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Reclaimer Shawn

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About Reclaimer Shawn

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  1. Made some hacks for Borderlands 1 v1.0.2 for the Nintendo Switch. If you wanna watch, here's the video:
  2. Other

    Features: Bugs: Virus Scans: Download:
  3. Download the Trainer here: https://mega.nz/#!x0UQTAKL!h5uaYWGXN2JwUQio0X5kJ5uz3H8vxF-E3sw3V_VOZdA Download the Trainer's PDF Manual here: https://mega.nz/#!xl0QSabI!xKO0CFhcogFlf3TYDIK2RzuE-O_ggffCkw0iZo9PGww Download Raz0r's two necessary patches here: https://drive.google.com/file/d/0Bx_P6mciVztPSnFHUzJtWm9nQVE/view https://drive.google.com/open?id=0Bx_P6mciVztPNk40VjdJcDRTVTg Virus Scan of RE5 Trainer: https://www.virustotal.com/#/file/8f35ea0e1fd38baa6de7436b7f1158477a838de8cb18b8d6759720b1c87c5ecb/community Credits: First and foremost, I'd like to thank both God and his son Jesus Christ for giving me the knowledge and patience to make this trainer. Reclaimer Shawn = Programming, Address Finding, Form Creating tabbyfight = Beta testing Raz0r = For his patch to allow character swapping to work. Also, character IDs and fireable LTD. Sectus = Item Indexes BlackBlood of RE Modding Boards = Invincibility Dark Byte and the Cheat Engine Community = For creating Cheat Engine and helping me to learn along the way.
  4. Features: Bugs: Virus Scan: Gecko Code you need to use once in order to get this tool to generate shinies properly. Enable this code, save and quit, then disable it. Afterwards, you'll never need it again. Download:
  5. Features: Bugs: Virus Scan: Gecko Code you need to use once in order to get this tool to generate shinies properly. Enable this code, save and quit, then disable it. Afterwards, you'll never need it again. Download:
  6. What this savepack includes: -Level 1-70 XP Lobby on Playthrough 4 (turn in Concordia missions) -Infinite Ammo (in the form of regenerating ammo) -Max Cash and Moonstones -Droppable Moonstones for other players -Modded Weapons that work after all patches -A 4th Playthrough with Level 165 enemies -Modded BAR for people on the PC Credits: varekplays of the Borderlands Modding Discord: Hybrid Weapon ideas and testing on the PlayStation |x RICK x| PS4: His PS3 Save packages that I used for my saves Download Link: http://www.mediafire.com/file/0111dpfg119e1e9/Reclaimer_Shawn%27s_All-In-One_Savepack.zip Virus Scan: https://www.virustotal.com/en/file/a393fbb4dca76d0431134be38b166da4afdf3692826f74b9ebebe73521d0df6c/analysis/1502073530/ Join the Borderlands Modding Discord here: https://discord.gg/QzB3tk9
  7. This video goes over how to: -Install the Community Patch v3.1 -Install Weapon Mods and other mods -Set Character and Level caps to Level 100 -Set Eridium cap all the way to 2147483647 -Set Backpack cap to 255 Credit goes to: shadowevil1996 (craig) - Community Patch video + tutorial c0dycode - Hex Editor Tool LightChaosman - UCP Tool/BL2.exe hex editing VariantLoki - His Incredible Hulk Rocket Launcher Anybody else who's worked on the community patch and community Github Thumbnail Credit: https://mentalmars.com/game-news/borderlands-2-hunt-2017-event/
  8. So, I was trying to play around with in-game projectiles by both poking memory and modifying the .map file itself, but in both situations noticed that the gun would shout blanks until I got to a certain point in a map. My guess is that the projectile resource I wanted the game to load isn't in active use, so that's why it acted non-existent. Is there a way to change projectiles of weapons in-game and have the projectile work constantly? I noticed it also does this with weapons too. If I try to force myself to spawn with the Hunter Beam Rifle, it only works when Hunters are in active use. Any way to fix this? I've been wondering about this for both Halo 3 and Halo: Reach.