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RockSGT mEyErS

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Civilian Ai's In Forge World

20 posts in this topic

Im trying to get my civilian copies to move and im haveing troubles so if u have any tips to help that would be great.

Happy Modding

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what?

AI isnt even active in a Multiplayer environment

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Im trying to get my civilian copies to move and im haveing troubles so if u have any tips to help that would be great.

Happy Modding

Impossible, there is no AI in multiplayer, and even if you managed to spawn a something it would have absolutely no AI properties.

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Impossible, there is no AI in multiplayer, and even if you managed to spawn a something it would have absolutely no AI properties.

Well as far as Reach goes, nobody knows if MP can do AI.

If you want a crack at it, I'd suggest using an Invasion map as they all have basic AI tags/classes.

You'll never ever do it on Forge World without tag importing however.

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invasion gametypes or the bungie defult stuff, maybe i should just make shooting holograms for visual effect maybe that could work

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invasion gametypes or the bungie defult stuff, maybe i should just make shooting holograms for visual effect maybe that could work

Use BIPDs instead.

Well as far as Reach goes, nobody knows if MP can do AI.

If you want a crack at it, I'd suggest using an Invasion map as they all have basic AI tags/classes.

You'll never ever do it on Forge World without tag importing however.

Multiplayer has AI tags but its missing information.

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k maybe it could work but for a machinima purpose i could mod the armour ability to shoot at people or copy your movements

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I think the AI classes in the invasion maps just cover the scripting of the Phantom/Pelican.

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I think the AI classes in the invasion maps just cover the scripting of the Phantom/Pelican.

Those are mashines and there flight path is determined by the game type

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there is no AI in halo reach MP at all

even if it had that tags

you would have to modify the engine to enable ai in MP

just like halo 2

case closed

Nate the Great likes this

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Impossible, there is no AI in multiplayer, and even if you managed to spawn a something it would have absolutely no AI properties.

The newest firefight map (Instalation 04) has Marines AI, even with 4 players

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thats a firefight map and not a mp map. like gamecheat said: we would have to program a tag extractor / injector to have ai on forgeworld.

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thats a firefight map and not a mp map. like gamecheat said: we would have to program a tag extractor / injector to have ai on forgeworld.

And enable it in the xex for MP.

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And enable it in the xex for MP.

lol didnt know that. another reason why this will take some time.

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you guys should try it when you xinx for the .MAP mod Xlinx i still dont have my new duel nand rgh yet so have fun .

Happy modding.

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