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sierra 238

General
halo 3 on reach

5 posts in this topic

for the longest time ive been looking for some of the best remake maps of halo 3,and ive been fairly sucsesfull too. the issue that im having is trying to to make a mage type that mimics halo 3.

 

-one of the main things is the armor abilitys: on halo 3 you could only use an armor ability once and only once but on reach you can use it all you want. I need some thing that removes the armor ability from your invintory after using it.

 

-reticle bloom: I've downloaded game types that have the reticle bloom disabled but it only works for semi auto weapons like dmrs or magnums

 

hopefully you guys can provide me with some helpfull advice.

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Not sure on the AA use tho im sure its possible one way or another but removing bloom is easy but you would need to edit the value for it on each weapon for each map.

 

The problem tho is that it makes some weapons not work right since they need a bit of spread or bloom or else they just shoot perfectly straight.

Edited by fate6

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If there's a player trait value for "equipment energy recharge rate" in Reach Megaloscript, then you should be able to remove AA recharge, making them function like equipment from H3... and this will work on retail (since you are technically modifying a gametype file), so you won't need a modded console either.

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thanks! what would i use to modifiy a game type?

Edited by sierra 238

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