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Nate the Great

Official Videos/Screenshots Of Your Mods

2,442 posts in this topic

This is almost finished, but because i'm not a Pr*ck i am not going to release a patch, i will leave that up to pigeon.

<snip/>

That looks really good!

I'm going to have to thank you for not releasing a patch so, thanks. (I'm trying really hard to get mine done soon, but with school it's been difficult. :( )

Also, did you ever find out what bitmap you used? But more importantly, how did you make the water solid? I'm geussing it has something to do with scnr or maybe even rwrd.

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That looks really good!

I'm going to have to thank you for not releasing a patch so, thanks. (I'm trying really hard to get mine done soon, but with school it's been difficult. :( )

Also, did you ever find out what bitmap you used? But more importantly, how did you make the water solid? I'm geussing it has something to do with scnr or maybe even rwrd.

I just stoped all motion and changed the color in rmw, then just added a grid that had a Huge phmo

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Thanks! I have a forge-able explosion too, but there wasn't really any way to take a pic of that

You should make a forgable flame. I've allways wanted that, it would be awesome on infection maps.

Edit: That does damage. ;)

Edited by Krazy Pigeon

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Not much of a mod, but why does this allways happen to me?

You never replied so,

Then I'd delete older Ascension versions and check plugin paths.

I'd also be sure to restart Ascension any time you do something plugin-related outside of the program. The plugin editor tab doesn't automatically update and WILL overwrite new with old if saved.

If nothing shows up there you obviously had a "Plugin not found" error and decided to continue without restarting, resulting in a blank plugin tab.

On-topic:

2012-02-2509-03-09.jpg

This effect (literally) hurts me. (Attach a jpt! to the parts structure, then edit the Distance Bounds in the particular jpt! tag)

OrangeMohawk likes this

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<snip/>

This effect (literally) hurts me. (Attach a jpt! to the parts structure, then edit the Distance Bounds in the particular jpt! tag)

What!!! That's amazing. Thanks for that mini-tut there

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You never replied so,

If nothing shows up there you obviously had a "Plugin not found" error and decided to continue without restarting, resulting in a blank plugin tab.

On-topic:

<snip/>

This effect (literally) hurts me. (Attach a jpt! to the parts structure, then edit the Distance Bounds in the particular jpt! tag)

Snipe should do that on his TRON mod, so the light-tracks kill you if you hit them.

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Snipe should do that on his TRON mod, so the light-tracks kill you if you hit them.

good idea! ill update it as soon as possible.

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Just playing around with my Snow World and making random stuff (I think i will stay with the mongoose one)

<snip/>

<snip/>

Those are awesome!

Im guessing you replace the wheels with scorpion thingies and resize them?

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Just playing around with my Snow World and making random stuff (I think i will stay with the mongoose one)

You should make the vehicles drive slower to add realism.

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Just playing around with my Snow World and making random stuff (I think i will stay with the mongoose one)

<snip/>

<snip/>

You're begining to take ALL my ideas. :P

But I don't know how to do this? Is there a tutorial somewhere?

And if you want to remove the halo go to the sky model and null the last shader.

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You're begining to take ALL my ideas. :tongue:

But I don't know how to do this? Is there a tutorial somewhere?

And if you want to remove the halo go to the sky model and null the last shader.

http://www.xboxchaos...eposition-them/

That is how you make the thing i did.

Here Are some comparison mods...

1921681200-image5.jpg

1921681200-image4.jpg

1921681200-image7-1.jpg1921681200-image8-1.jpg

1921681200-image13-1.jpg1921681200-image10-1.jpg

Edited by Halotutorial

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Some pics of the nuke I made.

post-3931-0-91268600-1330240032_thumb.jp

(There's was like, 10 tanks in the gulch :tongue: )

post-3931-0-50315000-1330240182_thumb.jp

Does anyone know how to extend the time the particles are there?

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Thanks.

Wait, can you poke map shaders?

You can in the blackscreen before the game starts, but those are just him taking pictures on two different .map's, he's just going to the same place.

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You can in the blackscreen before the game starts, but those are just him taking pictures on two different .map's, he's just going to the same place.

He did a good job getting to the same palce then. :P

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He did a good job getting to the same palce then. :tongue:

In picture 2 you can see the head of a starting position spawn point. My guess is he placed spawn points in certain places on a forge map.

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You can in the blackscreen before the game starts, but those are just him taking pictures on two different .map's, he's just going to the same place.

yes and no, reach normally doesnt reload the games primary resource files like the shaders except at the game starting which is the black screen. however there is times when the first thing you poke will actually reload for some reason and in those cases a shader may poke. as well i find on forge world shaders can reload if you travel to the very end of the map cause the lod distance will start to unload the shaders then reload. overall normal poking though has three outcomes, nothing happens, a blank shader is swapped in place, or it actually loads which is lest likely.

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yes and no, reach normally doesnt reload the games primary resource files like the shaders except at the game starting which is the black screen. however there is times when the first thing you poke will actually reload for some reason and in those cases a shader may poke. as well i find on forge world shaders can reload if you travel to the very end of the map cause the lod distance will start to unload the shaders then reload. overall normal poking though has three outcomes, nothing happens, a blank shader is swapped in place, or it actually loads which is lest likely.

Yeah, I get the black texture alot, then after a few black textures it just freezes.

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