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AeroDox121

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Halo Reach MCC, Swapping Weapon Projectiles Tutorial

4 posts in this topic

In this tutorial i will teach you how to change any weapon projectile, into a different projectile. In this tutorial we will make the sniper rifle shoot plasma grenades.

Your going to need Assembly

if you do not have Assembly, you may need to head Here and download the latest Dev version of Assembly .

You Will also need to compile it, and there is a great video for that right Here

 

First Step.

Head into steam , click library, and find Halo: The Master Chief Collection and Right Click it.  Then click Properties , this will bring up a window and inside this window will be a set of tabs

You want to click Local Files , Then Browse Local Files.

 

Second Step.

Inside the folder we just opened will be a bunch of files and folder, you want to find and enter the folder called haloreach, and then inside that folder, enter the maps folder.

This folder contains all of Halo Reach's Maps. For the purposes of this tutorial we are going to find "cex_beaver_creek.map" inside this folder, right click and copy it and paste it to the desktop.

At this time i would advise you to create a folder inside this map folder called Backup, and copy all the maps inside the maps folder and place them inside the Backup folder for safe keeping.

 

Third Step.

Now we want to open Assembly. Once you have opened Assembly , on the left side of the window you will see "Open Content File" click that and find cex_beaver_creek.map you placed on your desktop and open it.

once you have opened the map , on the left side of the program window you will see the words Header, Tags, Strings, and Scripts. Click Tags.

 

Fourth Step.

We need to find the Weapon tag which looks like "weap" . you will find it near the bottom of the tag list as you scroll down.

Once you have found the "weap" tag, double click it and open it. You will now have another list show up. This list is all of the weapons avaliable in the beaver creek map we've opened and you can pick and weapon inside here that you like but for this tutorial I would suggest you Find the one labeled "objects\weapons\rifle\sniper_rifle\sniper_rifle" and click it.

 

Fifth Step.

At the top of the main window in the Search Bar, type in "Initial Projectile" Next to this you'll find two boxes, one with the letters "proj" and the other with "objects\weapons\rifle\sniper_rifle\projectiles\sniper_rifle_bullet" . Click the second box labled "objects\weapons\rifle\sniper_rifle\projectiles\sniper_rifle_bullet" to open a dropdown menu and find "objects\weapons\support_high\plasma_launcher\plasma_launcher_grenade" and click it.

 

Thats It! You're finished ! click Save at the bottom of the main menu and then go back to your maps folder inside haloreach, and delete the map "cex_beaver_creek" and replace it with the file on your desktop. To use your mod, you will have to launch Halo MCC With Anti-Cheat Disabled, and you will have to open it in a custom game and it will actually be called "Battle Canyon" but go ahead and load up the map and give it a shot.

 

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How would I go about having these apply to a custom multiplayer game? Will they automatically work when my friends join my game? Would they need to launch the game without EAC as well or is that just me? who needs to do it? Thank you fir the tutorial, very simple and easy to follow.

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if you modify the map, that effect will be on that map, regardless of the game mode. so feel free to mod the map and then open any gamemode you wish. they will need to open it without EAC yes.

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How can I change the place where the projectiles of a weapon come out (with assembly ^^) because I try to shoot objects like for example warthogs destroyed, the concern is that when I shoot, I die because of the "warthog" colision

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