Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Chrisco93

.MAP
How To Make A Motorcycle Out Of A Mongoose

39 posts in this topic

So here are the cords for each thing, make sure you are changing the X,Y,Z CENTERS

LOL i was changing the standard X,Y,Z... -.-

Share this post


Link to post
Share on other sites

Hey ,

im new to modding can u send me *meta5-6* please ?

Who's that question pointed towards?

btw whats meta5-6? lol i know im dumb

Share this post


Link to post
Share on other sites

This Didn't Change Anything. I tried it.

Then the simple answer is that you clearly messed up somewhere, because this mod right here is old as dirt, and I myself have done this many a times, and It does work.

Share this post


Link to post
Share on other sites

oh? ok

 

do you know how I would make mongoose wheels, warthog wheels? (in halo 3)

The wheels are part of the model and we can't edit models right now, so there's no way to do that unfortunately.

Share this post


Link to post
Share on other sites

Well you could but it would be a bit of a hack and it would involve destroying the warthog.

 

You could resize the mongoose wheels and reposition them to hide them completely. Then do the same to the warthog chassis, and remove any child objects like the antenna, turret gun etc...

Lastly attach the warthog to the mongoose as a child object and reposition the warthog's wheel markers so that they fit the mongoose.

 

There you go, a mongoose with warthog wheels, although its a lot of trouble to go to just to change the wheels, and you would only have 4 wheels when it came to the warthog itself, and as I said its a hack, a pretty unclean one too.

weighta likes this

Share this post


Link to post
Share on other sites

where do I go to modify it's coordinates?

 

no one has ever specifically told me where.

 

Not entirely sure to be honest been out of the scene for almost a year.

If I recall correctly however, it has something to do with the Markers. I think they are labelled. 

Share this post


Link to post
Share on other sites

This does work. I just did it and here are the results. I know this is an old thread but I thought I'd post just to help anyone else who comes across this. 

For those who had issues, the OP should've been clearer on what they meant by changing the X, Y, and Z Centers. The values you change are in the "Inverse Position x", "Inverse Position y", and "Inverse Position z" boxes under Nodes. I'm guessing anyone who said this did nothing changed the values in the "Default Translation x", "Default Translation y", and "Default Translation z" boxes under Nodes instead, which I can confirm appears to do nothing to alter the mongoose's appearance.

Pac-Man Screen Shot 12-15-17, 9.13 PM 2.png3.jpg

There is the issue of having two wheels appear up front when turning and the front left axel sticking out, but I'm guessing you can get rid of the wheel by editing it's shader or shrinking it? And possibly the same for the axel piece? This isn't an issue for the back wheels as they don't turn for steering.

2.jpg

Edited by Wally12
Faultiplayer likes this

Share this post


Link to post
Share on other sites