Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

deadcanadian

sandbox infection map, the cave

13 posts in this topic

however im not to sure on gameplay. im hoping that it is ok

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=103107431

pics taken on my XDK :)

left side of the top room, notice the details to block the normal walls beam

Posted Image

right side of the top room

Posted Image

top of the tunnel down

Posted Image

looking down the tunnel

Posted Image

in the tunnel

Posted Image

the caves door

Posted Image

the back of the cave

Posted Image

front of the cave

Posted Image

not running out of items(but this map is within normal limits)

Posted Image

plz critic

Thunder and Derek like this

Share this post


Link to post
Share on other sites

Nice map looks a bit sketchy where the wood is but i think it's nice, although im not 100% sure what to think of the last picture. It could be faked but then again i know you're a dev modder and a good one at that. But none the less its a good map.

Share this post


Link to post
Share on other sites

Nice map looks a bit sketchy where the wood is but i think it's nice, although im not 100% sure what to think of the last picture. It could be faked but then again i know you're a dev modder and a good one at that. But none the less its a good map.

if you look at the video i just uploaded to youtube. being i was on that .map you can see the object limit i have set as i spawn some things

Share this post


Link to post
Share on other sites

i'll link you to these here,

[item merging]

http://www.forgehub.com/forum/forging-101/973-interlocking-objects.html

[map merging]

http://www.forgehub.com/forum/forging-101/1722-merging-immovable-objects-map-geometry.html

http://www.forgehub.com/forum/forging-101/93485-ghost-merging.html

But what he did here was use a highly advanced modding tool that I would assume you do not have. but these links will help you out but will take some time.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.