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mrcw

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About mrcw

  • Rank
    :3

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  • Gender
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  • Location
    A Dark Corner
  • Interests
    Modding every game in existence.
  1. I moved the left_hand marker group out of sight on fp_smg.mode (sorry for late reply had school today)
  2. So I made this. Should I make every gun (that works well) 1 handed? Did I do a good job? Also I customized the magnum a bit :3
  3. Yay for moddinh Halo Online!

  4. it randomly fixed itself ty guys
  5. thanks but when i try and load a map it says this: Unable to open cache file The segment size is not aligned to the given alignment... Why not add support in the 'Formats' folder?
  6. Thanks but wheres the download? I see download zip but that downloads the source. On that page I found this https://github.com/XboxChaos/Assembly/releases which has a downloader. Is that it? Sorry GitHub has always confused me.
  7. Any way to open Halo Online maps with Assembly? I tried and it gave me this: System.ArgumentException: The segment offset is not aligned to the given alignment. at Blamite.IO.FileSegmenter.DefineSegment(Int32 offset, Int32 size, Int32 offsetAlignment, Int32 sizeAlignment, SegmentResizeOrigin resizeOrigin) at Blamite.Blam.ThirdGen.Structures.ThirdGenHeader.Load(StructureValueCollection values, FileSegmenter segmenter) at Blamite.Blam.ThirdGen.ThirdGenCacheFile.Load(IReader reader, String buildString) at Blamite.Blam.CacheFileLoader.LoadCacheFile(IReader reader, BuildInfoLoader infoLoader, BuildInformation& buildInfo) at Assembly.Metro.Controls.PageTemplates.Games.HaloMap.InitalizeMap() at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
  8. What the fuck did I just see? Wait no thats me everytime my xbox red rings.
  9. Halo: CE

    I'm confused as to what your saying here. The title says you want to know how to build a cache file, then you say sapien wont work, then you say you extracted the scenario from a .map. Did you only extract the scenario? If yes then you have to extract ALL the .maps tags. Check your debug.txt and if it says unable to load tag then remove that tag in guerilla. Thats how I always fix my broken scenarios.
  10. Are you talking about building the cache file? Or building the scenario files? The .map files go in the maps folder of your Halo CE folder, scenarios go in tags\levels\levelnamehere.
  11. Once I mod my console... But when that day comes, terrible things will happen. Of course, I may not need to mod the console... (http://team-xecuter.com/forums/showthread.php?149030-IDEA-New-way-to-mod-games-without-jtag&styleid=17)
  12. So I made this a while back for Halo CE, and was wondering if this same thing could be done in Reach? http://hce.halomaps.org/index.cfm?fid=6874