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ReteroX

Modding
Recoil (csdt) and the Crosshair

3 posts in this topic

Hey maties,

 

Just wanted to know if anyone had managed to find a way to force the crosshair to be the point where a shot is initially facing.

My dilemma is that I am trying to implement a weapon balance system that is focussed around linear recoil with absolutely no error or bloom.

So far so good? Well, no.

When you start playing around with a weapons' csdt file, you might notice if you set the rotation high enough that the weapon always shoots to the default crosshair position, even if the camera rotation has moved the crosshair above the default crosshair position. From this experiment, it is clear that the recoil in Reach is purely cosmetic, which is rather annoying when you compare Reach to Halo 2, where recoil works as one would expect.

 

Has anyone found a solution for this (some sort of Boolean that changes the behaviour maybe), or was recoil in Reach never properly implemented?

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I attempted a similar approach way back in 2004 in Halo Custom Edition (linear recoil was in the game before Halo 2 even though none of the vanilla weapons used it) but haven't bothered with the concept since then.

My best guess is that if it exists in Reach, it's in the "simulated input" sidt tags (referenced in the drdf) which currently don't show anything when you try to open them (I'm guessing the parameters haven't been sussed out yet).

I attached a pic of what the linear recoil values look like in Halo Online, which I'm guessing were the same in Halo 3, and are tellingly missing from Reach's weapon tags. Kinda strange that so many old, unused parameters (like the entire old damage info system in the character models) were left wholesale in Reach's tags, but they still bothered to remove Angle Change.

angle change.jpg

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Yeah, it's a bit of a bolted on engine by the time Reach came around, but there's no denying it does the job.

 

I'll have to keep looking around on the weekend, but it's not looking good.

 

Thanks for the help! 

Edited by ReteroX

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