Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Lord Zedd

Modding
Campaign.map In Multiplayer

274 posts in this topic

Oh and the reason you don't need to reload campaign is because of mainmenu.map

 

Edit: That was a pretty good guess

 

Edit 2: Just though of a good way we won't have to pre-load in reach now. Zedd I'll pm you the results/details.

Edited by Akarias

Share this post


Link to post
Share on other sites

Oh and the reason you don't need to reload campaign is because of mainmenu.map

 

Edit: That was a pretty good guess

 

Edit 2: Just though of a good way we won't have to pre-load in reach now. Zedd I'll pm you the results/details.

Yeah the entry still needs to be added

Share this post


Link to post
Share on other sites

Btw I'm having issues on reach again, I used to set the shaders to forerunner grey and mode's would load fine via a HLMT... But now they don't even load, the objects are spawnable and have their intended collisions etc but the replaced model is completely invisible. What am I missing now >_<

 

Edit: Can't be because I'm fucking around with headers is it?

Edited by Akarias

Share this post


Link to post
Share on other sites

Btw I'm having issues on reach again, I used to set the shaders to forerunner grey and mode's would load fine via a HLMT... But now they don't even load, the objects are spawnable and have their intended collisions etc but the replaced model is completely invisible. What am I missing now >_<

 

Edit: Can't be because I'm fucking around with headers is it?

invisible is something with jmad I'd like to think

Share this post


Link to post
Share on other sites

time to sound like a noob but why are they gold ? 

Safer to start with shaders that exist on the map.

Video of driving that scarab is rendering btw.

Share this post


Link to post
Share on other sites

They are not gold, its the stone texture. 

 

Found the issue, localised animations.

 

Edit: guess where this texture is from :P

 

YkRy6aD.jpg

Edited by Akarias
[Iconoclast] likes this

Share this post


Link to post
Share on other sites

Wow, this stuff keeps on getting better and better, keep up the good work.

I hope in future we can have game nights with scarab and hunters!

Share this post


Link to post
Share on other sites

Weeew! For the first time in halo history some one decided to give me credit for something other than being a server crashing asshole.

Share this post


Link to post
Share on other sites

kinda have a idea on the vehicle injecting you have to null out sounds and every thing not needed shaders too im not a programmer but could there be a way to make small program auto null certain parts of tags for you so it would take less time :P im just trying to suggest idea im no programmer lol other wise i would of tried to make one :P 

Share this post


Link to post
Share on other sites

I have one question, Why does it keep freezing on spawn? is there some step I'm skipping? I'm importing an object tag and I already nulled impo, effe, and snd!(before export) and made all shaders forerunner_grey. Does someone know of something I'm missing? I've been looking for stuff for a while now, I can't find anything that fixes the problem. (Just so you know it isn't freezing while loading the map, it freezes when i try to spawn it. I'm using grenades to spawn)

Edited by JJIJR

Share this post


Link to post
Share on other sites

I have one question, Why does it keep freezing on spawn? is there some step I'm skipping? I'm importing an object tag and I already nulled impo, effe, and snd!(before export) and made all shaders forerunner_grey. Does someone know of something I'm missing? I've been looking for stuff for a while now, I can't find anything that fixes the problem. (Just so you know it isn't freezing while loading the map, it freezes when i try to spawn it. I'm using grenades to spawn)

Have you tried doing more simpler objects first?

Share this post


Link to post
Share on other sites