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selyb

General
Want Something Converted For You?

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If not found then make a new request topic.

Select the "Request" prefix.

IMPORTANT

If the mod contains meshes that scale (change size) then do not expect it to work correctly or at all on the 360. This means any body armor, gauntlets/gloves or custom animals and they often come in a pair like body_0.nif and body_1.nif.

Nebby85 said:

There is a flaw with converting certain meshes. Meshes that require body morphing usually meshes that have _0.nif and _1.nif variants (usually armour and clothing) don’t scale at all on the xbox YET. Also you may find that torso and glove/gauntlet meshes distort really bad. If it’s a weapon mod you should have no problem.

If the dds textures in this mod are too detailed (HD textures like 1024x1024 or bigger) then the Xbox360 may or may not be able to handle them. YMMV and only trial and error can tell you how well they will work. If it is known that the hi-res textures give poor performance on lower end machines, then you probably want to resize them using one of the image editors mentioned above to 1/2 or 1/4 original size (e.g. 1024x1024 -> 256x256)

Please understand that not all mods will work on the Xbox360 for various reasons. Mods intended to run on high end computers usually make the Xbox360 version extremely sluggish or crash immediately. There are some differences in files between the PC version and Xbox360 version that we do not completely understand and cannot convert. There are also script functions for the PC version that are unavailable for the Xbox360. SKSE is not available for the Xbox360 so if the mod requires it then it will not work. Some mods have extra functionality with SKSE but will work without it (Convenient Horses, Extensible Follower Framework).

Please be courteous and patient. Enjoy your stay. smile.png

Edited by Mistletoe Matt
removed the need for [req] tag now that we have a prefix system
emerica33 and Immortal like this

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