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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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bfixer117

.MAP
Halo 3 How To Make Make Pelican Not Fall Under Map

14 posts in this topic

i love flying pelican did you know if you change the variant cinematic to attack you get rocket pod pelican but i cant get rocket pods to shoot for me ever lol also it seems to spawn best on the ark mission for some reason

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To make the rocket pods shoot, go the objects/vehicles\pelican\pelican_rocket_pod\pelican_rocket_pod and select spawned actor towards the top of the meta grid, right click on that and select swap selected, change the box on the left to char, and the other box to ai\generic, after that, hit swap. Then, do the exact same thing to objects\vehicles\pelican\pelican_rocket_pod02\pelican_rocket_pod02



Also, try to jump when spawning the pelican, when you do that, the pelican should move.

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would this work with phantom chin turret as well cuz I hit gunner check for phantom and it shoots when I drive but the turret pivots in random postions I can aim and the shots come from under the belly of the phantom with no sound of turret shooting so im hopeing ur way would fix this ?

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So thats why it keeps going through the walls... physic models doesn't exists or its damaged... pretty cool 8D

Edited by AltSierra117

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or what I do is is put entry radius as like 12 and chuck a nade so it pops out in the air and hold rb lol then I can get in before it clips the ground

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