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Senior Hobo

Modding
I need more than idle Ai

10 posts in this topic

Hi, I am a Machinima Maker, and recently I saw a mod by a man named trustysn00ze. I saw it had Ai, and hoping I could use this for a way to make a battle scene, I got it. I then found that the mod had only idle AI.

Does anyone have a similar gametype with ai that can move?

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I cant say I've ever heard of trustysn00ze however you may be referring to some of the AI mods from JJIJR or gamecheat and unfortunately right now AI is somewhat limited in these games. there has been slightly more look put into halo 3 than reach towards AI but they still don't function fully how you may be intending them to.

one of the main problems to have a full battle is their isn't path finding set on any of the multiplayer maps for AI so that they can run around properly, in the video below you can see that they run however they don't have any proper destination that they are going to and they never stop running.

so most of the AI that you may of seen is somewhat close to the limitations on how they can act.

AI videos

halo 3 with running

default vehicles

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I'm ok with running forever, where can I find a mod that can spawn ai that do that?

from what I've seen that is the only map with the AI like that and Gamecheat hasn't updated his patch yet to others can get it  http://blamdepot.com/, and hes no longer on this site. from what i heard darkshallfall showed him a way to get them to run like that so I'm not sure how many other people on this site that might be able to mod know how to do it since I don't.

Might need to wait a little longer to see if someone else who has a modded console and practiced with AI more to see this topic to help out more.

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im looking in to AI a bit more in halo 3 since it is a little bit older than reach and with a little less restrictions even thought there the same engine pretty much but since halo reaches engine is just a modified engine of halo 3 halo reaches updated engine has a little bit more security. i haven't posted anything cause ive been a bit busy lately and only have time to check up on the site from time to time

Edited by bfixer117

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I think if you inject a campaign bsp and add AI in theory the AI should move around. Reason being path finding is generated, and since all the campaign maps have it generated it should work.

Also, I've been working on a tutorial for adding AI, I've just been busy. 

Edited by Lehvak

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from what I've seen that is the only map with the AI like that and Gamecheat hasn't updated his patch yet to others can get it, and hes no longer on this site. from what i heard darkshallfall showed him a way to get them to run like that so I'm not sure how many other people on this site that might be able to mod know how to do it since I don't.

Might need to wait a little longer to see if someone else who has a modded console and practiced with AI more to see this topic to help out more.

I remember Gamecheat saying something about changing the AI's animation from idle to running if that helps at all.

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I remember Gamecheat saying something about changing the AI's animation from idle to running if that helps at all.

Yeah you can do that, but it looks really bad.

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My gamertag is actually TrustySn00ze, to my knowledge you cannot make "AI" animated with Megalo and therefore you cannot simply do it through a gametype.  What most here are talking about requires a modded Xbox.  Then again I haven't really looked into making them animated with Megalo.

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I think if you inject a campaign bsp and add AI in theory the AI should move around. Reason being path finding is generated, and since all the campaign maps have it generated it should work.

Also, I've been working on a tutorial for adding AI, I've just been busy. 

can I have the link of this tutorial after you are done please.

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