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sean360h

Modding
Halo Reach Models

56 posts in this topic

Well tag injection would just boil down to editing source code. Actual injection of models, which is what the thread is about, I do not like.

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I don't really like the idea of having an injector.

Extractors are fine, but injectors will just take the fun out of modding.

Think about it everyone will lose their creativity. If Snipe did his portal gun mod

just by injecting a model of a portal gun it would not be half as impressive.

It is impressive because he had supplies limited to what was already in the game

and used them cleverly to pull off the illusion of a new model.

Anyone being able to just download a model off of the internet and inject it will

ruin the idea of modding.

It will be too easy.

I don't think you have a idea of what your talking about. Being able to inject models would be FANTASTIC! It would make any type of mod possible.

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I don't think you have a idea of what your talking about. Being able to inject models would be FANTASTIC! It would make any type of mod possible.

He has a very valid point. The reason why we find things like Snipe's Portal mod to be so impressive is that Snipe did it through painstakingly editing the Concussion Rifle and we understand how much work it took. If we had a model injector, someone could just take the model straight out of Portal and get it working in Reach in 5 minutes at most.

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Exactly, It would be good at first. But very soon any mod will be as unimpressive as modding pc games.

It will be sort of impressive to people who have never seen modding before, or do not know how to do it. But impressing other modders is a big part of modding itself and quite an achievement. It would mean nothing if it was all easy.

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He has a very valid point. The reason why we find things like Snipe's Portal mod to be so impressive is that Snipe did it through painstakingly editing the Concussion Rifle and we understand how much work it took. If we had a model injector, someone could just take the model straight out of Portal and get it working in Reach in 5 minutes at most.

Exactly, It would be good at first. But very soon any mod will be as unimpressive as modding pc games.

It will be sort of impressive to people who have never seen modding before, or do not know how to do it. But impressing other modders is a big part of modding itself and quite an achievement. It would mean nothing if it was all easy.

You two seem to have forgotten the rest of the work put in to mods like Snipe's Portal Gun;

"So cool, I just imported a Portal Gun model into Reach, time to... wait, why are concussion rifle bolts shooting out?"

Nate the Great likes this

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Hey if someone makes a halo 3/reach model injector I'm swapin the energy sword with a light saber :D

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Hey if someone makes a halo 3/reach model injector I'm swapin the energy sword with a light saber :biggrin:

Good luck getting it. Douche bags keep that kind of stuff private.

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Hey if someone makes a halo 3/reach model injector I'm swapin the energy sword with a light saber :biggrin:

Don't let the lack of a proper model stop you. There are plenty of objects you can MacGuyver into a lightsaber. ;)

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Exactly, It would be good at first. But very soon any mod will be as unimpressive as modding pc games.

It will be sort of impressive to people who have never seen modding before, or do not know how to do it. But impressing other modders is a big part of modding itself and quite an achievement. It would mean nothing if it was all easy.

http://hce.halomaps.org/

get a good look at this site, and tell me that injecting models has made modders loose aspiration for their mods and make them unimpressive. cause if you can inject models youll also need to inject textures, scripts, and much more to do alot of things. and if the person actually makes the model it shows alot more.

and on this subject you've never done much with modding Halo Custom edition. they may give us the tools. buts its not easy to do the mods if you want something good.

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<snip/>

The only reasonable response to this. ^

Injecting tags would make what we do easier, but it would create more things we could do that are ... Not so easy.

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The only reasonable response to this. ^

Injecting tags would make what we do easier, but it would create more things we could do that are ... Not so easy.

truthfully, the modding we are doing is the easy stuff. just really limited.

the hard stuff is injection of custom content. cause your then using files that dont match the engine, models that will have inversed poly's, mixed vertices, holes in the mesh. any of those will prevent the model from going in, then once you get the model it it does nothing. and unless you set markers it wont even spawn right.

look at this, imagen making it compaired to the motorcycle people currently make. which one do you think was harder and took more time. editing nodes and motion properties on a premade vehicle or modeling/creating animations/creating nodes/creating each marker to run and move each node/texturing/scripting/creating physics and etc of your own vehicle.

which is harder, which shows more dedication, which would you prefer.

Im not saying this to all things, cause the people that simply port on other games models arent doing anything, especilaly if theres a program to import them. Actually making the objects is where it shows what modding it. Doing something completely new

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There was a lot of new modles in the killtrocity and phantom map packs for halo 2

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http://hce.halomaps.org/

get a good look at this site, and tell me that injecting models has made modders loose aspiration for their mods and make them unimpressive. cause if you can inject models youll also need to inject textures, scripts, and much more to do alot of things. and if the person actually makes the model it shows alot more.

and on this subject you've never done much with modding Halo Custom edition. they may give us the tools. buts its not easy to do the mods if you want something good.

^With Dead on this one guys

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i dont know about models, but tag and bitmap injection would be pretty cool. especially the tags since they could be used for ai on multiplayer maps.

EDIT: and i agree with dead. models and other custom resources would enhance the modding experience and the possibilities. they open new ways to express our creativity and maybe even could revive the community.

Nate the Great likes this

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Dead, I do agree with you about creating your own models. What I am worried about is kids who download premade models off of the internet, take 2 seconds to put them through a program and call it a mod.

Also, without model injections there will be no doubt about the dedication and work put into things. However if model injection were possible, people could very easily dispute against your mods and they could lose all communal value.

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Dead, I do agree with you about creating your own models. What I am worried about is kids who download premade models off of the internet, take 2 seconds to put them through a program and call it a mod.

Also, without model injections there will be no doubt about the dedication and work put into things. However if model injection were possible, people could very easily dispute against your mods and they could lose all communal value.

I think it would be amazing. I don't care what you say. Even if it took 2 seconds I would love it!!!!

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Dead, I do agree with you about creating your own models. What I am worried about is kids who download premade models off of the internet, take 2 seconds to put them through a program and call it a mod.

What does that make kids who browse modding sites, take 2 seconds to follow a step-by-step tutorial (with pictures) and call it a mod?

Same amount of effort there.

So lets say that you made tutorials for all the mods you've done. Since there is now an easy way to do them, does that mean, if my understanding of your logic is correct, that you didn't mod anything at all, because it is (now) so easy?

Are patches not mods either? it takes 2 seconds to apply or poke them.

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What does that make kids who browse modding sites, take 2 seconds to follow a step-by-step tutorial (with pictures) and call it a mod?

Same amount of effort there.

Yes but there is nothing impressive about creating something straight from a tutorial. I regard that as learning. You then apply that knowledge to make your own impressive mods.

So lets say that you made tutorials for all the mods you've done. Since there is now an easy way to do them, does that mean, if my understanding of your logic is correct, that you didn't mod anything at all, because it is (now) so easy?

No, because you did not make them using the new easy method. You created them when it was still challenging.

Are patches not mods either? it takes 2 seconds to apply or poke them.

Do you honestly apply someone else's patch and claim credit for it? Do you think it is impressive when someone applies a patch? I am not saying that an easier method will stop them being mods. Just stop them being as impressive. Bearing in mind I am not talking about dead's example where someone puts in effort.

I am basically saying that people can achieve what is achieved now with much less effort, reducing how impressive it is.

BTW I was only offering my opinion I don't see why so many people feel the need to attach me for it...

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I am basically saying that people can achieve what is achieved now with much less effort, reducing how impressive it is.

BTW I was only offering my opinion I don't see why so many people feel the need to attach me for it...

When you put it that way, I agree. The way you were wording it made it sound like importing models would be different than any other new thing brought forth from research.

And I would like to point out that nobody is attacking you for anything. It is all friendly debate.

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What right when halo 4 comes out is when this modle injector will get made

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What right when halo 4 comes out is when this modle injector will get made

then where did the one for halo 3 come out when reach was released 4 years after halo 3? and halo 4 being released in less than 4 years of reach you expect one? being the time difference someone may make one, but since model extracting over two years ago i havent even heard of any development from anybody i know.

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then where did the one for halo 3 come out when reach was released 4 years after halo 3? and halo 4 being released in less than 4 years of reach you expect one? being the time difference someone may make one, but since model extracting over two years ago i havent even heard of any development from anybody i know.

CtrlAltDestr0y had one (and the team, zteam), It's what Veegie used for Vanity.

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CtrlAltDestr0y had one (and the team, zteam), It's what Veegie used for Vanity.

I'm guessing you never got it though did you?

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I'm guessing you never got it though did you?

Nope. That team just love to keep stuff to theirselfs.

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