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PjMpire

Modding
Halo 4 Descope Mod Discussion

30 posts in this topic

Why do you need to determine the local player? What I'm asking is couldn't you just detect health/shield changes and apply descope regardless provided the player has a scope-able weapon? Ignoring button presses altogether. Is the swapping effect obvious if you're not scoped or something?

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Why do you need to determine the local player? What I'm asking is couldn't you just detect health/shield changes and apply descope regardless provided the player has a scope-able weapon? Ignoring button presses altogether. Is the swapping effect obvious if you're not scoped or something?

It would stop players being shot at from being able to shoot and mess up the RoF of weapons.

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So it might be feasible if there was a less disruptive means of descoping possible? That's all I was trying to say initially. If the local player business turns out to be too messy or not feasible, a less disruptive descope mechanism could ostensibly be run on players with scoped weapons taking damage, ignoring scope state. I haven't looked into it much, but I'm hoping there's some mechanism that triggers a descope other than a weapon swap. Maybe detaching and reattaching a player's AA or performing some action on their slave object or something. 

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would it be possible to use the "stabilityarmourmodifier" to trigger the descope? if the player flinches this could act as the trigger? ultimately adding descope and removing flinch in the process. two birds with one stone.

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