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Thunder

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Everything posted by Thunder

  1. Xbox Chaos we believe has run its course with official tools being released and official documentation for modding Halo. As a result this site has been made read-only and will close sometime after January 31st 2023. Assembly updates and services will not be affected by the closure of Xbox Chaos (the website). I would recommend following this twitter account for info on assembly going forward: https://twitter.com/asmupdates Thank You for joining us.
  2. I need help getting active members to this site. Please make more topics you find and as people google those topics they will start to come here more. Some of them will be video gamers and will probably join. Also referring people helps too. Please also reply to topics as well. The conversations add more indexable stuff to google and other search engines. I am ready to give out promotions on this site to the people who step up.
  3. If you go online, your offline earned credits are capped at 1000. It'll just reset you back.
  4. I already started to cleanup the gametype database links since 343 moved around URL's again.
  5. Oh I misunderstood. When you said "clean map" I thought you meant an unmodified map.
  6. Yeah, just to be clear. Patchdat is an old legacy format pre-Assembly. Assembly (and thus ASMP) replaced the old toolsets.
  7. Modding

    Since it sounds like you are experimenting/learning as an exercise, I'd encourage you to try to just do whatever you want. Always good to try doing new things as well to expand your knowledge base.
  8. There should be some legacy patching support for ascension/alteration patches in Assembly. Why would using a patchdat on a clean map cause corruption?
  9. Yeah, ODST would also be affected at least since its the same engine. Typically older games have the issues. Fortunately, you can just use theater as an alternative.
  10. Gametype

    UPDATED 6/20/2016: Gametype Link has been fixed! Hello everyone. It's about time that I release this gametype. This version was actually finalized on March 27th but has not been released until now. The reason for the delay was health issues unfortunately. Medication I was taking to prevent infection after having wisdom teeth pulled caused extreme inflammation of my stomach hindering my ability to do anything. I am still not close to 100% yet but am getting better every day. Now that I have explained that, I would like to talk a bit about how this territories is designed. This territories is designed to mimic the Halo 3 style of Territories. This means asymmetric sides changing after every round. Two teams battle to defend or capture certain territory sites all over the map. Points are then awarded for captures and captures only. I also took the time to make respawns not have the Halo 4 spawn faster system. Instead, everything is a standard 10 second objective spawn. You can even disable sprint if you feel like it. I also have preset classes defined instead of using personal loadouts. These classes are stripped down to the basic weapons and have no added abilities besides frag grenades. Let's talk a bit about the available options in territories. Hill Capture Time: How long it takes for the attackers to capture an enemy territory Overtime Length: Determines the duration of overtime. This is activated when at the end of the round and one of the territories has a timer that isn't the total capture time. Sprint: Simply enable or disable sprinting. Vehicle Capture: Allow the attackers and defenders to influence the territories from within a vehicle or not. There are also some trait sets: Defender Traits: Traits that are applied to a defender in a territory Attacker Traits: Traits that are applied to an attacker in a territory Before I talk about some of the other menu options, I want to talk about the forge labels. tr_hill: Marks hills for territories. Team designation is not important. Be sure to make each territory have a separate spawn sequence from eachother. The spawn sequence controls the letters in game. tr_hide: Anything with this label hides the object from view but it still has collision. tr_door: Object gets deleted upon hill capture. Linked up to hill via a matching spawn sequence between the objects. I have added some support for dominion functionality as well. I will first talk about the labels. dom_turret: Place on any auto turret that you want automatically built at the fortification interval. Switches teams upon territory capture. Make sure to match the turret via spawn sequence to the hill. You may want to set the team of this object to defenders to begin with. dom_other: Place any other dominion object and add this label to it. Match it to the appropriate hill using the spawn sequence. The same teams warning as dom_turret applies. The labels can be combined with other lables too. For instance, combining dom_other and tr_door will have a dominion object work and then be deleted upon capture. There are also dominion options in the gametype. Fortify Timer: Controls how often the dominion objects are refortified. This continues regardless of who owns the territory. Initital Fortification: Tells the game whether or not to fortify bases immediately or wait until the first interval to cycle. Some other nice bells and whistles are in this gametype too. For example, use a flag stand for the territories because a flag will spawn at every territory regardless. The flag also changes team color upon capture. Another nice thing I added is "Hill Offense" and "Hill Defense" medals. These are also shown at the end of the game as a custom statistic. The back menu for the score also shows the total time you have been in the territories for the match. Finally, I also found and added the sounds from territories in Halo: Reach to my gametype. For your convience I have a link to the gametype as well as a sample map that plays really well. Hope you enjoy! Credits AMD, Matt, and Korn for putting up with my dumb questions Myself for writing the gametype AbandonedCashew, Testing and help with forge XBL People who playtested my original crap Map: New Link to Byome by Cashew NEW LINK FOR GAMETYPE! CLICK HERE ^You may have to replace the "RedSkullKing" with your own gamertag
  11. Gametype

    Hostage Rescue is a gametype mod for Halo 4 that is somewhat similar to VIP in nature. The concept is that there are two rival gangs, "Sharks" and "Rays", that take turn holding a random player from the other team hostage. The rescuing team has to infiltrate the jail holding their teammate and use a switch to breach the jail. Then, that team must escort the hostage back to their encampment in order to fully rescue him. Watch out though, failure to actually escort the hostage leaves him with just 5 percent movement speed! Be sure to work as a team! For the team holding the hostage, their job is simple, and that is to prevent the other team from opening the jail. If this does happen, the team must now kill the hostage to reset him back to the jail. The caveat here though is the jail itself will not reset making it much easier for the rescuing team. The game at base plays 4 rounds in an asymmetric fashion with rounds lasting 5 minutes (however, this is customizable). Features Base Hostage Traits: Allows you to set all the starting traits for the hostage No Escort Traits: Allows you to modify what happens when the hostage isn't being escorted (only applied after jail breach) Escort Proximity Traits: Allows you to manipulate the traits of the teammates actively escorting. Hostage Safe Zone Traits: Traits applied within the jail provided the hr_safe_zone label is applied to a marker HUD Widgets indicating if you are escorting or being escorted Escort Radius: Adjust the boundary in forge units at which the hostage can be considered escorted Jail Unlock Time: Adjust the amount of time it takes to breach the jail Jail Doors automatically delete upon jail breach. No Sprint: Enable or Disable sprint if you choose (Note, setting No sprint to Enable actually disables sprint) Waypoints to identify hostage, jail switch, and escape locations Hide Objects: Make objects invisible using hr_hide Labels hr_jail_spawn: This is the label that assigns any object to be the spawning location for the hostage. I recommend not using a spawn point, but a capture plate (Required) hr_safe_zone: Boundary for the Hostage Safe Zone Traits hr_jail_ctrl: Label needed to be set on the jail switch (Required - Assign to Defenders) hr_escape_zone: Label set on a boundary to escort the hostage to (Required - Assign to Attackers) hr_hide: Label that can be set on any object to make it invisible but still have collision/physics hr_jail_door: Set this flag on anything that you want to have delete upon jail breach. Special Thanks AMD and Matt: Such a big help teaching me megalo Zeltrax: Release Anyone who has helped test Download Compatible Map New Link to Map Video
  12. Gametype

    I'm honestly very disappointed I didn't play this. I had a lot of stuff in my life change right around the time of this release and completely missed out. @cirith5 If you have friends to play with, I'd love to join in.
  13. Gametype

    Thanks for finding this. I'll update the OP with your quote!
  14. Gametype

    Link has been updated in the OP.
  15. Gametype

    This gametype mod is a port of Guardian from Gears of War 2. Basically, each team has a leader (VIP) that needs to be alive in order for your team to spawn. If he dies, your team cannot live. The last team remaining is the team that wins the round. This gametype supports multi team play as well. DOWNLOAD: Updated Link as of 6/20/2016
  16. Gametype

    Link updated in OP! You may have to replace the gamertag in the link with your own gamertag.
  17. Gametype

    I still would have to move stuff between the devices first (like i said, i don't have my original xbox 360 anymore). Can't do that without some transfer medium. Anyways, I managed to find an xbox 360 transfer cable. Unfortunately, it looks like I actually had most of my gametypes lying on a flash drive that is long gone. All I have appears to be Hostage Rescue, synths race and speed limit, object combine, sharpshooter, and gun game. I also can compile my rest of mine from source.
  18. Gametype

    Download will be coming soon. Please enjoy and like the video!
  19. Gametype

    I know I have some gametypes lying around on my 360's harddrive. I have the drive next to me but no cable to connect it to my PC. I could probably try to open the shell and connect it directly to my PC. I still have all the source code for my gametypes and probably some of AMD's and synth92's. I'll see if I can get in touch with AbandonedCashew.
  20. Gametype

    I really wish we would have released the actual gametype files in addition to these waypoint links. That way the links would be easier to replace and be more permanent. Anyways, for my gametypes, if anyone finds any of them down and wants them, PM me and I'll update that post with the physical file.
  21. Gametype

    I can look into this later today for you if I get the time.
  22. General

    Pretty simple, just post any really funny/cool meme's you come across. If you want, add an explanation in a spoiler. I'll start.
  23. Update on the shoutbox.  We now have one!  However, it may change design/software in the future.

  24. It look like people would like to see the shoutbox return!  I can't actually get the shoutbox yet.  I'm waiting for my account to verified by the application author which could take a few days.  I have enabled the default IPS chat system until then.

  25. It's been a long time since I have written an announcement. With that said, I feel I need to talk about this. As we probably have all noticed by now, the quality and quantity of content has been significantly down over the past couple of months. Part of this was caused by the sudden surge of Halo Online into the world several months ago. Many people around here have been interested in ElDewrito/ElDorito and the vast majority of the community exists on reddit and halo.click. I would like to apologize for mine and some of the other staff's quietness over the last few months. Much of the site's activity for the last year has went hand in hand with assembly development. Assembly's development has somewhat slowed for the time being. Much of the site's inactiveness I take direct responsibility for as I was extremely busy throughout 2015. I decided that the best way to help spark some life here would be to finally make the change to Invision Power Board 4. A lot of stuff related to navigation has changed with our new theme. I am extremely happy with how stuff has turned out so far and can't wait for everyone to try it out. The old Xbox Chaos theme will not be making a return. The underlying software of the site has been completely replaced and is incompatible. We will be moving forward with this new theme. As with any new piece of software, there is probably going to be some bugs. PLEASE PLEASE PLEASE, if you find something odd or some error, report it an admin or use the contact us feature below. Several of you may notice that your Display Name has been changed to what you used to sign in with. This is normal as it was part of the upgrade process. Those fields are no longer separate from eachother. If you would like to have your user name changed back to your display name, please PM an admin. Finally, you may have noticed the shoutbox is no longer present. I want to gauge user interest in bringing that back by using the poll in this topic. For now I suggest just making a topic about whatever you want to talk about.