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connorlawd

Halo 2 Vista Biped mods

13 posts in this topic

I am trying to use assembly to modify the biped I'm playing as fully but I honestly have no clue what I'm doing, is it possible anyone could assist me in finding what I need to change for it to be decently playable?

What I'm trying to play as:

Flood

Hunter

Sentinels

 

Edit: Thought I should add I'm doing H2V

Edited by connorlawd

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I am trying to use assembly to modify the biped I'm playing as fully but I honestly have no clue what I'm doing, is it possible anyone could assist me in finding what I need to change for it to be decently playable?

What I'm trying to play as:

Flood

Hunter

Sentinels

I have a similar issue to yours. I know how to play as a biped, but I want to know how to get the proper melee animations working and how to get the melee hits to hit the enemies at the right times, and other things too. (example: hunter).

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You can change the jmad (animations) of the biped to the desired animations e.g instead of spartanmelee.jmad change it to the hunter`s.

 

If your talking about it when you melee the arms are just white armor, then you need to change the .mode of masterchief_fp.mode to the hunter`s.

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I meant the entire biped swap to be honest lol.

Oh! In that case mate dont use Assembly! Use a program called Mr.Mohawk v1.2. Then swap the offsets in mr mohawk, or search for the offset of masterchief.bipd and hunter.bipd (e.g) then swap the offsets in hex editor

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Change the bipd in the class tag (MATG). I think that's what you are looking for.

 Really? Oh i thought you can swap the offsets. Thats what i did!

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So I got the biped to swap, but the hunters cannon just is not working, I assumed that the biped determines the loadout, am I wrong?

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Maybe you just don't spawn with the hunter cannon so you have to edit that in the class tag SCNR.

Set the weapon to hunter cannon.

Edited by Dark Universe

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