Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Nobody

App
[Wip] Devil360 - Call Of Duty Devkit Editor

8 posts in this topic

Devil360 will be a program created in C# with Visual Studio 2012(Metro style) that will be able to apply custom mods to Modern Warfare 2, Modern Warfare 3, and soon to come, Black Ops 2. By custom mods, we mean XEX and other game file mods. It will even come with a patching feature that will allow you to create a patch file(.pch) and once used in the program, will patch the users XEX file with the mods you used! As of now, only 2 people are working on this, and we will be glad to accept any applicants that would like to join.

Picture(GUI hasn't been developed really;soon to come):

Share this post


Link to post
Share on other sites

Dem mad hax yo.

You should look into modding Halo. It's pretty hard at the start (understanding the map formats and all) but it's really fun to learn and once you get the hang of it, It's pretty simple to remember and code for.

Share this post


Link to post
Share on other sites

You should look into modding Halo. It's pretty hard at the start (understanding the map formats and all) but it's really fun to learn and once you get the hang of it, It's pretty simple to remember and code for.

I'm not really sure that there is anything that you guys haven't covered already.

Edited by Nobody

Share this post


Link to post
Share on other sites

I'm not really sure that there is anything that you guys haven't covered already.

theres alot we cant do.

heres a list of tables we know of.

TagName

StringID

Locale

Meta

Script

Model

Bitmap

Shader

BSP

Heres a list of ones that can be edited in reach right now

TagName

StringID

Locale

Meta

Script (partially)

Model

Bitmap

Shader

BSP

and there's probably more tables than just that. but thats what i can think of right now

and of the last 4, at most we can extract some but injection is where we really want

Share this post


Link to post
Share on other sites

theres alot we cant do.

heres a list of tables we know of.

TagName

StringID

Locale

Meta

Script

Model

Bitmap

Shader

BSP

Heres a list of ones that can be edited in reach right now

TagName

StringID

Locale

Meta

Script (partially)

Model

Bitmap

Shader

BSP

and there's probably more tables than just that. but thats what i can think of right now

and of the last 4, at most we can extract some but injection is where we really want

I'll try looking into the model system.

Share this post


Link to post
Share on other sites

theres alot we cant do.

heres a list of tables we know of.

TagName

StringID

Locale

Meta

Script

Model

Bitmap

Shader

BSP

Heres a list of ones that can be edited in reach right now

TagName

StringID

Locale

Meta

Script (partially)

Model

Bitmap

Shader

BSP

and there's probably more tables than just that. but thats what i can think of right now

and of the last 4, at most we can extract some but injection is where we really want

Not to mention mvar's and megalo script for reach.

Share this post


Link to post
Share on other sites