Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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deadcanadian

.MAP
How To Set Forge 2.0

8 posts in this topic

-open alteration

-go to [PHMO] in meta editor

-now in phmo parts choose the second last option.

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-i havent found any difference with the first 2 options and the 4th

i made a simple plugin that you can put in the altertion plugin folder and lets you see named things such as standard. static and forge2.0

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http://www.xboxchaos.com/index.php?/topic/196-improved-alteration-plugins/

Thunder likes this

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Wait if you don't know what the first two do and the fourth whats the third one do?

i just know most objects are set to the third one so i called it standard. the second last we know is Forge 2.0 but we dont know a proper name and the last we know is static. as for the other ones i have set as unknown i dont know what they do cause i cant tell much of a differance from static and i havent found an object set to it

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I am new to .map modding so don't flame me but what is Forge 2.0?

it is an object physics that removes collision and gravity. so if you've ever done ghost merging the effect is the same. simple hold an object where you want it and let go and it stays there

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