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Ruderalis

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Can someone test my .map mod?

12 posts in this topic

First time making a .map mod, since halo 2 went offline pretty much. but this time it's H3 after finding out it was possible :D, Please let me know if this works, i'm still waiting to get the money to purchase my jtag/rgh.

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sure, im up for it (if my console starts)

 

although youll need to upload a patch or something basing on your post if you've already made it

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Did it upload it here right? first time using these forums as you can tell. and thanks :) if it's not right can you please tell me what's wrong, and what i need to do to improve. this is basicaly just projectile swaps, as it's all i really remember to do.

Edit: Oh and i tried making the warthog fly,

Edited by Ruderalis

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Did it upload it here right? first time using these forums as you can tell. and thanks :smile: if it's not right can you please tell me what's wrong, and what i need to do to improve. this is basicaly just projectile swaps, as it's all i really remember to do.

Edit: Oh and i tried making the warthog fly,

if you put it into the downloads section it would of made its own post for this, so i dont think you did. but mediafire or anything else is also fine

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if its still uploading, how large is this patch? (preferably your not uploading a whole .map since that will take me over half an hour to download due to its size)

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if you put it into the downloads section it would of made its own post for this, so i dont think you did. but mediafire or anything else is also fine

 

Sorry for taking so long, i have horrible internet and i'm using TOR

http://uppit.com/5hc6xsoownez/Test.asmp

It took so long because mediafire wasn't working for me, no, i was uploading the .asmp patch file. it'd take FOREVER if i tried uploading the .map anyways

Edited by Ruderalis

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the warthog looks like a banshee but doesnt fly. so i think you did it a little backwards here.

VDpcJjY.jpg

and all the projectile changes are well. changed.

BTl4jfQ.jpg

Edited by Zythara
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Bro, thanks so much for the confirmation. i'm glad to know evrything works well except the warthog,
How would i go about making it fly? Via assembly

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Bro, thanks so much for the confirmation. i'm glad to know evrything works well except the warthog,

How would i go about making it fly? Via assembly

theres a few different ways, i feel as if you switched the model of the warthog to the banshee

 

what you could do is in vehi there is a tagblock that is for human vehicle motion and another for covenant flying vehicle (might be different names). but an easy way to do it would be null out the human vehicle motion(in the warthogs .vehi) then copy over the covenant vehicle count and offset from the banshees .vehi into the warthogs .vehi.

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theres a few different ways, i feel as if you switched the model of the warthog to the banshee

 

what you could do is in vehi there is a tagblock that is for human vehicle motion and another for covenant flying vehicle (might be different names). but an easy way to do it would be null out the human vehicle motion(in the warthogs .vehi) then copy over the covenant vehicle count and offset from the banshees .vehi into the warthogs .vehi.

What i did was just replace the object properties, lol. I didn't think it would be that easy. Thanks so much. i really appreciate this.

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What i did was just replace the object properties, lol. I didn't think it would be that easy. Thanks so much. i really appreciate this.

if your going to replace the object properties what you should of done is taken the banshee and changed its properties to the warthog. since the .vehi states how it moves where as the .html is just its presented data. which is how you got the affect in reverese, a banshee that drives
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