Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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AbandonedCashew

Modding
Plague V2 Suggestions

4 posts in this topic

With being exposed to a new group of Halo players, I have seen that there is still a good reason to work on practical creations that satisfy the community. So, I decided to work on Plague.
Things I've done/ will do:
-Stabilization and cleannup
-New CHud messages and updated widgets
-3 new forge labels: a degrade label (retracts dominion pieces), a bridge label (spawns in structure items), and a timed bridge as well.
-2 new extra labels: dynamic spawn zones for linear maps and aesthetic waypoints
-Renamed all the labels accordingly
-Made flood traits more expansive (false runtime)

And what else should I do for this update?

Edited by AbandonedCashew
united forges likes this

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you should add an dom terminal spawn sequence that controls how you activate a terminal.

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