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Cosmic lightning

Modding
2 things need help with

16 posts in this topic

1: How would I fix fall damage. Everytime I edited the game-type with the fall damage 500% thinking that would make it so a very small fall would damage you greatly but it don't. How would I go about fixing that? Any idea's? I even tried 10% and it still does not do what I was wanting to do. ;(

 

2: There is a way to force skin assault rifle with skin that does not belong on it. You have game load-outs set and then have the dmr yellow skin, you will have an yellow skin on the AR do to game-loadout. How would I say replicate that into an item spawner? I was wanting to see if I could put a skin on the Target Designator. 

 

 

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Alright first off fall damage only takes place afteer a certain height, depending on the gravity. At the height where your spartan feet make the smacking sound on the ground is the time you take fall damage. Skinned weapons are actually different weapons entirely, so what you could do is on player_spawn incident, get players weapon, and run through all the possibilities, giving the biped the alternate skin that matches the weapon they have. Btw, look in the object types to see what weapons have skins, the target designator does not.

Edited by AbandonedCashew

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Alright first off fall damage only takes place afteer a certain height, depending on the gravity. At the height where your spartan feet make the smacking sound on the ground is the time you take fall damage. Skinned weapons are actually different weapons entirely, so what you could do is on player_spawn incident, get players weapon, and run through all the possibilities, giving the biped the alternate skin that matches the weapon they have. Btw, look in the object types to see what weapons have skins, the target designator does not.

 

K, lets rephrase this apparently as you did not understand. 

 

1st: Looking for a  Way to Fix the Fall Damage, not understand it. I already understand it and it should have greatly hurt me on 500% when fallen off something small like 2 crates. 

 

2nd: I'm not looking for excuses, I'm looking for an look around if you will, a way to force an custom skin on the Target Designator, or Ball, or Something. Give it a new look if you will. 

Edited by Cosmic lightning

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Also not possible to force fall damage without super high gravity.

As Gabo said, the reason you can't is because I stated in the first reply that skinned weapons are entirely different weapons than the normal ones. Literally, the assault_rifle is normal, the assault_rifle_alt is the skinned AR.

Edited by AbandonedCashew

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K, I meant like can't I use the attach feature to attach a bullseye to a certain point on the object? What are the points for certain area's of the object as the code has an option to do that, that is what I'm looking for. Not sure why you all did not understand that. 

 

I'm betting there is a way to set-up fall damage correctly that you guy's aren't seeing. Besides, the one kid(forgot his name) figured out how to make vehicle's fly. So, yea. 

Edited by Cosmic lightning

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Yeah Brett set a vehicle to a monitor and you literally were the vehicle. Works with any vehicle and when you boost and have a covenant vehicle the vehicle boosts when you do as a monitor lol.

So please explain what we are not getting?

Cosmic lightning likes this

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Basically I have an idea for a way to Not look Exactly right, but I need to figure out how to set the object attach to a certain point on the weapon. 

 

Basically, it would be this really

 

1st: 

Setup Weapon Code

 

2nd:

Setup Object to Be attached to weapon at where you want the point

 

3rd: Scale the 2nd item to super small

 

Custom Skin. Done. 

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Okay that is extremely easy, but what is the skin gonna be? Has to be a megalo-spawnable object.

Edited by AbandonedCashew

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Okay that is extremely easy, but what is the skin gonna be? Has to be a megalo-spawnable object.

 

I wondered if that was the case. I'm not familiar with widgets but I was thinking the 2nd item could be a widget instead of a spawnable object and be able to scale it as I remember Matt figuring out how to scale text, so using it and widget and centering a point on the first object with object attach, you could put text on the weapon in theory. 

 

If that does not work, which I"m certain probably not, I'd rather just do a Pulse Grenade, that would look decent on it I guess. ;)

 

I could setup one and part of 2, but object scaling is not my fortey. I have a setup that has two objects attached to each other already, so if you need a make shift code, I could give it to you. ;)

Edited by Cosmic lightning

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There is no way to make custom skins for objects or attach custom decals to them.

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Abandoned Cashew and I are handling it, read above. 

 

There's no way to attach widgets to weapons like you wanted, and objects attached to weapons don't show up in first-person view anyway, so only other people will be able to see it.

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There's no way to attach widgets to weapons like you wanted, and objects attached to weapons don't show up in first-person view anyway, so only other people will be able to see it.

 

That was the entire point of it. I want exactly that. 

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