Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Balisong235

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Making Boat/jetski

36 posts in this topic

A: Pigeon didn't make the water look like Ice, I Did...

B: All i did was take a grid and change the PHMO of it by making the numbers at the bottom 10,000 each. that way i only need one grid.

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Ok thx that's easy to bad I couldn't just make the water so you can drive on it but it still has waves

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Couldn't you mod the time it floats for and make that -1 or something? That's probably the only way I can think of doing it. Unless there's only one float time for all objects.

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Couldn't you mod the time it floats for and make that -1 or something? That's probably the only way I can think of doing it. Unless there's only one float time for all objects.

Ok thx I'll try this if it works that would be awesome :)

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I did some looking around in the water drag physics tag or whatever it's called, and all I could find was a way to make the objects bob up and down when floating, more intense. So if I set it to 9999 it would bounce out of the water and into the sky. There were 2 tags though, one for objects and one for bipeds.

My geuss is that the float time is there or in hlmt. Or even scnr, I really don't know. But I don't think you could only make 1 object float without changing the others.

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When I was talking about making the water ice, I was thinking we could use the same kind of procedure to drive on it, but if all you did was pop grids down... :P

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wat this and youll see at 6:45 theirs a boat.

/bam/

Well, I don't think those wattet mechanics ever made it to the full game :/

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Well, I don't think those wattet mechanics ever made it to the full game :/

Ya that's the hard part

And they cut so much good stuff from the game

Edited by Balisong235

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