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About ZaTaisho
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Osato 大里
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HaloNMincrft liked a post in a topic: Strife
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ZaTaisho liked a post in a topic: [Beta] Z-Scriptor (Halo gametype scriptor)
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It's been awhile since I've injected anything via Horizon, but when I try to inject these maps, it doesn't show up in the game? Any help?
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I also want to point out (if anyone has noticed) that when you grab an Active Camoflauge Armor Ability and activate it, you fly extremely high (at a high velocity) and you are cloaked...it's like ejecting out of a Titan, except you can abuse it and fly!
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Awesome! It's the gametype I brought up a long time ago that I dubbed as "Team Infection" or "Conversion" from that time. I'm just glad it's finally here! Thank You!
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ZaTaisho started following Cosmic lightning
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Cosmic lightning started following ZaTaisho
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I always see some different way to code gametypes and such aside from using MegaloScript. Is Pseudocode one of them? If so, how can I create a gametype doing so? I would like to know alternative ways to code besides just MegaloScript.
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Well...I fixed it where it tried to create the Scorpion and the Ghost, but it still crashes.
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Aside from the main gametype I'm creating, I decided to try out another quick and simple idea, which is to create a Tank Slayer gametype. I want to make it so that all players spawn in as a Scorpion Tank and fight from there on end. However, when I try to select the gametype in-game, it freezes my Xbox...just like the time I tried to create a Mantis Slayer gametype. Any ideas on what is causing my Xbox to freeze? Here is the gametype: http://pastebin.com/UPx6eYjE *It's practically Infinity Rumble (teams enabled) and some coding from the Race gametype*
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Ok...this is the biggest one I'll ever ask, but it's mostly the one thing that stops me from understanding how to create custom gametypes in the first place. Can someone tell me what each and every line of code means and what it does for in-game? I took this code from Regicide. <GlobalVariables> <Numeric> <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">1</Var> <Var networkState="LowPriority" name="GlobalNumeric4" varRefType="Int16">0</Var> </Numeric> <Players> <Var networkState="HighPriority" name="GlobalPlayer0" /> <Var name="GlobalPlayer1" /> </Players> </GlobalVariables> <PlayerVariables> <Numeric> <Var networkState="HighPriority" name="PlayerNumeric0" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="PlayerNumeric1" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="PlayerNumeric2" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="PlayerNumeric3" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="PlayerNumeric4" varRefType="Int16">0</Var> </Numeric> <Timers> <Var name="PlayerTimer0" varRefType="Int16">3</Var> <Var name="PlayerTimer1" varRefType="Int16">1</Var> <Var name="PlayerTimer2" varRefType="Int16">30</Var> <Var name="PlayerTimer3" varRefType="Int16">90</Var> </Timers> </PlayerVariables> <TeamVariables> <Numeric> <Var networkState="HighPriority" name="TeamNumeric0" varRefType="Int16">0</Var> <Var networkState="HighPriority" name="TeamNumeric1" varRefType="Int16">0</Var> </Numeric> <Players> <Var networkState="HighPriority" name="TeamPlayer0" /> </Players> </TeamVariables>Thank you so much for the help!
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- megalo
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Ok then, I'll just wait until it does. By the way, is there a way to make it so that all players spawn in Mantises, like in Race with Mongooses and Warthogs? I tried to do this in a gametype, but although I got the variant to encode, once I select it in Halo 4, it freezes my Xbox...so yah.
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Wow this is awesome! However, it's a bit confusing on how to get it started or running. Is there a tutorial that I can follow step by step on how to get this working?
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Again, sorry for asking all these questions in a rapid session (making it seem like spam i guess), but I have plenty of questions to ask: Is there a way to gradually turn a player's screen red (like a Soft Kill Boundary)? I want to know if it's possible to code it so that either a countdown you've created will gradually turn red when almost at time's end OR when you take damage (Shields or Health), your screen will turn red depending on the percentage of what's left.
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Does anyone know if creating a sub-category within a gametype's options possible? I want to create a "folder" for Kill Points, Death Points, etc... (the scoring stuff) so that when I select them, the game will present me the options to edit, like how much each point is counted, and etc... Also, is it possible to edit the text that appears above HUD. Like in Regicide, it says "Your Are King" or something like that, but edit the text? EDIT: Yes, I'll be asking many questions...so sorry, BUT: varRefType="Int16">0 What does the value stand for or what does it affect in-game?
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How can I make it so that I get players' shields and once it hits zero, instantly kill them? This is what i know: <E type="Action" name="ObjectGetShields"> <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" /> <Param type="CustomReference" varRefType="Scratch">NumericScratch1</Param> </E> <E type="Condition" name="Comparison"> <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param> <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param> <Param type="ComparisonType">LessThanEqual</Param> </E> <E type="Action" name="ObjectKillInstantly"> <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" /> <Param type="Bool">False</Param> </E>Also, is there any way I am able to use Forge Objects into my script to apply it to players, objects, etc...? Like, I would like to use: <entry name="spawning_kill_soft" groupTag="scen" tagName="objects\multi\boundaries\soft_kill_volume" />Which is from Halo: Reach, but for Halo 4, which has the tagName to something like: tagName="objects\multi\spawning\safe_area_boundaries\soft_safe_boundary" />
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I kinda of missed Power-ups that were customizable, and not just through Ordinance.
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With this, is it possible to toggle the option to on and off if I were to do it this way? I want to make it so that those who aren't near the King have a time limit before dying. Unless they can stay by the King's radius. Also, what is the Megalo code for a "Soft Safe Boundary"? I don't know how I'm able to put a Forge item on a player via Megalo...
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