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AMD

Assembly's rawpage_tag_container branch has been merged into master

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Assembly's rawpage_tag_container branch, previously responsible for allowing you to inject entire raw pages into a map file, has now been merged into the master branch and deleted. This means that you don't need to worry about keeping track of two versions of Assembly any more.

When you go to extract a tag, you now have two options:

WC7jC0r.png

The "With Raw" option will extract a resource page for each resource it encounters. The "Without Raw" option will assume that the resources all lie in a shared map. Note that Assembly may crash if you try to inject a tag container created with the "Without Raw" option and the tag container actually references resources outside of a shared map.

Tutorial writers, I would recommend updating any recent tutorials which used the rawpage branch to direct people to the master branch instead.

Happy modding! :smile:

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Just a quick plug - Assembly now supports injecting unic tags into maps. So if you extract a unic tag from one map and inject it into another, the locales it references will get injected too.

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Just a quick plug - Assembly now supports injecting unic tags into maps. So if you extract a unic tag from one map and inject it into another, the locales it references will get injected too.

What is the unic tag?

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What is the unic tag?

Localized strings are divided into "string lists." Each unic tag contains information about one string list. To look up a localized string, the game needs three things: a string list tag (unic), a language index, and a stringID corresponding to the string to get.

Some screenshots from Assembly to demonstrate this:

4trbm4t.png

hkS19Y3.png

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