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Modding
Megalo in Forge

30 posts in this topic

Thanks much, Matt. Also, is it cool with you if I modify your "Forgealo" gametype to allow for spawning of non-forgable items (flags, etc)? I think between invincibility and getting the forge objects you normally can't a lot of dynamic can be added to some of these maps. Using the effects and the flag alone would make a huge difference.

Sure go for it man

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There isn't anything more to decode. If you're referring to the actual forge map format, Matt and I figured it out a while ago but we don't really have the time to do anything with it.

 

 

What kind of stuff you think can be done with it?

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What kind of stuff you think can be done with it?

 

I do know with sunburst for forge you can modify player trait zones, duplicate objects with destroying your trait zones, lol. So with an actual editor I hope soon that maybe a good amount of things can be done with it. I mainly want to edit the player trait zones easier. lol. 

Edited by Cosmic lightning

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I'd like to just be able to take a forge variant, put it on my PC, duplicate a few items, then put it back on my 360. the 256 item thing is great, but most of the maps I made just need 1-2 more of a given object.

Cosmic lightning and oVR like this

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Sorry for bump, but there is another engine type that I forgot to mention. Not sure what it does or do, but you change the two engine type's to unknown like the tut say's to do but still have the sandbox trait thing there as well. I s'pose it could be removed, but meh, who know's. I don't got the game anymore. If I got 20 to 30 bucks later on, I bet I could get it again but I'm trying to save money for a few games. MCC, Destiny, Halo 5 and an XBone to play the games on.  

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