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How to install mods?

9 posts in this topic

So I'm new to jtag , and modding and I've seen a lot of interesting .map mods and I've been wondering how to install them. What do I need to do to install them on halo reach?

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You will need assembly *Halo modding tool for .maps*

On halo reach *or any halo game* you will need a modified default.xex to run unsigned code *one without crc checks and such*

You will need the original .maps of the maps from halo reach or any halo you plan on modding in a folder somewhere on your computer.

You will need the .asmp or any other halo patch files for the original maps thats on your computer

and use assembly to patch the original maps, so you can get the modified ones.

Oh and also each patch file *asmp* is assigned to just one map, patch the wrong map the map will not work at all.

 

 

If that's not dumbed down for you, someone else will do a step by step for you or dumb it down more.

 

Also Welcome to the site, recommend you read the rules. Trust me the rules matter here.

Edited by CabooseSayzWTF

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Here it is a little more detailed :tongue:

 

Setting it up!

 

1. You must have: XexMenu for running xex`s and etc.(I cannot provide links to these as it is considered warez)

                             A ripped version of Halo Reach on your hdd (i will tell you how to do this)

                              The .asmp or .map of your mod.

                               Assembly (Depends whether the mod is .asmp, in that case get assembly.)

                              A modded .xex link here: http://www.xboxchaos.com/topic/2420-halo-reach-blue-flames-xex-ppf-patches/

 

Steps

Ripping Halo Reach

1. Get XexMenu, make sure your Halo Reach disc is in the console

2. Make a folder where you can place the copied halo reach

3.Go inside the folder, press Y then CopyDVD.

4.Be patient!

The Mod installation!

Scenario A (Continue reading if the mod is .asmp, if not skip to Scenario 2)

1. While on XexMenu, locate the folder maps in the copied halo reach then copy the .map which is for the map mod e.g Forge World Mindpowers V2, in that case we will take forge_halo.map

2. Transfer it to your via USB stick, FTP or whatever. NOTE:If on usb, copy the map on it via xexmenu and make sure its not configured!

3.When on the computer, open the usb via windows explorer and copy the .map somewhere.

4.Open assembly go to. Tools>Map Patcher.

5.Scroll to apply a patch then the input map should be the .map, the patch has to be the .asmp and lastly choose a location for the output map then apply the patch. Wait for sometime touching assembly will cause it to crash...trust me..it does!

6.Take the output map then place it on the usb.

Finishing this tedious process and move on to fun!

1.Copy the .map to your *copied* halo reach folder in maps. Replace it if xexmenu asks.

2.Make sure you have a backup of the original forge_halo.map, if not PM me.

3. As you should have the modified default.xex on your computer, transfer it over tothe halo reach folder and replace it with the original default.xex *AGAIN REMEMBER TO BACKUP ANYTHING YOU REPLACE!*.

4. Now launch the default.xex by pressing A on it, find your map in-game and enjoy! 

 

Thanks for following, if you experience any problems, PM me..lol!

HaloHackBoy.

 

Scenario B (Lucky you that you have the .map file as a mod!)

1. Check ripping Halo Reach sub-tutorial up this post in Scenario A and follow it.

2. Get a usb that is not configured.

3. Paste the modded .map on it. If it has .mapinfo and .blf paste them as well.

4. Go back on your xbox.

Finishing this tedious process and move on to fun!

1.Copy the .map to your *copied* halo reach folder in maps. Replace it if xexmenu asks.

1b. Copy the .mapinfo in the mapinfo folder and replace.

1c. Copy both .blf files one by one and replace them in images folder.

2.Make sure you have a backup of the original forge_halo.map,.map info and .blf`s. If not PM me.

3. As you should have the modified default.xex on your computer, transfer it over to the halo reach folder and replace it with the original default.xex *AGAIN REMEMBER TO BACKUP ANYTHING YOU REPLACE!*.

4. Now launch the default.xex by pressing A on it, find your map in-game and enjoy! 

 

 

Thanks for following this tut, if you experience any problems..PM me LOL!

 

HaloHackBoy

 

Welcome to xboxchaos, Linkmaster!

 

 

 

 

 

 

                              

mods 4 ever likes this

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snip

Just so you are aware, assembly has support for ascension and alteration patches. We figured legacy support could be useful.
vemot77 likes this

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Just so you are aware, assembly has support for ascension and alteration patches. We figured legacy support could be useful.

Sorry, i apologize for my mistake i dont really use Ascension patches, i never used alteration because of Assembly :tongue:   

mods 4 ever likes this

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Can u only download mods by cp or can u download them by other things like phones and tablets?

Well, you need to get the files to a PC at some point so that you can run Assembly to patch your map and send them to your console. If you have a tablet or phone that lets you download any type of file, then I suppose you could use it intermediately if you really wanted to.

mods 4 ever likes this

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The guides here only show how to replace the original forge map with a modified version. Although this process works, it means that the original forge map is gone and I'm force to use the modified version with every new map I create. This may not be a bad thing when using the unlimited items mod, but I would only want a mod like Meltdown for one map. I tried saving the modified map as something else, then replacing the forge map, but this resulted in my 'modified' map reverting to the original forge map layout.

 

Can anyone explain how to create modified maps without having to permanently alter the original forge?

Edited by jace_mindu

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The guides here only show how to replace the original forge map with a modified version. Although this process works, it means that the original forge map is gone and I'm force to use the modified version with every new map I create. This may not be a bad thing when using the unlimited items mod, but I would only want a mod like Meltdown for one map. I tried saving the modified map as something else, then replacing the forge map, but this resulted in my 'modified' map reverting to the original forge map layout.

 

Can anyone explain how to create modified maps without having to permanently alter the original forge?

I'm not sure if I know what you're talking about?

 

After a map is patched in Assembly, I thought that its name was usually changed, and you added it to your maplist. In that way, the original map and the modified map were kept separate. 

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