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The Vengeful 'Vadam

.MAP
Halo Reach: Evolved VERSION 2 RELEASED, a campaign overhaul for Reach.

39 posts in this topic

16 hours ago, Alejandro MiddleCorn said:

Uh, found a weird bug.

When attempting to board the Hunters inside Vyrant Telecom's Tower (Club Errera) they just despawn, taking you in the process and the game thinks you died. It happened after I destroyed the jammer.

EDIT: Another thing, the new Spiker/Eviscerator shoots twice and kind of wastes ammo when not having an enemy in front. It doesn't happen in New Alexandria though.

Not sure what's going on with the Hunters on NA (never happened to me during testing), but I figured out why the Spiker's behaving like that. I need to set the Shots Per Fire min/max to 1.

 

Edit: Uploaded new patches for m50, m60, m70, and m70_bonus with the fixed Eviscerator.

Edited by The Vengeful 'Vadam

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Wait, Eviscerator on m70_bonus?

As far as I remember, m70_bonus is Lone Wolf. Are Brutes found there as well or what?

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3 hours ago, Alejandro MiddleCorn said:

Wait, Eviscerator on m70_bonus?

As far as I remember, m70_bonus is Lone Wolf. Are Brutes found there as well or what?

Yes, there are Brutes there. Either way, the Spiker's in the map files.

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28 minutes ago, The Vengeful 'Vadam said:

Yes, there are Brutes there. Either way, the Spiker's in the map files.

That's wierd, I don't remember ever facing Brutes on Lone Wolf.

Not even in your mod. Gotta check that out now. Unless it is part of the most recent patch.

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So I gotta ask... is this (potentially) coming to Reach PC/Steam edition? :lol:

Edited by Pfeuff

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On 5/3/2019 at 8:52 PM, The Vengeful 'Vadam said:

Yes, there are Brutes there. Either way, the Spiker's in the map files.

After playing said level, gotta say there are no Brutes to be found.

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Salutations! I'm here to inform you guys that Version 2 of Halo Reach: Evolved is out now! The OP will be updated with new information! I'm still editing the non-centered crosshair maps, but some are finished.

EDIT: Fixed an oversight on m35 (Tip of the Spear) where Kat still used her v1 armor colors in the cutscene. Fix applied to both standard and uncentered crosshair patches.

 

Edited by The Vengeful 'Vadam

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Important disclaimer: On New Alexandria when attacking the Hunters in the Disco Room, do NOT board them AFTER destroying the jammer. If you do, the game thinks you're back in your Falcon and it'll de-load the entire area as well as everything in that BSP's vicinity, including yourself since you'd be attached to a Hunter. I don't know a way to fix this as the script itself is super important to the mission in order to prevent massive frame rate drops, I believe. 

You can board the Hunters just fine beforehand, though. Also, the Hunters that show up in the side missions will do the same thing, so I don't recommend boarding them period and just kill them with your Falcon or via whatever other means you wish.

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Not sure if you read YouTube comments so I'm posting it here too.

This is regarding the Zealot Champion as you have said you also take the lore into consideration:

Quote

"The only grumble among his soldiers was because they carried Kig-yar shield gauntlets to supplement their armor systems. Many viewed this as a grave dishonor, but Voro ordered it so."

- Chapter 38; Ghosts of Onyx

 

Edited by Terg500

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On 31/1/2019 at 9:10, The Vengeful 'Vadam said:

Salutations, and welcome to Halo Reach: Evolved, my first modding project. This is a campaign overhaul for Halo Reach that aims to bring in certain aspects from the original trilogy of Halo games, edit some of the enemy encounters, and alters the weapon and vehicle sandbox to give each tool of destruction its own distinct niche in the game, similarly to how every available weapon in Halo: Combat Evolved had a unique role to fill in that game.

VERSION 2 EDITS WILL BE BOLDED IN THE POST!

 

Preview:

  Reveal hidden contents

 

 

 

 

Changes:

General:

  • Armor Ability usage is removed with the exception of the Jetpacks on Exodus since it's required to finish the level.
  • Player movement speed is 10% faster and jump height is 25% higher.
  • Carry up to 4 of each type of grenade, and frag grenades only explode "when at rest" like they do in Halo: CE while also using the Halo: Reach Beta damage values.
  • Crosshair has been centered, but there's also a non-centered crosshair version for those who prefer the original crosshair location.
  • Film Grain effects removed from each mission.
  • Edited encounters on some of the missions.
  • Edited view model positions, but uses original positions in the non-centered crosshair version of this mod.
  • This mod has had its Legendary difficulty rebalanced: projectile tracking vs player uses Normal difficulty value, and Elites do less melee damage.

Weapons:

  • MA37 Assault Rifle is now called the MA37B; like in CE, it has a 60 round magazine, fires in 15 rounds per second, and has a wide firing spread. It can now be burst fired for more accuracy like the original Reach AR. View model positions akin to CE counterpart.
  • M6G Magnum is now the XM6D, a prototype of the famous Halo 1 Pistol: 8 round magazine, full-auto capability like in CE, slightly higher damage per shot than the standard Reach pistol, and the exact same bloom mechanics from the multiplayer version of the CE Pistol. View model positions akin to CE counterpart.
  • M392 DMR is now the M392 Battle Rifle: 3x magnification, 3-round bursts, zero-bloom, and a sage-green numbers plate like in the Reach Beta.
  • Needle Rifle has a 4x magnification, double the damage per shot than standard Reach NR, only takes 2 needles to supercombine unshielded enemies, but has a slower rate of fire and only a magazine size of 10 needles.
  • Plasma Repeater is now the Plasma Spate: 5-round burst plasma weapon that works well in close-mid range firefights. Also uses a new dark-blue color scheme. Slight damage buff from v1.
  • NEW WEAPON: the Brute Plasma Spate. Fires slower 4-round bursts with less accuracy and worse heat regulation, but has way more stopping power than the Elite variant.
  • Plasma Rifle's damage has been buffed to Combat Evolved levels of power, and it uses a color scheme that's reminiscent of the CE variant. View model positions akin to CE counterpart.
  • Plasma Pistol view model positions akin to CE counterpart.
  • Spiker is now the Eviscerator: a fully-automatic Brute shotgun that fires 5 spikes per shot, with a max range of 15 world units.
  • Concussion Rifle received a 50% damage buff, is now a Brute-exclusive weapon.
  • NEW WEAPON: PROTOTYPE PLASMA CASTER! Elite-exclusive Concussion Rifle variant equipped with two firing modes: standard shot that has its projectile airburst after bouncing once, and a charged shot that fires a stronger tracking round at a very high velocity, and it can stick to anything. However, it costs double the ammo to fire. 
  • Fuel Rod Gun now takes heavy inspiration from the Combat Evolved variant: battery-powered, dark-purple color scheme, a more pronounced arc for the projectile, and a wider firing spread.
  • Sniper Rifle fires about as fast as the Halo 1 and Halo 2 variants, but its heavy vehicle damage has been significantly reduced.
  • Rocket Launcher now locks on to ground vehicles as well as aircraft a la the Halo 2 variant.
  • Spartan Laser has one extra shot, giving it 5 total like its Halo 3 counterpart. Appears near the end of ONI Sword Base.
  • Energy Sword is now usable again, and can melee immediately upon switching to it like in Halo 2.
  • Plasma Launcher is now usable again, and has its Halo: Reach Beta values.

Vehicles:

  • All vehicles received a 50% base health increase.
  • Warthog Chaingun received an accuracy buff, returning it to its Halo 3-era settings.
  • Troop Transport Warthog has its own segment on the ONI Sword Base mission. 
  • Mounted Machine Gun Turret received an accuracy and damage buff, but at the cost of a slow start-up time, returning it to its Halo 3-era settings. Two more have been added at the end of The Package.
  • Rocket Warthog's projectiles do 50% more damage.
  • Falcon Chin Gun is now fully automatic with an overheat function.
  • The Revenant is now the Apparition, a mobile Covenant Flamethrower platform that does massive damage to infantry, but has a worse heavy vehicle matchup.

Characters:

  • All Grunts wear the Minor's backpack.
    • Majors are a more defined red like their original trilogy counterparts.
    • Heavys are a more defined green like their original trilogy counterparts.
    • Spec Ops use the same armor colors as the new Spec-Ops Elite.
  • Elite Officers, Ultras, Stealth, and Zealots wear the Minor armor.
    • Elite Zealots wear Goldenrod primary and Black secondary.
    • Field Marshalls wear Black primary and Goldenrod Secondary, uses the Field Marshall armor once again.
    • NEW ELITE RANK: THE "TRUE" SPEC-OPS! Midnight-colored armor w/ the Spec-Ops armor set, uses Needle Rifle, dual Needlers, or Prototype Plasma Caster. The only Elite rank to throw Plasma Grenades now.
    • NEW ELITE RANK: THE STEALTH ELITE!  Basically the same as the standard Reach Spec-Ops Elite, but uses the Minor armor set. 
    • NEW ELITE RANK: THE ZEALOT CHAMPION! Zealot variant that wields an Energy Sword and a Jackal Shield.
    • Elite Generals now use the old purple Zealot colors.
    • Elite Officers wear a more defined red color like the Majors did in the original trilogy.
    • Elites can now dual wield the Plasma Pistol and Needler alongside the Plasma Rifle. 
  • Elite Ultras and those of a higher rank will pull out an Energy Sword when they berserk.
  • Hunters can now be boarded from behind once their back armor is broken off. 
  • Human AI allies have double the health and fire the rocket launcher at slightly further distances.
  • Noble Team uses original armor colors once again. 

Shoutouts:

  • AltSierra117 - for helping me figure out shader editing, weapon/equipment swapping in the scnr tags, hunter boarding, CHDT swapping, AI Generic Firing Pattern editing, and a bunch more stuff. 
  • Lord Zedd - helping me get the gate on Sword Base to open when I swapped out the Target Locator for the Rocket Launcher, helping me figure out some things relating to squad editing, and a bunch of other stuff I can't remember rn.
  • Gamecheat13 - for various ideas 
  • JJIJR  - Proyectil de llamas para la aparición.

 

EDITAR: Se corrigió un descuido en m35 (Punta de lanza) donde Kat todavía usaba sus colores de armadura v1 en la escena. Corrección aplicada a los parches de cruz estándar y no centrados.

EDITAR 2: Importante descargo de responsabilidad: en Nueva Alejandría al atacar a los Cazadores en la Sala Disco, NO los abordes DESPUÉS destroying the jammer. If you do, the game thinks you're back in your Falcon and it'll de-load the entire area as well as everything in that BSP's vicinity, including yourself since you'd be attached to a Hunter. I don't know a way to fix this as the script itself is super important to the mission in order to prevent massive frame rate drops, I believe. 

Sin embargo, puedes abordar a los Hunters de antemano. Además, los cazadores que aparecen en las misiones secundarias harán lo mismo, por lo que no recomiendo abordarlos y simplemente matarlos con su Halcón o por cualquier otro medio que desee.

Enlace de descarga:

https://1drv.ms/f/s!AgBNuu4h4p5cxCYa80zapaPWolnH

https://1drv.ms/u/s!AgBNuu4h4p5cxzhjI6klZPDj7V1I?e=XmeVjw  (modo de punto de mira no centrado)

 

El 31/1/2019 a las 19:57, CabooseSayzWTF dijo:

I'll be trying this out as soon as i can, but looks Fkn awesome!

 

On 31/1/2019 at 19:57, CabooseSayzWTF said:

Hello, I do not speak English, and I would like to know how to install the mod on my xbox with rgh, (use the translator) can you help me?

 

 

On 1/2/2019 at 6:30, Pochuka said:

esto estaba bien hecho, lo intentaré alguna vez

 

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