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civil210

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Reach BSP injection?

5 posts in this topic

I recall some people messing around with Reach BSP injection but if I remember correctly it instantly crashed? I know you can convert SP maps to MP, but I'm pretty sure the problem with that is it does not work over the network. 

Edited by civil210

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I was the one playing around with it. First attempt crashed due to shaders or something, the second was a glitchy spooky mess likely due to shaders. I've given up until Reach shaders can inject properly.

 

SP to MP conversions do work fine as I was testing one of Gamecheat's maps a while back.

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I was the one playing around with it. First attempt crashed due to shaders or something, the second was a glitchy spooky mess likely due to shaders. I've given up until Reach shaders can inject properly.

 

SP to MP conversions do work fine as I was testing one of Gamecheat's maps a while back.

Would I just change the .shared maps for this after I inject all the MP things (like MULG and WGTZ) ? 

Edited by civil210

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Would I just change the .shared maps for this after I inject all the MP things (like MULG and WGTZ) ? 

The related resources for those can be injected locally with the rawpage Assembly build.

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How do I force the specific BSP to load? What I meant to ask was how would I get it to work for Network games, because I still have to load a campaign map than load my map

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