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LazyGamerJc

.MAP
How To Make A Flying Pelican/ Seraph On Long Night Of Solace

22 posts in this topic

So I decided I want to give this to the community and tell yall how to do the mod I recently posted.(I wasnt the first to do it though, only first to make a tutorial).

-- Step 1 --

Open up m45.map in Ascension. Go to the weapons tag.

-- Step 2 --

Go to the Magnum.(EncryptedTAG3652 or 0xF2B50E44) Scroll down to projectiles.

-- Step 3 --

Select the vehi tag. Now select the EncryptedTAG6358 or 0x801718D618 for the Seraph and EncryptedTAG6364 or 0x801D18DC19 one for the pelican.

-- Step 4 --

Skip this step if your doing the Seraph. So if your using the Pelican go to the vehi tag and select the 0x801D18DC19 or EncryptedTAG6364. Now go down to the Seats struct. If you dont have it then add this to your plugin.

<struct name="Seats" offset="1160" visible="true" size="36" label="" >      <bitmask32 name="Flags" offset="0" visible="True">      <option name="Invisible" value="0" />      <option name="Locked" value="1" />      <option name="Driver" value="2" />      <option name="Gunner" value="3" />      <option name="3rd Person Camera" value="4" />      <option name="Allows Weapons" value="5" />      <option name="3rd Person On Enter" value="6" />      <option name="1st Person Camera Slaved To Gun" value="7" />      <option name="Allow Vehicle Communication Animations" value="8" />      <option name="Not Valid Without Driver" value="9" />      <option name="Allow AI NonCombatants" value="10" />      <option name="Boarding Seat" value="11" />      <option name="AI Firing Disabled By Max Acceleration" value="12" />      <option name="Boarding Enters Seat" value="13" />      <option name="Boarding Need Any Passenger" value="14" />      <option name="Invaild For Player" value="15" />      <option name="Invaild For Non-Player" value="16" />      <option name="Gunner (Player Only)" value="17" />      <option name="Invisible Under Major Damage" value="18" />    </bitmask32>    <stringid name="Animation Label" offset="4" visible="True" />    <float name="Animation Label (Edit)" offset="4" visible="True" />    <stringid name="Sitting Postion Marker" offset="8" visible="True" />    <float name="Sitting Postion Marker (edit)" offset="8" visible="true" />    <stringid name="Entry Marker(s) Name" offset="12" visible="True" />    <float name="Entry Marker(s) Name (edit)" offset="12" visible="true" />    <float name="Unknown" offset="16" visible="false" />    <stringid name="Boarding Grenade Marker" offset="20" visible="True" />    <stringid name="Boarding Grenade String" offset="24" visible="True" />    <stringid name="Boarding Melee String" offset="28" visible="True" />    <float name="Ping Scale" offset="32" visible="True" />    <float name="Turnover Time (sec)" offset="36" visible="True" />    <float name="Accel Range i" offset="40" visible="True" />    <float name="Accel Range j" offset="44" visible="True" />    <float name="Accel Range k" offset="48" visible="True" />    <float name="Accel Action Scale" offset="52" visible="True" />    <float name="Accel Attach Scale" offset="56" visible="True" />    <float name="AI Scariness" offset="60" visible="True" />    <enum16 name="AI Seat Type" offset="64" visible="True">      <option name="None" value="0" />      <option name="Passenger" value="1" />      <option name="Gunner" value="2" />      <option name="Small Cargo" value="3" />      <option name="Large Cargo" value="4" />      <option name="Driver" value="5" />    </enum16>    <short name="Boarding Seat #" offset="66" visible="True" />    <float name="Listener Interpolation Factor" offset="68" visible="True" />    <float name="Yaw Rate Bounds (min)" offset="72" visible="True" />    <float name="Yaw Rate Bounds (max" offset="76" visible="True" />    <float name="Pitch Rate Bounds (min)" offset="80" visible="True" />    <float name="Pitch Rate Bounds (max)" offset="84" visible="True" />    <float name="Min Speed Ref" offset="88" visible="True" />    <float name="Min Speed Reference" offset="92" visible="True" />    <float name="Max Speed Reference" offset="96" visible="True" />    <float name="Speed Exponent" offset="100" visible="True" />    <unused offset="104" size="4" />    <stringid name="Camera Marker Name" offset="108" visible="True" />    <Float name="Camera Marker Name" offset="108" visible="True" />    <stringid name="Camera Submerged Marker Name" offset="112" visible="True" />    <float name="Pitch Auto-Level" offset="116" visible="True" />    <float name="Pitch Range (min)" offset="120" visible="True" />    <float name="Pitch Range (max)" offset="124" visible="True" />      </struct>
Now on the "Flags" select the following.

Driver

3rd Person Camera

Bit 26

Deselect the following.

Not Valid Without Driver

Boarding Need Any Passenger

Save and poke.

-- Step 5 --

Once you shoot out the vehicle you want to just null the projectile, poke(Cause Kat has a Magnum and would be shooting random vehicle and freeze the game), and get in and go. On the Peclian it wont say Press X to enter. You just have to jump up by the seat and hold X. For the Seraph it says Pilot Banshee. Or it wont say anything at all.

-- Credits --

The idea came from multiple saves for retail for these. This was found be me. I wasnt the first to find it (I think Michael was) but I didnt get any help so this particular way was found by me. If you make a vid using this tut please credit me. + Rep if you like it.

- Jc

SmokyMiner likes this

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So I decided I want to give this to the community and tell yall how to do the mod I recently posted.(I wasnt the first to do it though, only first to make a tutorial).

-- Step 1 --

Open up m45.map in Ascension. Go to the weapons tag.

-- Step 2 --

Go to the Magnum.(EncryptedTAG3652 or 0xF2B50E44) Scroll down to projectiles.

-- Step 3 --

Select the vehi tag. Now select the EncryptedTAG6358 or 0x801718D618 for the Seraph and EncryptedTAG6364 or 0x801D18DC19 one for the pelican.

-- Step 4 --

Skip this step if your doing the Seraph. So if your using the Pelican go to the vehi tag and select the 0x801D18DC19 or EncryptedTAG6364. Now go down to the Seats struct. If you dont have it then add this to your plugin.

<struct name="Seats" offset="1160" visible="true" size="36" label="" >
<bitmask32 name="Flags" offset="0" visible="True">
<option name="Invisible" value="0" />
<option name="Locked" value="1" />
<option name="Driver" value="2" />
<option name="Gunner" value="3" />
<option name="3rd Person Camera" value="4" />
<option name="Allows Weapons" value="5" />
<option name="3rd Person On Enter" value="6" />
<option name="1st Person Camera Slaved To Gun" value="7" />
<option name="Allow Vehicle Communication Animations" value="8" />
<option name="Not Valid Without Driver" value="9" />
<option name="Allow AI NonCombatants" value="10" />
<option name="Boarding Seat" value="11" />
<option name="AI Firing Disabled By Max Acceleration" value="12" />
<option name="Boarding Enters Seat" value="13" />
<option name="Boarding Need Any Passenger" value="14" />
<option name="Invaild For Player" value="15" />
<option name="Invaild For Non-Player" value="16" />
<option name="Gunner (Player Only)" value="17" />
<option name="Invisible Under Major Damage" value="18" />
</bitmask32>
<stringid name="Animation Label" offset="4" visible="True" />
<float name="Animation Label (Edit)" offset="4" visible="True" />
<stringid name="Sitting Postion Marker" offset="8" visible="True" />
<float name="Sitting Postion Marker (edit)" offset="8" visible="true" />
<stringid name="Entry Marker(s) Name" offset="12" visible="True" />
<float name="Entry Marker(s) Name (edit)" offset="12" visible="true" />
<float name="Unknown" offset="16" visible="false" />
<stringid name="Boarding Grenade Marker" offset="20" visible="True" />
<stringid name="Boarding Grenade String" offset="24" visible="True" />
<stringid name="Boarding Melee String" offset="28" visible="True" />
<float name="Ping Scale" offset="32" visible="True" />
<float name="Turnover Time (sec)" offset="36" visible="True" />
<float name="Accel Range i" offset="40" visible="True" />
<float name="Accel Range j" offset="44" visible="True" />
<float name="Accel Range k" offset="48" visible="True" />
<float name="Accel Action Scale" offset="52" visible="True" />
<float name="Accel Attach Scale" offset="56" visible="True" />
<float name="AI Scariness" offset="60" visible="True" />
<enum16 name="AI Seat Type" offset="64" visible="True">
<option name="None" value="0" />
<option name="Passenger" value="1" />
<option name="Gunner" value="2" />
<option name="Small Cargo" value="3" />
<option name="Large Cargo" value="4" />
<option name="Driver" value="5" />
</enum16>
<short name="Boarding Seat #" offset="66" visible="True" />
<float name="Listener Interpolation Factor" offset="68" visible="True" />
<float name="Yaw Rate Bounds (min)" offset="72" visible="True" />
<float name="Yaw Rate Bounds (max" offset="76" visible="True" />
<float name="Pitch Rate Bounds (min)" offset="80" visible="True" />
<float name="Pitch Rate Bounds (max)" offset="84" visible="True" />
<float name="Min Speed Ref" offset="88" visible="True" />
<float name="Min Speed Reference" offset="92" visible="True" />
<float name="Max Speed Reference" offset="96" visible="True" />
<float name="Speed Exponent" offset="100" visible="True" />
<unused offset="104" size="4" />
<stringid name="Camera Marker Name" offset="108" visible="True" />
<Float name="Camera Marker Name" offset="108" visible="True" />
<stringid name="Camera Submerged Marker Name" offset="112" visible="True" />
<float name="Pitch Auto-Level" offset="116" visible="True" />
<float name="Pitch Range (min)" offset="120" visible="True" />
<float name="Pitch Range (max)" offset="124" visible="True" />
</struct>

Now on the "Flags" select the following.

Driver

3rd Person Camera

Bit 26

Deselect the following.

Not Valid Without Driver

Boarding Need Any Passenger

Save and poke.

-- Step 5 --

Once you shoot out the vehicle you want to just null the projectile, poke(Cause Kat has a Magnum and would be shooting random vehicle and freeze the game), and get in and go. On the Peclian it wont say Press X to enter. You just have to jump up by the seat and hold X. For the Seraph it says Pilot Banshee. Or it wont say anything at all.

-- Credits --

The idea came from multiple saves for retail for these. This was found be me. I wasnt the first to find it (I think Michael was) but I didnt get any help so this particular way was found by me. If you make a vid using this tut please credit me. + Rep if you like it.

- Jc

how can you do this, if at all on spire seeing as it has a pelican?

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how can you do this, if at all on spire seeing as it has a pelican?

Goto the campaign mission Long Night of Solace

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would doing this work with a phantom i would rather drive a phantom then a pelican

If you can find the vehi tag for the phantom on a map sure.

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i had to change the physics model of the phantom to pelican so it wouldnt fall through but after i did that i cant get in it even after i modded the seats and every thing

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i had to change the physics model of the phantom to pelican so it wouldnt fall through but after i did that i cant get in it even after i modded the seats and every thing

What did you change it to? It's a very complex model you know...

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i just changed the physics model of phantom to pelican so it wouldnt fall through grount but after i edited the seats and every thing it was not letting me in it

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How do you remove the barriers from maps?

Download the plugins from my sig.

Then in SCNR, check for dropdown boxes with asterisks (*) around them.

The first is for normal barriers and near the bottom is one for death related barriers.

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In response to Zedd, you could also set all the values in SDDT to zeros.

He means death barriers, pelican's/phantoms can get out of sddt barriers quite easilt.

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Download the plugins from my sig.

Then in SCNR, check for dropdown boxes with asterisks (*) around them.

The first is for normal barriers and near the bottom is one for death related barriers.

thx man and anyone have an updated tag list with pelicans for spire and one with phantoms for boneyard

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Here's what I've done so far on the map cex_ff_halo. I replaced the mongoose with the pelican, then I moved the former mongoose's coordinance to the man-cannon, then I tried to make the chin_gun controllable by parent. The HUD of the chin gun is visible BUT it's dormant for most of the set. It somehow autoattacks in between rounds like it's tied to the controls of the reinforcement pelican.

Edited by Mobius118

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can someone tell me if u can just download it on usb and then open on xbox?

No, you have to have a modded Xbox to run unsigned code. There is a 0% chance of you doing this on a retail... unless you download a gamesave. But you can not do nearly as much as a JTAG/XDK.

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