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Gametype
Spectator Mode

12 posts in this topic

Why not change the biped of one team to a monitor, drop their weapons,make them invulnerable through either traits or biped, and remove the shield bar?

Wouldn't work for FFA though, but it'd work pretty well.

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Why not change the biped of one team to a monitor, drop their weapons,make them invulnerable through either traits or biped, and remove the shield bar?

Wouldn't work for FFA though, but it'd work pretty well.

 

They still retain their collision.

 

 

Wonder if that star is about me. I tried to make a team based one

Nah

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They still retain their collision.

I guess, but mine could work as a freecam type thing and to look at enemy players in a non-FFA environment. Personal Loadouts would also be supported.

But your's would probably be better in general.

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How do I download this to an Unmodded xbox? Does anyone have this in their fileshare? I do a community tournament online and I would love to showcase this as I vast the games.

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How do I download this to an Unmodded xbox? Does anyone have this in their fileshare? I do a community tournament online and I would love to showcase this as I vast the games.

You need a flash drive and Modio. Save any gametype to your flash drive in-game first then plug it into your PC. Open Modio and find the gametype you saved in the device explorer. Open the gametype contents and replace the "variant" file with what you just downloaded. Finally, save changes and save it to your profile. Now you should see it in-game.

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How I can add Spectator Mode via Horizon?? he don't let me drag it to my gametypes :/

Find any gametype and select it. Instead of hitting mod or double clicking, click the button to the right of the mod button (I think it has a blue arrow). It has a gear icon.

This brings up a small dialog box with 2 tabs.

Click the second tab, right click the "variant" file and select replace from the menu. Find the new file and click ok/save in the new dialog box.

Finally, click Save, Rehash, and Resign twice

Edited by shanez1215
CyberSpartanPR likes this

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Find any gametype and select it. Instead of hitting mod or double clicking, click the button to the right of the mod button (I think it has a blue arrow). It has a gear icon.

This brings up a small dialog box with 2 tabs.

Click the second tab, right click the "variant" file and select replace from the menu. Find the new file and click ok/save in the new dialog box.

Finally, click Save, Rehash, and Resign twice

 

It works! :D thanks dude :D

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So I added this alongside the no weapon map loadout and its not working, any ideas?

<Trigger trigType="Incident" name="IncidentTrigger">  <Elements>    <E type="Action" name="Branch">      <Param type="VirtualTrigger">        <VT type="VirtualTrigger">          <E type="Condition" name="Incident">            <Param type="IncidentIdRef">player_spawn</Param>          </E>          <E type="Action" name="IncidentGetCausePlayer">            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />          </E>          <E type="Action" name="VariableOperation">            <Param type="VarReference" varRefKind="Custom" varRefType="PlayerLivesRemaining" dataType="PlayerScratch0" />            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">-1</Param>            <Param type="OperationType">Set</Param>          </E>          <E type="Condition" name="Comparison">            <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />            <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="NONE" />            <Param type="ComparisonType">Equal</Param>          </E>          <E type="Action" name="PlayerGetWeapon">            <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />            <Param type="Bool">True</Param>            <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />          </E>          <E type="Action" name="VariableOperation">            <Param type="VarReference" varRefKind="Custom" varRefType="PlayerLivesRemaining" dataType="PlayerScratch0" />            <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>            <Param type="OperationType">Set</Param>           </E>          <E type="Action" name="DeleteObject">            <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />          </E>        </VT>      </Param>    </E>         </Elements></Trigger>

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