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oVR

General
Change Weapon/Biped Despawning Time

3 posts in this topic

In one of the many, many, many total design flaws with Halo 4, 343 decided that it is more important to keep dead bodies and bullet holes on the map than it is for dropped weapons.

 

 

Any way to fix this?

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Try calling ObjectSetNeverGarbage on all weapons on the ground in every tick.

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Try calling ObjectSetNeverGarbage on all weapons on the ground in every tick.

That command doesn't work at runtime. I've tried it. From what I've heard, you'd have to use Megalo to spawn an idenical weapon and use the nevergarbage createobject flag. You'd have to use spawn sequence for the spawn time using timer's. The weapon would act like a static spawn but you wouldn't be able to change spare clips. I might work on it later.
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