Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
Cosmic lightning

Gametype
Cosmic's Gametypes

27 posts in this topic

UPDATES, UPDATES, & MORE UPDATES. WHAT A WONDERFUL WORLD

 

Updates

 

Custom Slayer v1.6

 

Race & Rocket Race from 343i has been merged into a Race tab that are in my fieshare do to me thinking it would be more fitting to see that then shoved under CTF or KOTH IMO that is. Organization is better, neater, & cleaner. ;)

 

The Lightning Thief

 

 

 

Thanks all for the help for all the other ones. Thank you. 

 

 

{Custom Slayer 1.5}

 

  1. Custom Slayer v1.5
  2. In-Menu Game Options:
  3. Gametype Selection = 7
  4. -Sprint Disabled
    -Pro Slayer(Made to be Pro, more challenging, & more shots)
    -Floaters(0%gravity)
    NoBiped(Literally removes biped
    Flood Slayer(Flood Appearance)
    Speed Slayer(375% Speed, Rapid Grenade Generation, Easier to kill)
    Normal=Normal Slayer
     
  5. PlayerScale Selection 
  6.  
  7. New = Mini, Medium, Big, Large, Mini vs Big, Big vs Mini. 
  8. Mini vs Big = 1-4 Mini, 5-8 Big
  9. Big vs Mini = reversed ^
  10.  
  11. Forge Labels
  12.  
  13. Attach/Parent Same/Old
  14. Attach/Child Same/Old
  15. Object Hide Same/Old
  16. Mysterious Hill 1 & 2-Does not require User Data.
  17. Blue-Flame - Attaches Lightning to object
  18. Target_Designator - Spawns in usable target designator in-game, only spawns in once, does not respawn.
  19. Mantis - Spawns in Mantis even when 8 are used up. Does not re-spawn though.
  20. Monitor - Spawns in Invincible Monitor meaning it cannot blow up. ;)
  21. Monitor_1  - Attaches a Monitor to the object
  22. Extraction_Bomb  - spawns in bomb, does not respawn and must die before you can pick up a new weapon (Bug I'm betting)
  23.  Added Lightning_Ball
  24. Enjoy Custom Slayer.
  25. Fixed a Bug, But one still exists. ;(
  26. Most of this was done with the help of these people
  27. Everyone at www.xboxchaos.com is thanked and greatly appreciated for their help. You know who you are. ;)

 

 

 

{The Lightning Theif}

 

Yes it is a misspell, I'll fix it when I update it, have to for everyone who wants the fun stuff plus its going to have the score system revamped at a later date, figure I'd let everyone have an fun lightning game of CTF before I change it up. 

 

  1. The Lightning Thief Game-type Mod:
  2. Features:
  3. Forge Labels: Mod_Ball = Lightning Effect on a Ball ;)
  4. In-Game Menu Options
  5. Turn Flag Carrier Sprint Off-On
  6. PlayerScale Option
  7. Scale = Mini, Medium, Big, Large, Mini vs Big, & Big vs Mini. 
    1. Mini vs Big = 1-4 Mini, 5-8 Big
    2. Big vs Mini = reversed ^
 
I added 4 more teams do to the last 2 scale options so people could set-up their maps up for it. Or they could have one flag, don't matter to me. ;)
 
  1. Teams = 8 + Brighter Colors.
  2. Set-up other Teams if you want to use Teams Purple through Cyan. Necessary for Last 2 PlayerScale Options.
  3. Enjoy.
The Lightning Thief is no where finished, I'll be working on it some more along with a different one, I've never tampered with the score system, so this is going to be a challenge. 

Edited by Cosmic lightning
Rombus6, Gordon, Gabotron ES and 1 other like this

Share this post


Link to post
Share on other sites

Unfortunately, I saw in my code I have an error, leader traits are not going to work properly with it until I upload my package. Or have someone else do so. I also fixed it, and added a bonus, made Regicide with same mods on it as well. Sorry bout that, but everything other then leader traits work on the one mod in my FS. 21 days, both will be fixed. So expect version Advanced Slayer 1.5 and Advanced Regicide in 21 days.

Edited by OrangeMohawk
Fixed double post

Share this post


Link to post
Share on other sites

can you make safe haven from Reach 

 

I could but others here are more capable then me to do so and I do not even remember it.

 

I also know that flood game already has the havens and do not function until it gets 2 things, the labels and the scoring on it, but everything else is there.

Edited by Cosmic lightning

Share this post


Link to post
Share on other sites

How'd you get the invisible player model to work? I know it's not a trait but I don't see any actions that'd change a player's biped either.

Share this post


Link to post
Share on other sites

How'd you get the invisible player model to work? I know it's not a trait but I don't see any actions that'd change a player's biped either.

Either use ObjectHide or set the model variant trait to an invalid value i.e. "rocket" or "default".

Share this post


Link to post
Share on other sites

Not without them.

But people who do it just for the attention

I can only speak for myself but OIAH is doing an exceptional work for people like me who don't have a capture card and  want their mods to be noticed by a bigger audience, same with Matt featuring other gametypes from the community.

Zandril, 0IAH, Teancum and 1 other like this

Share this post


Link to post
Share on other sites

Not without them.

But people who do it just for the attention

 

I loved seeing cool things to do in Halo a couple years ago on YouTube.  I felt that the content creators weren't posting enough stuff for the community and I decided to try it out for myself.  I post things like mods, glitches, news, creations and much more so people can see that there is much more to Halo.  It's not all for attention.

 

I can only speak for myself but OIAH is doing an exceptional work for people like me who don't have a capture card and  want their mods to be noticed by a bigger audience, same with Matt featuring other gametypes from the community.

Much appreciated :D

Share this post


Link to post
Share on other sites

Just ignore gamecheat, we argue about this all the time on Skype lol.

Share this post


Link to post
Share on other sites

How'd you get the invisible player model to work? I know it's not a trait but I don't see any actions that'd change a player's biped either.

 

I cheated and used horizon to get the code. shame, shame, i know. lol. But I'm working on a safe_zone for now. lol. 

 

It is actually a player trait applied in-game menu by using player traits. 

 

No biped 

<entry><Appearances><entry modelUseDefault="False" value="119"></Appearances><entry>

 

not exact as I don't have the variant, but its same as flood, but 1 digit less then flood's id. Spartan is actually -1 believe it or not. lol. 

Edited by Cosmic lightning

Share this post


Link to post
Share on other sites

Technically it doesn't have to be 119. Just any invalid ID. 120 is the only alternate one.

 

Got to be so technical, don't ya. lolz.

 

 i so wish I could find my orb of death mod with sunburst, I found the right code so instead of seeing an glitchy player, it actually looked like nothing. Lol. 

Share this post


Link to post
Share on other sites

Thanks for putting Race/Rocket Race in a Race category. I plan to update both of those later on, so it'll be nice to have them separate.

 

You are welcome and the 236 that downloaded it. lol. Anyway, if you could, could you update race so that teams work & can make it so you can switch passenger spawning on/off; add Mantis to vehicle but do it so the player is the Mantis, Player asMonitor , & On foot option all in the vehicle tab. I'd really appreciate that. I tried to do a team race like it, but failed. I'll be off to school tomorrow, so yea. ;(

Edited by Cosmic lightning

Share this post


Link to post
Share on other sites

You are welcome and the 236 that downloaded it. lol. Anyway, if you could, could you update race so that teams work & can make it so you can switch passenger spawning on/off; add Mantis to vehicle but do it so the player is the Mantis, Player asMonitor , & On foot option all in the vehicle tab. I'd really appreciate that. I tried to do a team race like it, but failed. I'll be off to school tomorrow, so yea. ;(

There's still time for modding besides hw and dinner :D Screw sports.

Share this post


Link to post
Share on other sites

There's still time for modding besides hw and dinner :biggrin: Screw sports.

Wrong school, I leave stuff behind that I don't want stolen, so no modding at the school. Quite literally. Its not a high school, but my ride was canceled until Wednesday, so I have some time. 

Edited by Cosmic lightning

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0