Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
[Iconoclast]

Support
Is Halo 3 Tag Injection Possible?

26 posts in this topic

I want to see a pic of the arbiter in multiplayer! You would make alot money from yt from the subz n viewz @ gamecheat.

Edited by REVERSE

Share this post


Link to post
Share on other sites

I want to see a pic of the arbiter in multiplayer! You would make alot money from yt from the subz n viewz @ gamecheat.

If I'm not mistaken, the Arbiter's assets would need to be referenced from campaign.map, which is currently not possible as multiplayer maps don't have it under the "Shared Caches",  and we don't know how to correctly add it to be referenced yet.

Share this post


Link to post
Share on other sites

If I'm not mistaken, the Arbiter's assets would need to be referenced from campaign.map, which is currently not possible as multiplayer maps don't have it under the "Shared Caches",  and we don't know how to correctly add it to be referenced yet.

Actually the arbiter is in the mainmenu so it could be used in MP

OrangeMohawk and [Iconoclast] like this

Share this post


Link to post
Share on other sites

i thought tag injecting for h3 was impossible i thought we can only use longsword in reach lol. would some one help me get phantom into sandtrap rofl 

Share this post


Link to post
Share on other sites

its possible just we haven't been trying very much, in fact i haven't seen really anything done outside of when i did this as a quick test.

 

2013-04-2208-20-11.jpg

 

which as you can tell isn't very much, its just the hornets main bitmap imported into foundry. when i was testing this back then i didn't have much luck outside of bitmaps. models were given me problems when loading from shared

Edited by Zythara

Share this post


Link to post
Share on other sites

if i knew how to code and do crazy stuff i would help u guys try hard on this subject wish i could do somthing to help 

You can do something to help. Stop saying you wish you could help, stop begging for info on injection and start learning how to code, mod, research, SOMETHING! 

[Iconoclast] and Annihilate like this

Share this post


Link to post
Share on other sites

Are there any coding languages in particular, that N00bs like me should learn?

Not really related to this topic but, it really depends on what you are trying to do.  Tag Injection can be done manually by hex editing, for example.

Share this post


Link to post
Share on other sites

Tag Injection can be done manually by hex editing, for example.

 

Well, if you hate yourself, that is. Seriously though, most modding tools are written in C#.

Share this post


Link to post
Share on other sites

Well, if you hate yourself, that is. Seriously though, most modding tools are written in C#.

I hate myself so much, then.

[Iconoclast] likes this

Share this post


Link to post
Share on other sites

If I'm not mistaken, the Arbiter's assets would need to be referenced from campaign.map, which is currently not possible as multiplayer maps don't have it under the "Shared Caches",  and we don't know how to correctly add it to be referenced yet.

 

The Arbiter's biped files are in the shared.map

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0