Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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vin

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About vin

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  1. Hi, I'm brand new to Halo modding however I've been modding other PC titles such as Half-Life and Source engine products for the last 4-5 years. I was taking a look at the .map format from Halo Reach and it seems to be BSP-based. I'd like to ask if you guys had any info on this format, or any tools to decode Reach's .map files at all. I took a look at Halo 2's editor which also used .map files that seem to be similar, would it be possible to revserse engineer the .map format so we can read and edit it? edit: Here's the source code of a tool that can read and compile Halo 2 .map files that I found. Thanks.