Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

SnipeStyle

.MAP
Mod: Modern Warfare V0.8

51 posts in this topic

I don't really see why it matters because I am promoting you and this site, but in any case, I removed it from my website. My site has a small member base and I was just trying to share how cool it was with them.

What you could do is put a link of the video on your stie but not the dl link

Share this post


Link to post
Share on other sites

Now V0,8.

Added 2 new vehicles and made some minor changes.

Please message me if you know how to fix the bugs.

Share this post


Link to post
Share on other sites

Now V0,8.

Added 2 new vehicles and made some minor changes.

Please message me if you know how to fix the bugs.

Wow they look really cool! I want to see a video.

Share this post


Link to post
Share on other sites

Wow they look really cool! I want to see a video.

ill make a vid when the mod is finished :cool:

Share this post


Link to post
Share on other sites

Modern Warfare

Screenshots:

landscape1.jpg

phoenix3rdp.jpg

phoenix1stp.jpg

roadrunner3rd.jpg

roadrunner.jpg

scorpionaa.jpg

deserthogs.jpg

landscape_g11.jpg

spartan_laser.jpg

Changelog:

Download: The "Ascension" Rar´s contain Ascension patches, the "Alternative" archives contain patches for the patcher in my reach modding equipment thread.

Note: This Mod Is xboxchaos Exclusive. Don´t Post It Anywhere Else!

thanks to manbearbig

Mongoose:

Marker 59

X: 0

Y: 0

Z: 0.24

Warthog:

Marker 93

X: -0.047

Y: 0.15

Z: 0.359

(where your head is, if you want a centered cam, just put Y to 0 and Z down to around .32)

Ghost:

Marker 54

X: -0.5

Y: 0

Z: 0.46

This is NOT where your head is, your head is supposed to right next to the dashboard, and I didn't like driving using the tiny range of the thermal view. This is just what I found to be easiest to drive with, and you can still see the thermal view if you look straight ahead.

Revenant:

Marker 46

X: -0.37

Y: 0.17

Z: 0.39

Same as the ghost, just where I found to be easy to drive.

(Head cam, centered cam would be around -0.32, 0, 0.4)

Falcon:

Marker 97

X: 0.757

Y: 0

Z: -0.29

This one glitches a bit while you are getting in, but otherwise it would glitch while you were boosting. Someone might be able to adjust it better though.

Scorpion:

Marker 93

X: -0.22

Y: 0.17

Z: 0.8

This really only works without that hatch on, so I shrink it (MODE Nodes, node 4, set scale to 0.01 *DON'T do 0*). You can't see behind you because of the turret.

Wraith:

Marker 81

X: 0.151

Y: 0

Z: 0.8

Shrink the hatch (Node 6, change size to 0.01)

Might be better in third person to see people trying to board you.

Scorpion Turret:

Already has a marker ( 7 ), maybe raise the Z to 0.26.

Wraith Turret:

Already has a marker ( 9 ), Z: 0.5 seems good.

The warthog turrets don't seem to rotate if you go first person, and the shade turrets don't let me edit the markers. Didn't look into why for either.

sooo yesh

Share this post


Link to post
Share on other sites

not trying to brag here, but SHIT! this looks like my old stuff! nice job, mate!:)

Share this post


Link to post
Share on other sites

not trying to brag here, but SHIT! this looks like my old stuff! nice job, mate!:)

glad you like it. always enjoyed your youtube vids.

Share this post


Link to post
Share on other sites

any1 wanna loan me a jtag so i can play this??? :roadrage::laugh: now i realllllllllly need a jtag

Share this post


Link to post
Share on other sites

idk how to do this some 1 help

Did you read the part that says a JTAG or Devkit is required first?

Share this post


Link to post
Share on other sites

cant figure out how to download DX god dangit

:mad:

What is it that you are doing exactly?

Share this post


Link to post
Share on other sites

Wow, this is phenomenal! 

I'd certainly appreciate some kind of small tutorial series on how to produce such models, it's amazing how you've managed to create such vehicles and weaponry out of what's existent within the map.

 

Certainly the best Halo Reach mod to date, way to set the bar! :)  

Share this post


Link to post
Share on other sites

Wow, this is phenomenal! 

I'd certainly appreciate some kind of small tutorial series on how to produce such models, it's amazing how you've managed to create such vehicles and weaponry out of what's existent within the map.

 

Certainly the best Halo Reach mod to date, way to set the bar! :smile:

Thanks for the feedback  :smile:

Im not sure if a tutorial would be that helpful though. I created these models simply by attaching some additional turrets to the objects and by repositioning and resizing the nodes. Nothing fancy involved.

Share this post


Link to post
Share on other sites

Thanks for the feedback  :smile:

Im not sure if a tutorial would be that helpful though. I created these models simply by attaching some additional turrets to the objects and by repositioning and resizing the nodes. Nothing fancy involved.

Not a problem ^^

It may not seem fancy to you, but what you've managed to create amazes the hell out of an amateur modder like myself. It's really nice to see that the Halo Reach modding community is finally breaking out of its shell, I can only hope to ride along with the new wave of awesomeness. :D 

Share this post


Link to post
Share on other sites