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Teancum

Modding
Teancum's WIP Gametypes

44 posts in this topic

idk I saw something about v2 assault with no throw and fixed waypoints and I thought it was already done.

That's in the OP about WIP updates, so it wouldn't be released yet

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That's in the OP about WIP updates, so it wouldn't be released yet

Except in the OP he made it so it looked like it was in the download part, not the WIP as its right above that; not below it. lol.

oVR likes this

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Except in the OP he made it so it looked like it was in the download part, not the WIP as its right above that; not below it. lol.

What? The first section is titled "Halo 4 WIP updates for released gametypes". I don't think there is a download section in the OP, as it is a thread about his WIP gametypes.

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What? The first section is titled "Halo 4 WIP updates for released gametypes". I don't think there is a download section in the OP, as it is a thread about his WIP gametypes.

Woops, my fault. Wrong thread. lol. 

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hey with the machinima gametype i tried to use it with my friends but when we somthing happens... when im online over xbox live i cant see extraxtor effect or koth explosion and the player scale and apperance have no effect on me and local just apperance and scale dont work what do i do? everyone else can use them besides me

Edited by starkiller9896

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hey with the machinima gametype i tried to use it with my friends but when we somthing happens... when im online over xbox live i cant see extraxtor effect or koth explosion and the player scale and apperance have no effect on me and local just apperance and scale dont work what do i do? everyone else can use them besides me

In most cases, only the connection host of the game can see special effects unless the gametype accounts for it, which machinima doesnt.

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So disabling ball throwing never saw the light of day eh?

 

Any clues/hints to how it was supposed to work?

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So disabling ball throwing never saw the light of day eh?

 

Any clues/hints to how it was supposed to work?

I believe that it was going to go something like:

 

If you have a ball

Then if you don't have a ball

Delete the ball

Spawn the ball where the previous one was.

 

Now that is what I heard somewhere, but what I would personally do is:

If you have the ball

Then if you don't have the ball

Move the ball to your location.

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I believe that it was going to go something like:

 

If you have a ball

Then if you don't have a ball

Delete the ball

Spawn the ball where the previous one was.

 

Now that is what I heard somewhere, but what I would personally do is:

If you have the ball

Then if you don't have the ball

Move the ball to your location.

That's how I did it but I encountered an issue with nearby players picking up the ball, and then deleting the ball which they're carrying. Your idea of moving the ball instead might solve this problem.

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That sounds about right. I never deleted the ball, but like you mentioned I just attached/detached. I sorta gave up on it when I realized how few people actually use these gametypes (not to be a downer or anything).

Edited by Teancum

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Training grounds - Planning stage

 

  • Since we can spawn both spartans and elites in Reach, and can also specify several variants, adding a sort of "cardboard popup" training ground is totally feasible. Elites and Spartans with no AI can be spawned (via hill markers/UserData) anywhere
  • Players would enter the 'start' region to receive their weapon and start the training course, at which point a timer and a (killed [x] / [y]) text would appear
  • Players would have to complete the course (get to the finish line) and kill as many dumb elites/spartans as possible
  • Gravity lifts, pre-set spawn triggers, etc can further make it more challenging
  • Score will somehow be based in both time spent on the course and number of kills
  • Headshots could possibly give bonus points
  • There is supposed to be a way to get a specific player ID, which means we could set it so that only one player would be a spartan/elite while others watched as weaponless monitors. Then once that player completed the course the next would be chosen.
  •  

I love the idea of this. Were you still thinking about making this? Here's a map I made that would work perfect with this.

Edited by FreedTerror

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It's on the drawing board, but right now I want to finish up Machinima 2.0 and Haloball 2.0. Once I get those squared away I'm going to play with Reach a bit. 

 

Machinima 2.0 to-do

  • I still need to figure out why the King of the Hill Explosion won't spawn. It worked fine last go-round. Probably similar to what happened with the colorless flags
  • I need to implement the checkpoint system. This is for puzzle/race variants
  • I need to insert basic Slayer/Race/Puzzle code. Puzzle will have two modes: A and B. A starts at checkpoint 0 and players must hit ALL checkpoints before hitting the last one. B only requires start and finish, with all the others giving you player-set bonus points for getting them.
  • Race will be simple: Point-to-point, 2 lap, 3 lap, and 5 lap. Nothing more
  • Slayer will also be simple, using the 100% default point stats.
Edited by Teancum
Cosmic lightning likes this

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Would it be plausible to set up a gametype like that in reach? Big fan of your gametypes btw, keep up the good work! 

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It's on the drawing board, but right now I want to finish up Machinima 2.0 and Haloball 2.0. Once I get those squared away I'm going to play with Reach a bit. 

 

Machinima 2.0 to-do

  • I still need to figure out why the King of the Hill Explosion won't spawn. It worked fine last go-round. Probably similar to what happened with the colorless flags
  • I need to implement the checkpoint system. This is for puzzle/race variants
  • I need to insert basic Slayer/Race/Puzzle code. Puzzle will have two modes: A and B. A starts at checkpoint 0 and players must hit ALL checkpoints before hitting the last one. B only requires start and finish, with all the others giving you player-set bonus points for getting them.
  • Race will be simple: Point-to-point, 2 lap, 3 lap, and 5 lap. Nothing more
  • Slayer will also be simple, using the 100% default point stats.

 

 

Best words I hear is PUZZLE.;) Yay!!!! lol. sorry, loved puzzle making. 

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