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AbandonedCashew

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Assistance With A Gametype Idea (Started-Don't Worry)

33 posts in this topic

Umm Yes I did that, and I know I can just copy+paste, but that won't help me learn where I made a typo writing it myself.

Use a specialized XML editor. I use Visual Studio but that might be overkill for you but I found something by Microsoft: http://www.microsoft.com/en-us/download/details.aspx?id=7973

Hopefully this editor will point out typos and missing tags.

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Use a specialized XML editor. I use Visual Studio but that might be overkill for you but I found something by Microsoft: http://www.microsoft.com/en-us/download/details.aspx?id=7973

Hopefully this editor will point out typos and missing tags.

I've actually tried that program, I don't recommend it at all. There's no functionality to search the code you're editing. I've been using Notepad++, and it works wonders. All the functionality you need, and it will help you realize when your parameters are off.

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snip

Hey I am trying to add these actions right after you are given points in the gametype,

                  <E type="Action" name="SubmitIncident"> <!--Then preform these actions to reset the ball-->                    <Param type="IncidentId">oddball_reset</Param>                    <Param type="TargetVar" targetType="None" />                    <Param type="TargetVar" targetType="None" />                  </E>                  <E type="Action" name="ResetTimer">                    <Param type="TimerReference" varRefType="Object.TimerVar" dataType="ObjectScratch0">ObjectTimer0</Param>                  </E>                  <E type="Action" name="ObjectSetNavpointVisibility">                    <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />                    <Param type="EntityFilter" filterType="None" />                  </E>                  <E type="Action" name="ObjectSetNavpointIcon">                    <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />                    <Param type="NavpointIconData" />                  </E>                  <E type="Action" name="DeleteObject">                    <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />                  </E>                  <E type="Action" name="PlayerSetHudBanner">                    <Param type="PlayerReference" varRefType="Object.PlayerVar" dataType="ObjectScratch0">ObjectPlayer0</Param>                    <Param type="NameIndex32">NONE</Param>                  </E> <!-- / -->

...but I can't seem to score any points even without the new actions. When I grab the ball, it puts an escort waypoint on the ball Im holding. Do you know how to fix this?

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I see that PlayerNumeric0 is in use by the official Oddball script. You will need to add a new player numeric variable and refer to that instead.

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Remember that trigger names have to be unique. I see you haven't renamed the trigger.

Not so in KSoft. You can have 10 triggers all named Trigger1 and it works fine.

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