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About this blog

This blog holds anything taking place on "forerunner.map" or other variations of it.

Entries in this blog

haloman30

Whew, it's been a few years, huh?

Some of you might recall this old "foreunner.map" project of mine. For those unfamiliar, I started the map back before I had half a clue what went into modifying maps - and the idea in the very beginning was to try and add a variety of new content with a forerunner aesthetic (vehicles, weapons, etc) to Forge World. This proved to be... difficult - and so it later became "Forge World Ultimate" - with the goal being to create the best forge canvas with as many goodies as possible. Drivable bipeds, campaign content, and so on.

For the first however many versions, though, the map eventually reached a point of no return - where me trying to add one more piece of content would irreparably break it. Each time, I went back in later and tried to start over - with the hope of avoiding those issues - but it was never meant to be.
 

However - as of writing, Halo: Reach tools for MCC have released. And so I can finally do what I've been waiting to do for a long time - re-create the map, on PC, with the official tools - and finally give it everything I've ever wanted to.

I had hoped to continue posting here, picking up where I left off - however sadly I hear that XboxChaos will likely be going read-only soon. As such, I've (with administrator permission to share) set up my own blog on my own personal website where I'll be posting updates about the development of this new version of "forerunner.map". I've also brought over my old posts as well, going back to 2015, so that all of the development and version history can be found in one place.

In the future, I'll be uploading the old, incomplete version of v5 that was never released for Xbox 360, just to get it out there - but for now, my main focus is making this map better than ever on MCC. I'll also be working on setting up a download portal containing all version of the map - all in one convenient place.

For anyone in the future who might stumble on this and want to check out (or download) the newer version of the map once it's out, check my personal blog here: https://haloman30.com/blog/category/forerunner/

haloman30

After over a year of nothing, I think it's finally time to make one final edition of this hefty mod compilation. After 4 other major versions that all collapsed under their own weight, this time I plan to get this thing finished on my terms.

Unlike the past 4 versions, I'm doing something that really seems like common sense and using a test forge variant to ensure that no content breaks upon injection. Along with that, I plan to take some stuff from v3 and bring it forward as it wasn't present in v4. In addition, I'm using the latest (as of the time of writing) development build of Assembly (cloned and built from Github) which, bOy does it have some features that make life easier - like having an extract list instead of using bsdt or extracting things one-by-one.

I'm taking this one slower and avoiding any rushing around to hopefully ensure that the final product is cleaner and easier to use. If luck is on my side, I'll also be making use of custom sounds and bitmaps, no telling how well that will work though so absolutely no promises (I also have next to no skills in 3D texture work so that's also a limiting factor).

This will also be the final major iteration that I'm going to actually commit to in any shape or form. The past 4, I've always felt an obligation to make a newer iteration to fix the problems of before. This time around I want to actually fix those problems and just be done with it. I've got a couple other ideas for alternate variations of the map as well in addition to the standard base version (will reveal those once base version is ready). Once MCC on PC comes out (or if I'm lucky enough to be part of the insider flighting), I will also be porting this over to PC assuming that Assembly and the other things required all work as intended. If too much is different, then I'll do so once modding has progressed far enough - which I'm betting won't take too long. its too different so its gonna probably be a bit for a PC release, maybe not until official mod support

 

Screenshots

Spoiler

2019-06-05,08-13-47.png 

All the characters you could ever want!

 

2019-06-05,08-14-10.png 

Various gametype objects, including a couple of custom skull variants.

 

2019-06-05,08-15-55.png 

Some custom and modified weapons. Portal Gun (by SnipeStyle), CE Assault Rifle, CE Magnum, Rocket AR, and a Golden Magnum that you can barely see thanks to the light.

 

2019-06-05,08-15-41.png 

Here's a better view of the Golden Magnum. It's also quite powerful.

 

2019-06-05,08-23-52.png 

Pillar of Autumn (is just scenery, don't get too excited - also phmo is tiny because it doesn't actually have one, and the ship can't be moved in forge without a phmo, if anyone knows of a workaround that maintains proper collision let me know)

I'll be updating this blog post later as releases get made and as I gather screenshots, as well as making a proper post in the downloads section for a change. If you have any suggestions for things you want to see in the map, let me know! I cannot and will not promise that everything will be fully realized, but I'll do my best to try and make as many of your ideas work with what skills I have.

 

Credits

Portal Gun - SnipeStyle [Download]

haloman30

Forge World Ultimate Edition now at v4.1 - with some issues.

 

Gonna be blunt, I don't really know how to continue at this point. Every iteration at this point has continued to reach a point where I am unable to inject a single thing without things breaking. V3 suffered from this hence the rewrite, and now v4 is suffering from the same issues. Brutes were working before, but now no longer function for no clear reason. What ends up happening is that as a result of the inability to make progress I end up redoing everything, running into the exact same issues, and getting discouraged. If any of you guys have any idea what exactly is causing this (and how to prevent it) I'm all ears.

On top of that, I am about to graduate from high school and start my own game company (which I will link to if the admins are cool with it). I have an incredibly ambitious project planned to start my company off with - a fan-made Halo project, similar to Contingency and Installation 01. My ideas are a great deal more ambitious than theirs, however - namely with the engine, as I plan to use being a custom engine as opposed to using something like Unreal or Unity. Granted, the nature and scale of this project is massive and will absolutely take a good while to complete, but also unlike the other Halo fan projects, my plan is to actually keep the team mostly together and continue to create games beyond just Halo fan projects.

So, yeah. That's the status of v4.1 of the map, as well as basically my life and future goals at the moment. Screenshots and downloads will be posted either tomorrow or the next day, so stay tuned!

 

Go ahead, have a look at the screenshots (nothing from 4.1 pictured yet, stay tuned):

 

QhqZ6uw.jpg"

Covenant Capital Ship - While it does spawn it also seems to be very taxing on the Xbox resources, as it becomes impossible to spawn more objects afterward (and dying means you have to exit to menu)

f7012badd566fab99d94513468c5db7c.jpg

The Pillar of Autumn. Nuff said.

d7d40e3c36f60ffaff9d1f0220964349.jpg

UNSC Frigate

b49f78015165fc81940fb19e882253a6.jpg

Jorge's Gun, Ammo crate, and some Gametype specific stuffs

ed6688949be6cdd6fb0bc5371c028028.jpg

Space Banshee, Shades, and Warthogs

6be45b829ca207fb65cef8f5c39dd325.jpg

Pelican and Sabre

3c00cbd76cec4b4b81cc9553ffd892be.jpg

2 versions of the seraph, regular and 'in_atmosphere'

b6970e14deaeb5973c6bfcc235c0b826.jpg

UNSC Server, weapon rack, small truck bed, long truck bed, truck cab, cargo truck, and forklift

47d337ea0be0ca7967c71570c46a9b39.jpg

m70 Mill and a boulder from m45

More to come soon!

 

Downloads

Current Version: 4.1a

MP Compatibility: Unknown

Known Bugs:

  • Covenant Carrier is a hog and stops things from spawning afterward
  • Mill is unmovable
  • Boulder is unmovable
  • Civilians and Brutes crash
  • Weird graphical issue on Sgt. Duvall's hat and ODST helmets

 

Planned Features

Spoiler
  • Custom Weapons
    • Golden Magnum
    • Golden Sniper
    • Scarab Gun
    • Portal Gun
    • Brute Plasma Rifle
    • Mobile Mass Driver
    • Energy Sword, Infected
    • Energy Sword, H5 Infected
    • Shredder
    • Battle Rifle
    • SMG
  • Custom Vehicles
    • Warthog Variants
      • TankHog Added
      • WraithHog Added
      • AA WraithHog
      • Civilian Added
      • Supply Added
      • Rebel Added
      • Scout Added
    • MAC Cannon Added
    • Motorcycle
    • Anti-Air Wraith (all new)
    • Sabre vehicle Added
    • Drivable Bipeds (as seen in Gamecheat13's Cliffside) Added
  • Forge Objects
    • Planes
      • Grass Added
      • Snow
      • Sand Added
      • Water Added
      • Ice
      • Dirt
      • Rock Added
      • Marty
      • Volcanic Rock
      • Ash
      • Lava
    • Blobs
      • Grass Added
      • Dirt
      • Snow
      • Sand Added
      • Ash
    • Rock Sets (all of the rocks that Reach shipped with
      • Ice
      • Volcanic Rock
    • Wooden Structures
  • Map Properties
    • New skybox
    • Easter eggs
    • Set budget to max object count and make each object cost 1 dollar to make the budget counter be genuinely useful instead of just maxed out
haloman30

It's back! The insane forge playground has returned, now being titled Forge World Ultimate Edition.

 

Go ahead, have a look at the screenshots:

 

QhqZ6uw.jpg"

Covenant Capital Ship - While it does spawn it also seems to be very taxing on the Xbox resources, as it becomes impossible to spawn more objects afterward (and dying means you have to exit to menu)

f7012badd566fab99d94513468c5db7c.jpg

The Pillar of Autumn. Nuff said.

d7d40e3c36f60ffaff9d1f0220964349.jpg

UNSC Frigate

b49f78015165fc81940fb19e882253a6.jpg

Jorge's Gun, Ammo crate, and some Gametype specific stuffs

ed6688949be6cdd6fb0bc5371c028028.jpg

Space Banshee, Shades, and Warthogs

6be45b829ca207fb65cef8f5c39dd325.jpg

Pelican and Sabre

3c00cbd76cec4b4b81cc9553ffd892be.jpg

2 versions of the seraph, regular and 'in_atmosphere'

b6970e14deaeb5973c6bfcc235c0b826.jpg

UNSC Server, weapon rack, small truck bed, long truck bed, truck cab, cargo truck, and forklift

47d337ea0be0ca7967c71570c46a9b39.jpg

m70 Mill and a boulder from m45

More to come soon!

 

Downloads

Current Version: 4.0a

MP Compatibility: Unknown

Known Bugs: Covenant Carrier is a hog and stops things from spawning afterward

 

Planned Features

Spoiler
  • Custom Weapons
    • Golden Magnum
    • Golden Sniper
    • Scarab Gun
    • Portal Gun
    • Brute Plasma Rifle
    • Mobile Mass Driver
    • Energy Sword, Infected
    • Energy Sword, H5 Infected
    • Shredder
    • Battle Rifle
    • SMG
  • Custom Vehicles
    • Warthog Variants
      • TankHog
      • WraithHog
      • AA WraithHog
      • Civilian
      • Supply
      • Rebel
      • Scout
    • MAC Cannon
    • Motorcycle
    • Anti-Air Wraith (all new)
    • Sabre vehicle
    • Drivable Bipeds (as seen in Gamecheat13's Cliffside)
  • Forge Objects
    • Planes
      • Grass
      • Snow
      • Sand
      • Water
      • Ice
      • Dirt
      • Rock
      • Marty
      • Volcanic Rock
      • Ash
      • Lava
    • Blobs
      • Grass
      • Dirt
      • Snow
      • Sand
      • Ash
    • Rock Sets (all of the rocks that Reach shipped with
      • Ice
      • Volcanic Rock
    • Wooden Structures
  • Map Properties
    • New skybox
    • Easter eggs
    • Set budget to max object count and make each object cost 1 dollar to make the budget counter be genuinely useful instead of just maxed out

 

haloman30

Attempt #3

Well, it's that time again. A third rebuild of Forerunner.map which still fails to live up to the name in any way shape or form! :D

Screenshots:

 

Spoiler

Cvilian Bipeds

3kaVlpF.jpg

Most of the added vehicles and bipeds, non-injected

7nk0Ypr.jpg

SCARAB RUN

8Bvv44m.jpg

More Skulls and more Bipeds

JyKHRMh.jpg

SABRE ADDED WOO

CODCBj3.jpg

Hold RB to take control of character...

7RYLnGJ.jpg

Making the bipeds shinier to give the illusion of being wet from the rain

FXeVhWM.jpg

Placable effects test...

HUfxZiZ.jpg

..has some strange effects

mrRwDx9.jpg

When you take control of a Monitor:

uzVKhOB.jpg

Reintroducing... PLANES!

CG8Nh6P.jpg

Also went and added some new terrain 'blobs' for creating more natural looking terrain on top of the planes or adding onto existing terrain

RdYb9gO.jpg

To aid that, we have Terrain 'discs'

pHmcufi.jpg

And why not add some wooden forge pieces?

jK5uLN5.jpg

Spheres because Forge lacks round objects

FachRGX.jpg

Glass spheres look 20x better when within the normal map area:

ejqItTq.jpg

Other random props (protip: marine helmet can be colored)

HMnPacN.jpg

I may or may not stick with this skybox:

hPcrLj0.jpg

I am not kidding when I say that these snuck into the map without me knowing (only Pelican is drivable, Phantom/Spirit are having seat problems (or something idfk)

OLw31lz.jpg

Phantom:

41d0250f338ea4723d02280b35411249.jpg

Seraph:

a66f942c30682922b229f495732ec56c.jpg

Spirit:

8ed8645c4ab7e0174f8e977568b9a9ac.jpg

Frigate Scenery:

4b37d4b2a156a2155f12396b306b6569.jpg

Halo 5 Ghosts/Hogs, and AA Wraith/Motorcycle

nz0e2MR.jpg

 

Download Link: http://www.mediafire.com/download/6vxndb5kvzdwbrk/forerunner_3.8a.zip

Current Public Version: v3.8a

ETA for next update: Unlikely to ever come without a full rebuild, I am busy with my gaming community and pretty much every planned feature is either already added or simply won't actually work due to the amount of tags being loaded (or map size idk). Also trying to learn some amount of programming and start developing games.

Spoiler

Infact I have something to show for it (ehh somewhat). Here you can download a launcher test..thing I cobbled together. It serves no real function in terms of a game but most launcher functions work to some extent.

The username/pass are written to a file (in a real test they would be connecting to an auth server, but I don't have one at the moment (shocker). The update checker works in a very basic way, in that it checks to see if a file exists on a web URL. It doesn't check size nor is there any true version checking, it will say there is an update regardless of if you are on the latest version (but if the file were removed from my webserver it would not find an update. Various settings are built into the launcher and are all written to config files. The license key input is written to a file as well. If you put an application or any file for that matter into the versions folder it will infact run it through the launcher.

If my project starts to get some amount of progress behind it in terms of an actual game, I will start a new blog on this site relating to it.

Launcher v0.0.4 Downloadhttp://www.mediafire.com/download/d587c87pvddcvum/WindowsFormsApplication2.exe

*This is uncertain, may or may not happen*WARNING: Upon the map's final release, the current forge menu layout will be merged into the default Forge palette. This will cause any maps created prior to break (assuming they work between updates). Because of this, there will be a version immediately before the forge menu redo with the final feature set to let those who have maps already to play them, and the MapID *may* be changed for the final release.  tl;dr, It isn't happening. Forge as you please.

Please be aware that I will not be making every version available for download. The public version will be updated when I feel there are enough changes that are worthy of an update (mainly because it takes a year to upload the files)

Multiplayer Compatibility: v3.7 and below confirmed to work (others are unknown, feel free to try it over LiNK and whatnot)

Known Bugs/Crashes: 1 (If you find any please report them)

  • Space Banshee no longer works (was likely broken at some point down the road)

Changelog:

 

Spoiler

--[ v3.8a

* Random release of latest version, specific feature set unknown till I get back into it. This is the map as it last was on my console. Enjoy

--[ v3.8

+ Added Sword Ghost

+ Added Ghost Ultra

+ Added Corp Warthogs

+ Added ONI Warthogs

+ Added Window, One Way

+ Added Light Bridge

+ Added Light Bridge, Human

+ Added Motorcycle

+ Added Anti Air Wraith

--[ v3.7

+ Added Space Banshee

+ Added all Grunt variants to Forge menu

+ Added more props to Forge menu

+ Added all Jackal variants to Forge menu

+ Added Seraph

+ Added Frigate

+ Added Frigate Cannons

+ Added sounds to Frigate Cannons, Seraph, and Space Banshee

* Phantom is now drivable

* Spirit is now drivable

* Pelican is now drivable

* More realism work (shaders and sounds but mostly sounds)

--[ v3.6

+ Added Pelican, Spirit, and Phantom to Forge menus (they were in the map since who knows when)

+ Added a bunch of garbage to the forge menus (literally, see Props menu)

--[ v3.5

+ Changed the skybox

+ Added some easter eggs (think secret skulls ;) ) I am a liar this hasn't happened yet

+ Some work involving additional visual filters

--[ v3.4

+ Added Planes (Grass, Water, Rock, Metal, Sand, Debug)

+ Added Blobs (Grass, Sand)

+ Added Discs (Grass, Water, Sand, Rock)

+ Added Wood Blocks (Door, Window, Wall, Wall Double, Coliseum Wall, Block 2x1, Block 3x3, Block 5x5 Flat, Wall Curved)

+ Added Spheres (Metal, Glass, Wood)

--[ v3.3

+ Made all Civilian variants available in the forge menu

+ Made all Marine variants available in the forge menu

--[ v3.2

+ Added Sabre

+ Added Fast Banshee/Ghost to forge menus

- Removed the intense fog (to enable, change the fog in the map to use the one that does NOT have 'default' in the name)

+ Set sound effects to sabre

+ Made female civilian head shader more reflective

+ Replaced AI spawner with effect spawner (behaves strangely)

--[ v3.1

+ Added drivable bipeds (works on anything except brutes, brutes can be entered but not moved)

--[ v3

* All previous content was DROPPED

+ Added Scarab, drivable thanks to GINT tag (but not really due to broken af movement)

+ Added Grunt, Brute, Jackal, Civilian (male/female), and Marine Bipeds (all variants coming soon)

+ Added Spartan/Elite biped variants to forge menu

+ Added Supply Hog

+ Added Rebel Hog

+ Unlocked all Falcon Variants

+ Unlocked all Warthog Variants

+ Unlocked all Shade Turret variants

+ Unlocked Invisible Blocks

+ Added Scarab Gun

+ Added Brute Plasma Rifle (mostly, projectiles are still blue)

+ Added Halo CE Assault Rifle/Magnum (todo: increase damage for magnum)

+ Added Rocket AR (Does it really need explanation)

+ Added 'Fast' variants of the Banshee + Ghost for fast navigation across the map (may be hard to drive :P)

--[ v2.5

- Added Marty Plane

--[ v2.4

- Added Scarab Gun

- Added Corvette Gun

- Added more Planes (Lava, Ash, Snow, Molten Rock, Dirt)

- Texturized Target Locator

- Added fully textured Pillar of Autumn scenery

- Added "$op_magnum"

- Added Golden Gun

- Added Gold Sniper

- Added Gold Sniper Ammo

- Added "Bench, 6 Seat"

--[ v2

- Rebuilt everything

- Added all previous content

- Added Warthog, Civilian

- Added Target Locator model

--[ v1.1

- Added 6 Terrain "Planes"

- Changed Sniper Rifle scope

- Broke the Motorcylce and AA Wraith

--[ v1

- Initial creation

- Changed Needler, Assault Rifle, Magnum and DMR

- Added Covenant Cruiser

- Added Motorcycle

- Made all Falcons, Shades, and Warthogs availible

- Added Supply Hog

- Added Rebel Hog

- Made gametype-specific equipment availible

- Added forge-able Bipeds

 

Planned Features

Spoiler

======PLANNED FEATURES:

* Easter eggs (secret skulls anyone?) Objects wont spawn when referenced in scnr for whatever reason

* Forerunner vehicles/weapons (so that the name will make sense, was actually the original plan for the first map) The whole map breaks with further injections (and apparently also tag dupes, the weapons would have been a bunch of forge object dupes attached to weapons or vehicles)

* PoA Scenery Map approaching 300MB, may not happen The whole map breaks with further injections

* Covie Cruiser Scenery Map approaching 300MB, may not happen The whole map breaks with further injections

* Sabre vehicle Done

* TankHog Done

* WraithHog Done

* Anti-Air Wraith (all new) Done

* Grass, Snow, Sand, Water, Ice, Dirt, Rock, Marty, Volcanic Rock, Ash, Lava, and many more planes Done

* Finish Brute Plasma Rifle effects The whole map breaks with further injections (and apparently also tag dupes, would have been a recolored plasma rifle particle)

* MAC Cannon Map approaching 300MB, may not happen The whole map breaks with further injections

* A skybox from one of the CEA maps (or any skybox that looks cool AND WORKS) Map approaching 300MB, may not happen It Happened (Done)

* Motorcycle Done

* Placeable Effects (sparks, fire, etc) Halo 5 forge anyone? :D Effects either won't spawn period or will get attached to the crosshairs

* Placeable Weather (rain. snow, embers) Seems to be impossible currently :(

* Named Location Marker Done

* Drivable Bipeds (as seen in Gamecheat13's Cliffside) Done

* ?Trait Zones? Requires gametype to function, doesn't work within Forge apparently(use Mythic Slayer gametype) (if anyone knows otherwise do tell)

 

 

Previous Public Versions

 

 

haloman30

I spent the night re-creating everything from scratch, and got all original stuff working again. :D

(THERE WONT BE ANY MORE BLOGS FOR A BIT SO I DON'T SPAM THE BLOGS BLOCK ON THE FORUMS)

(I'll just update this one)

Motorcycle now works:

YLHbV8k.jpg

This plane whose bitmap didn't work even with the new tool (2sad4me)

aPVce7W.jpg

Hey look I can inject things again:

pMT2TFF.jpg

"Hi, Marty."

m15bguw.jpg

Whenever I finish stuffing as much as the game will handle into the map I would like to possibly host a "Forge Night" over LiNK (and make the map downloadable ofc)

However since I have had issues with LiNK I may need to have help in testing everything when the time comes.

Beta Releases: http://www.xboxchaos.com/files/file/176-forerunnermap-beta/

10-12-2015: Attempting to identify a bug with my game files, no Reach maps I have uploaded work for anyone besides me.

Update: Welp, time for Rebuild #3 (I am now crashing too, maybe everything will work on this third attempt?):

01d2e40e9390420596e4205e373bfc72.jpg

Changelog

--[ v2.5

- Added Marty Plane

--[ v2.4

- Added Scarab Gun

- Added Corvette Gun

- Added more Planes (Lava, Ash, Snow, Molten Rock, Dirt)

- Texturized Target Locator

- Added fully textured Pillar of Autumn scenery

- Added "$op_magnum"

- Added Golden Gun

- Added Gold Sniper

- Added Gold Sniper Ammo

- Added "Bench, 6 Seat"

--[ v2

- Rebuilt everything

- Added all previous content

- Added Warthog, Civilian

- Added Target Locator model

--[ v1.1

- Added 6 Terrain "Planes"

- Changed Sniper Rifle scope

- Broke the Motorcylce and AA Wraith

--[ v1

- Initial creation

- Changed Needler, Assault Rifle, Magnum and DMR

- Added Covenant Cruiser

- Added Motorcycle

- Made all Falcons, Shades, and Warthogs availible

- Added Supply Hog

- Added Rebel Hog

- Made gametype-specific equipment availible

- Added forge-able Bipeds

haloman30

I promise it would be great (if it worked properly)

I am currently redoing the whole map because everything is breaking and it's making me hardcore rage.

Here are a bunch of pics of stuff that works:

Cores, Skulls, Flag, Bomb, Rocket, and the 'Named Location Marker' (that I never set any strings to because I can't find out where to add the strings)

Dhkvh4D.jpg

Custom vehicles - Tankhog, Spectre (wip dont judge pls), Wraithhog, Supply Hog, Rebel Hog

gLRvWxP.jpg

Bipeds

6MthsUr.jpg

A lot of Falcons

nHlkzLS.jpg

Warthogs

v9csGkZ.jpg

Rocket Ammo, Sniper Ammo (look to the left) and Ammo Boxes (and a neat sniper scope also wip)

eq3xAJg.jpg

Shade Turrets (and Halo 1 AR)

5kT0XED.jpg

Wraiths

y9sS6Ew.jpg

The 5 'Planes' - Grass, Rock, Water, Sand, and Forerunner

qF8MLXT.jpg

They are all Grid reskins but are neat nonetheless:

1E44h8C.jpg

Things that broke:

- Motorcycle

- Improved AA Wraith

- Covenant Crusier

Stuff that never worked:

- UNSC Pillar of Autumn

- UNSC Frigate

- Covenant Capital Ship

Stuff that was going to be added:

- Snow Plane

- Random cool things from other people's maps (wasn't set in stone pls dont hate)

- Volcanic Rock Plane

- Lava Plane

- Ice Plane

- SUPER SECRIT PLANE

- Pelican

- Phantom

- Sabre

- Other random Campaign stuff

- Spawnability of all Spartan/Elite variants

- AI of some sort

- Flat rock made into more natural terrain flats (anyone know how to make the collision be upscaled along with model?)

- A lot of custom weapons (like 20 extra slots)

Unfortunately a lot of things were really broken and things broke as I added more. I am re-adding all the content into a clean Forge World, basically rebuilding the map.