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selyb

[Patchkit] Run For Your Lives By Arthmoor

2 posts in this topic

Disclaimer: This use of this mod requires a modified console. Neither the author(s) of this mod nor I condone piracy. By downloading and using this work, you agree that you take full responsibility for the use or misuse of these files. The mod author(s) and myself are relieved of any liability associated with how you use or misuse these files.

Disclaimer for the mod author(s). While I may have received permission to repack and rehost these files, the author(s) of this mod has(have) not expressed approval of illegal or unethical activities including but not limited to Breaking EULAs of Microsoft, Sony, or Bethsoft. Therefore the mod author(s) can not be held responsible for any use or misuse of these repacked files.

Note from the mod author(s): These files were designed to be installed on PC. Any and all support for this conversion will be kept here. Do not contact the author or post on the nexus forums, steam website, or bethsoft forums with any problems that arise from using this mod.

This mod requires a JTAG/RGH console. If you don't know what that means then you don't have one. If you want more information on it, use your favorite search engine. If you need help installing converted mods, refer to my tutorial. If you would like to try to convert mods yourself, refer to my other tutorial.

Do not make requests in a release thread. If you want to request a conversion, make a request thread.

Run For Your Lives by Arthmoor

 

A small mod that makes citizens in a village or city run indoors during a dragon attack.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendaar, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Downloads

At the author's request, I have removed his mods and uploaded a patchkit.

 

Arthmoor:

I ignored your message on Nexus because I'm waiting on them to decide how they want to handle it. You're aware obviously that everything that site is doing is illegal, right?

Anyway, yes, I'd like you to take down anything of mine that may be up there right now.

By typing I_AGREE for the password, you agree to the disclaimers above.

All my patchkits require ApplyPatch

1) Download mod from original mod page.

2) Download patchkit.

3) Extract all to same folder.

4) Run bat file to apply patch.

v1.2 UNTESTED

Download patchkit here.

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