Stockpile is a team-based gametype where two teams fight for four neutral beacons which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to CTF.
Points are not awarded instantly when the beacon carrier drops the flag on the capture points; there is a timed countdown of sixty seconds (default time) on each capture point and successfully holding the capture point as well as the beacon after the countdown will award the winning team points.
These are the default settings I came up with, you CAN and SHOULD make ones of your own, to better reflect your preferences.
Stockpile options:
Things you might find interesting:
You can choose to have a visible waypoint over a beacon or not.
You can choose to have a visible waypoint over a beacon carrier by tweaking the beacon carrier traits.
Download links: