If you want to hard install that to your \maps folder:
While it is a simple process, there are a few things that need clarification, so I figured I'd set up a quick tutorial.
You'll want to grab your map pack container and extract its contents somewhere.
Once extracted, put the .map files in the \maps folder, the .mapinfo files in the \maps\info folder, and .blf files in the \maps\images folder. Same dance as with the Disc 2 packages, nothing new here.
But now what you want to do is rename "maps01.pck" to "ca.pck", then send it off to the \sound\English(US) folder. The file MUST be renamed in order to hear the new sounds.
Then, as I have just learned, you NEED to hard-patch the xex to TU2 in order for the maps to work (and to run any modded version you may create). Luckily, I have a batch file the does that for you once you supply your clean xex and a fresh xexp from the TU package (link is in a text file if needed, but linked file may not work, so if you can do it, it is preferred you grab the TU file off your retail and use that.)
If you want to run them from their LIVE file (AKA you get a Map Pass error on boot or you just like the containers):
Open your map pack in a hex editor and change the byte at both 0x234 and 0x244 from "80" to "00", along with using whatever your preferred method of "unlocking" DLC files is.
From here, you can hard patch the xex like above, or you can use the official TU2 update package if you are running the game from the disc of GoD container.