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Lord Zedd

.MAP
Using The Crimson Map Pack On A Jtag/rgh

10 posts in this topic

If you want to hard install that to your \maps folder:

While it is a simple process, there are a few things that need clarification, so I figured I'd set up a quick tutorial.

You'll want to grab your map pack container and extract its contents somewhere.

Once extracted, put the .map files in the \maps folder, the .mapinfo files in the \maps\info folder, and .blf files in the \maps\images folder. Same dance as with the Disc 2 packages, nothing new here.

But now what you want to do is rename "maps01.pck" to "ca.pck", then send it off to the \sound\English(US) folder. The file MUST be renamed in order to hear the new sounds.

Then, as I have just learned, you NEED to hard-patch the xex to TU2 in order for the maps to work (and to run any modded version you may create). Luckily, I have a batch file the does that for you once you supply your clean xex and a fresh xexp from the TU package (link is in a text file if needed, but linked file may not work, so if you can do it, it is preferred you grab the TU file off your retail and use that.)

If you want to run them from their LIVE file (AKA you get a Map Pass error on boot or you just like the containers):

Open your map pack in a hex editor and change the byte at both 0x234 and 0x244 from "80" to "00", along with using whatever your preferred method of "unlocking" DLC files is.

From here, you can hard patch the xex like above, or you can use the official TU2 update package if you are running the game from the disc of GoD container.

ManBearPig_06 likes this

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But as states multiple times, if you do this. Can not system link people who are still using the container.

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But as states multiple times, if you do this. Can not system link people who are still using the container.

Halo games have always worked that way, and with everybody playing on XBL now instead of XLink/whatever there isn't much of a reason to limit oneself with containers, especially if you want to mod.

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Halo games have always worked that way, and with everybody playing on XBL now instead of XLink/whatever there isn't much of a reason to limit oneself with containers, especially if you want to mod.

How are you limiting yourself?

If you want to .map mod, you can't play with anyone without the mod anyway, so you might as well just add it as a new map in the main menu and leave the default one alone in the container. Otherwise, you are just limiting who you can play with, for a reason that won't let you play with anyone else anyway.

Edited by MBP

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It's just a personal preference of mine. If I wanted to play with container users then I'll rename all of 2 folders and have everything running from a container.

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I am having problems getting this to work. I used the TU2 version of your program, but I had to use a different title update in order for the xextool to work properly. I looked at the media ID of the version of Halo I have and its:

XEX Media ID: 002BBEF27B89BFD7D2E78A7B-1C9D20BC

I am using the TU2_default_wumbo.XEX to launch the game and I can see the new maps in multiplayer, but when I try to load them I get a message basically saying failed to load content.

Any help would greatly be appreciated!

Forgot to mention I have a RGH

Edited by blinky

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SBCKZ that was the error I was getting. It basically means the default.xexp does not match the default.xex I had that same error, was able to fix it by downloading a different title update, but it is not working properly still.

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Updated the thread for using the container and turned it into a general "how to make the map pack work either way" thread.

Also clarified about the linked update, since that doesn't seem to be working for anybody but me.

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Got it to work thanks for the tutorial and batch and ect. Zed

The xex just needed a specific title update

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