever model injection works, likely on the upcoming PC port, juggernauts, thrashers, the h4 flood-spartan, previous flood versions, and flood from Halo Wars 1/2 would be sweeet.

 

I'm aware that Zedd's flood firefight mod exists for ODST, but I want the full spartan/H3 experience this time.

 

Thank you for reading, any help is appreciated. Still doing as much research on my own as I can, things are changing every minute, especially with all my free time due to the coronavirus outbreak. Stay safe guys.

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5553Sun, 29 Mar 2020 00:32:34 +0000
Proper way to remove clutter with assembly?https://www.xboxchaos.com/topic/5545-proper-way-to-remove-clutter-with-assembly/ Ok I know things like random assault rifles( from dead preset npcs), dead preset bodies (that serve no other function than decoration) take up precious and limited xbox CPU but what is the proper way of removing these completely? Is putting -1 enough or does it still load up? How  can i competely "delete" them? Id rather paste another extra weapon that is not present on that map into the weapons palette so it can use CPU than have 40+ random brute spikers(which no one will ever use) in my campaign map that also happen to  eat the memory.

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5545Tue, 03 Mar 2020 04:31:48 +0000
How to add gunners to multiseat vehicles?https://www.xboxchaos.com/topic/5536-how-to-add-gunners-to-multiseat-vehicles/ In halo 2(vista) I added gunners to Spectres/warthogs by using the  Add a New Entry or Reorder a Existing one(probably not a proper way to do it but it worked)

In halo 3 when i attempt to do that ..instead of neatly made Driver and Gunner I get unreadable chunks of code and the map crashes 

anyone have an idea how to add those pesky gunners? 

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5536Mon, 27 Jan 2020 07:46:49 +0000
Halo 3 Forge in Campaignhttps://www.xboxchaos.com/topic/4776-halo-3-forge-in-campaign/Hay Gamecheat13 i joust saw this and wow didint think id ever see it.

 

Hows is the port going?

 

Hears a link:  

 

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4776Mon, 25 May 2015 06:49:49 +0000
How to replace the reticle?https://www.xboxchaos.com/topic/5474-how-to-replace-the-reticle/ How can the reticle of a weapon or vehicle be changed or replaced?

I want to replace the reticle of certain weapons in my mod to make them a bit different from their originals.

Also, is it possible to mix the reticles without having to dual wield weapons?

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5474Sat, 26 Oct 2019 05:47:17 +0000
I can not play with other characters in halo 3 !!https://www.xboxchaos.com/topic/5468-i-can-not-play-with-other-characters-in-halo-3/  

I did like in the tutorial and it does not work! already sent a message in the forum but there is nobody !! thank you for helping me please

 

 

IMG_0412.jpg

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5468Mon, 30 Sep 2019 20:21:43 +0000
Add Characters/Weapons to different bsp?https://www.xboxchaos.com/topic/5438-add-charactersweapons-to-different-bsp/ I am spawning squads of ai in the campaign maps, everything works good until I try to spawn something that is not in the bsp  and it doesn't work. Is there anyway I can add to the bsp so I can spawn them ? thank you

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5438Sat, 27 Jul 2019 12:27:26 +0000
Cortana Freezing ( "Halo 3 Ultimate XEX" file uploaded by Lord Zedd?)https://www.xboxchaos.com/topic/5461-cortana-freezing-halo-3-ultimate-xex-file-uploaded-by-lord-zedd/ Started xbe file with mode applied. Unfortunately, freezing occurred every time Cortana appeared in the 4-player split screen Coop campaign.

Is there a way to solve this symptom of freezing?

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5461Fri, 20 Sep 2019 11:54:12 +0000
Dirty Disk Error;https://www.xboxchaos.com/topic/5457-dirty-disk-error/ Xbox 360 Slim RGH works.
Forge Campaign .MAP Mod in the game file.
I see the .MAP Mod in Forge Lobby, but I have the message  Kicked Back To The Main Menu After Load ScreenoO

Why....

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5457Sun, 08 Sep 2019 09:35:58 +0000
Problem replacing Squads.https://www.xboxchaos.com/topic/5448-problem-replacing-squads/ Well so I'm trying to make Elite AI to replace certain Brute squads.

While it does work for some encounters, it just doesn't for others.

This is done on Crow's Nest btw, as most encounters I modified for Sierra 117 did work.

For example, attempting to replace a squad of Brutes inside the barracks works fine for the most part and it also did good with the jumppack Brutes (replaced with Spec Ops Elites).

But when I try to replace the Jackals in the hangar with Elites, they just don't spawn. I also tried to replace the final Brute Bodyguards with Elites, but the same effect. They just don't spawn.

What is making this happen? Or what am I doing wrong? Because it works for certain encounters in the level but those specific ones just... well, don't work.

I even added them to specific Designer Zonesets but they still don't spawn there.

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5448Thu, 15 Aug 2019 06:47:13 +0000
How to edit Plasma Pistol's propierties.https://www.xboxchaos.com/topic/5444-how-to-edit-plasma-pistols-propierties/ So I'm trying to re-create SPV3's Brute Plasma Pistol on Halo 3 and I want to know what changes the following stuff:

Rate of fire.

Overheat.

Battery wasted per shot.

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5444Sun, 11 Aug 2019 00:44:55 +0000
Uploading to the Dataminehttps://www.xboxchaos.com/topic/5439-uploading-to-the-datamine/ When loading pre-release builds of Halo 3(and previous titles), as i'm sure you know there will be the lovely debug information which includes "establishing connection"..."uploading to datamine"

 

What exactly are these connecting to? is there anyway we can emulate a server I assume to allow a connection and have game dumps uploaded to it? as I'm sure it was either to store player information or dump crashes for playtesters. 

 

I guess the fun begins with analysing where the lines of code are in IDA and finding out what they actually do. 

 

 

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5439Mon, 29 Jul 2019 17:49:26 +0000
Is there a way to get the nameplates to work?https://www.xboxchaos.com/topic/5286-is-there-a-way-to-get-the-nameplates-to-work/ Like for example, say I want the 7th column or Bungie nameplate in Halo 3 to appear on my player profile, is there anyway I can do that offline or is that server controlled by Bungie?

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5286Sun, 24 Jun 2018 19:50:32 +0000
AI Ignore Players (Moniter/Chief bipd)?https://www.xboxchaos.com/topic/5399-ai-ignore-players-moniterchief-bipd/ How can this be done? I'm wanting to just flying around by some AI in Forge mode, but they keep attacking me no matter what setting I try to find and edit. Any way to disable their combat towards JUST players? Would be sweet.

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5399Mon, 25 Mar 2019 02:23:44 +0000
Need help with the customization meunhttps://www.xboxchaos.com/topic/5415-need-help-with-the-customization-meun/ Hello everyone,

I'm currently trying to make brutes customizable and playable in multiplayer and I'm stuck on trying to make the different parts of armour change when selecting a different option. I also want to fix the animation as the brute is currently t-posing. I'm also using Xenia which is an emulator so if anyone knows how to make poking work that would also be much appreciated.

Here's the progress I've made so far

Desktop Screenshot 2019.05.27 - 17.21.33.92.pngDesktop Screenshot 2019.05.27 - 15.57.44.13.png

Many thanks, Toby

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5415Mon, 27 May 2019 17:29:38 +0000
halo 3 odst flashlight?https://www.xboxchaos.com/topic/5414-halo-3-odst-flashlight/ Does anyone know how to use a flashlight in odst instead of the special vision? 

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5414Thu, 16 May 2019 15:32:35 +0000