Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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pcaquercia

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Need Help With Textures

5 posts in this topic

This mod was recently posted on skyrim nexus, and it's great.

As you'll notice, this is actually an ebony armor with some modification to the meshes (neck spikes, dragon head on gauntlets). but the textures keep the basic layout of the ebony set ones. So in the CK i created a new ebony set with those textures, and it kind of works. For the most part it's ok, but he uses more than one texture set per meshe, when the original only uses one. So the gloves and boots got parts without textures

Here's some pictures of how it's looking on the xbox:

Full body (feet are grey)

Hands (the fingers are totally black, and look especially low-resolution)

What the original mod does is use the dragonplate texture for the feet and the hands

Modifying the ebony textures to look as the author intended is beyond me, so i ask if someone with image editing skills wants to undertake this and help me finish the project, which i plan to release as a patchkit.

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I'm using unmodified textures: gauntlet, boots and helmet are 512x512 and the torso is 1024x1024

EDIT: the details you see in the hand are from the normal map, which he uses the original ebony gauntlet ones, but the diffuse texture has the hands cut out (the texture has transparent spaces where they should be, the same is true for the boots) and i wanted them to be equal to the original ones when i release the patchkit, if that turns out to be impossible, i will just paste his textures on top of the original ebony ones so they overlap (it'll be better than it is, but greatly different from the original)

Edited by pcaquercia

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hum, whenever someone tried to use armor mods back on xboxiso, Immersive armors mostly they always got messed up somehow, somenthing to do incompatibilities with meshes i guess, (there is a selyb topic about that).

So I've never made much hope about this, but you got more than half, It would be totally epic if you can make! :nyan:

Edited by Laet

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The problem with armor mods is when they use new meshes. This is mostly a retexture, and that's why i could get it on the xbox. The new meshes will not be present, the only one that works on the xbox as far as i know is the helmet (but since the thing i liked most in this mod was the ebony helmet showing the eyes, i can live with that)

I won't have time to finish this for a couple of days, but it'll be only an ebony armor retextured with a simple esp to make it standalone, as i didn't want it to override the original.

Retextures are quite simple to get on the xbox as standalone craftable versions (you can always extract the textures.bsa and replace, but i like to keep the vanilla ones too).

If anyone wants to learn how to do that I can make a tutorial, or at least point them in the right direction

ChrisN8 likes this

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