Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Kojuku

.MAP
[TuT] How to Make a Biped Ragdoll

8 posts in this topic

First off, I'd like to thank all of the staff and the wonderful community of this site. I love Halo modding and I wouldn't have been able to do anything if it weren't for you guys.

 

Requirements:

 

Halo 3 copied to your HDD

XEX capable of real time editing. You can get Zedds PFFs in the downloads section if you need them

Assembly or Alteration should work.

 

Step 1.

 

In assembly, open the .map file you want to do this on.

 

Step 2.

 

Open the bloc tag and select the object you want to change to a ragdoll. 

5BsvL.png

 

Step 3.

 

NOTE: IT IS VITAL TO DELETE ALL OF THE OBJECT YOU ARE CHANGING OR YOUR XBOX WILL FREEZE. (Ex: If you change a fusion coil to a spartan, you must delete all of the fusion coils on the map before poking.)

 

Change the object properties to the HLMT of a biped.

5BsCr.png

 

Step 4.

 

Poke or save changes, spawn your new ragdoll, and have fun!

P.S. In the HLMT of the biped you swapped the object with, enable "Cannot die from damage" in the flags box under Health/Damage Properties.

Edited by OrangeMohawk
turned pic links into pics

Share this post


Link to post
Share on other sites

I know this may be necroposting, but would duplicating the object also work?

 

EDIT: Made it, but my biped will always spawn dead no matter what.

How can I make it spawn alive?

Edited by Alejandro MiddleCorn

Share this post


Link to post
Share on other sites

I know this may be necroposting, but would duplicating the object also work?

 

EDIT: Made it, but my biped will always spawn dead no matter what.

How can I make it spawn alive?

 

Dude, this is for spawning ragdolls. They're basically biped bodies, and they're designed to lie limp on the floor. Its what happens to your character when you die, it becomes a ragdoll and falls to the floor.

 

I'm assuming what you're wanting to do is spawn a biped that doesn't move and stands in a static position? If so, simply change the projectile of a gun from a bullet to a biped of your choice and voila! Your done!

Zone likes this

Share this post


Link to post
Share on other sites

Dude, this is for spawning ragdolls. They're basically biped bodies, and they're designed to lie limp on the floor. Its what happens to your character when you die, it becomes a ragdoll and falls to the floor.

 

I'm assuming what you're wanting to do is spawn a biped that doesn't move and stands in a static position? If so, simply change the projectile of a gun from a bullet to a biped of your choice and voila! Your done!

Fine, is there another way to do this without replacing any bullet?

Share this post


Link to post
Share on other sites

Fine, is there another way to do this without replacing any bullet?

 

Yes. You can replace grenades and objects in forge with this. Just experiment and see for yourself, its better for you to discover these things rather than being spoonfed how to do it. There are plenty of tutorials on the site to get you started, just look for them. 

Share this post


Link to post
Share on other sites