Content:
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Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
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Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
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Waves
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Rockface
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Honey
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About FreedTerror
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FreedTerror liked a post in a topic: Anyone seen Deadcanadian?
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idk if i have a copy of 1.33 but try a file search for the gametype. This video was posted a while ago in this thread, it might help.
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I have the container files for some of the gametypes in this thread I'll post them sometime
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FreedTerror liked a post in a topic: Official Videos/Screenshots Of Your Mods
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FreedTerror liked a post in a topic: Official Videos/Screenshots Of Your Mods
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FreedTerror liked a post in a topic: Official Videos/Screenshots Of Your Mods
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Faultiplayer liked a post in a topic: Official Videos/Screenshots Of Your Mods
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FreedTerror liked a post in a topic: Halo 3 Flood Survival Project
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FreedTerror liked a post in a topic: Official Videos/Screenshots Of Your Mods
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FreedTerror liked a post in a topic: Official Videos/Screenshots Of Your Mods
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FreedTerror liked a post in a topic: Official Videos/Screenshots Of Your Mods
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@The Vengeful 'Vadam Is it possible to remove that berserk animation the elites do (the one where they throw their hands up) I saw it happen multiple times in your video. I always thought they left themselves wide open to damage when they could be doing something more meaningful, like shooting lol. Another thing, some enemies go into a hit stun type animation when taking damage with no shields was just wondering if you could remove that mechanic completely. It might be a good challenge mod if you can.
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FreedTerror liked a post in a topic: Official Videos/Screenshots Of Your Mods
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If you mean older versions of the sve mythic gametypes, they basically have different stuff coded in the gametypes. Here is a 1.50 features list.
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Was just wondering if it was possible to mod a ai's jump to act like the sword elite from halo ce? If its possible, what halo games could it work in? Here's a video of the elite jumping around.
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I have your map. Private Message me what you want me to do to the map.
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If you could send me a container file for your map, I could take a look and see if i could get it to work. You just need a -11 health boundary to kill stuff. I spawned 20 bipeds in with respawn time never and it worked here. Something might be wrong with your settings.
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You can delete the weapons that bipeds spawn with. Use detach_zone label, and spawn sequence 3. This drops and delete weapons bipeds spawn with. There is currently no way to delete the grenades bipeds drop Are you trying to get bipeds to respawn?
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You can change the respawn times on the hill markers to set biped respawn times. How many bipeds did you plan on spawning in?
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You can't spawn destroyed vehicles. You can kill vehicles with the health label. Try placing a health boundary around a vehicle to kill it as it spawns. Spawn a hill marker and set RESPAWN TIME to 1, label it as health and set to -11. This should kill any vehicle that enters the boundary.
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I think you can. Put a respawn zone anti if you don't want players to use the respawn points. I use hill markers to spawn bipeds in.
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Edit: Tested and figured out how to kill bipeds with health label. Spawn a hill marker label it as Spawner and set to -1 to -12. This will spawn a biped. Spawn a hill marker label it as health and set to -11. This should kill any bipeds that enter the boundary. Not sure about the other problems you're having . Here's a link to a fresh SvE Mythic Slayer Kilo 1.50: https://www.dropbox.com/s/kd93jnlye8pr0qv/gfitc2qayizp55555npocvex0noul4gbxaoqtokca?dl=0
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Edit Tested and figured out how to kill bipeds with health label. Spawn a hill marker label it as Spawner and set to -1 to -12. This will spawn a biped. Spawn a hill marker label it as health and set to -11. This should kill any bipeds that enter the boundary.
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You need a modded xbox 360 to add ai.
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Edit: Tried to open Tron gametype container file in z-scriptor, got errors. I've made some maps for some of those gametypes. https://www.xboxchaos.com/topic/5065-freedterror-and-7ime-maps-and-gametypes-update-5252017/